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[FAQ
Forum Index » » Developer Feedback » » no durabilities
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 Author no durabilities
Thugomatic
Chief Marshal

Joined: August 11, 2003
Posts: 166
From: Missoula Montana
Posted: 2010-10-06 09:07   
Ok I might be alone on this.
Zlars
Benchford
Makkar
Ship trails
Stealth module

I was thinking all purchaseable enhancies should have a durability on em. The only exception would be Thari's and the Zlygs(if it still exists).
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-10-06 09:16   
Something slipeth through le cracks.
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Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2010-10-06 10:06   
YesYesYesYesYesYesYesYesYesYesYesYesYes
YES YES YES!!
I'm no Yesman, but these enhancements deserve the penalty-marshal of mortality, like all!!
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Forging legends and lives outside till naught remains inside.


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-10-06 10:08   
Uniques don't have durability, all those you named are uniques aside from Makkar's Ship Booster. It's why I pointed that out when Makkar's was first added, that it should either have durability or be a unique, especially for it's low credit cost, otherwise it's kinda ridiculous when you can load a ship with 8 of them for cheap and never have to worry about losing them. The other uniques are priced on the low side as well, aside from the engine trails.
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Adapt or die.

Gerlach
Marshal

Joined: May 07, 2010
Posts: 78
Posted: 2010-10-06 10:23   
Quote:

On 2010-10-06 10:08, Grumpy Old Man wrote:
...


As he says. Unique or durability. Not to mention stacking 7 (or 8 ) makes ships a bit too OP.

[ This Message was edited by: Gerlach on 2010-10-06 10:23 ]
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UGTO in a nutshell

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Marius Falix
Grand Admiral

Joined: July 05, 2010
Posts: 268
From: Luyten
Posted: 2010-10-06 10:38   
leave ship trails, they cant be stacked and are just plain nice to have around. makes your ship around the standard (due the fact ALOT of players have killer enh's on)
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-10-06 12:59   
I think ship trails should be cheaper if you make them breakable. One does not pay 2,500 credits for enhancements which principally give prettier trails. 6% speed can be bought for way less... and few care for the turn and thrust rates, I think.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-10-06 13:09   
Quote:

On 2010-10-06 12:59, Frank Exchange of Views wrote:
I think ship trails should be cheaper if you make them breakable. One does not pay 2,500 credits for enhancements which principally give prettier trails. 6% speed can be bought for way less... and few care for the turn and thrust rates, I think.



Like I said some time back.
Just like the neon lights found under ricers.....
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-10-06 18:05   
they are unique for a reason. uniques don't break and aren't stackable.
if they could break, only fair if they were stackable, and that would be OP
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-10-06 19:58   
This reminds me, I've been wondering why the Build Drone enhancements have dura but are 1,500 credits while the uniques (aside from the trails) are all cheaper, are more useful, and have no dura. Haven't been able to get any answer to that one aside from "They've always been that price". I guess that explains why hardly anyone uses them unless they're gotten as drops like mine.
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Adapt or die.

Fatal Command (CO)
Chief Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1159
From: Back in Texas and noticing some ppl are like canoes.....they need to be paddled.
Posted: 2010-10-07 08:03   
personally I think enhancements should be faction specific.

ICC - any defensive enh as they are the defensive faction


Kluth - any energy enhancement as they are the "dependant on energy" faction


UGTO - any weapon enchancement as they are "middle of the road" faction.

just my opinion.
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2010-10-07 08:16   
why cant kluth use defense enhancements? everyone knows their armor is paper
why can icc use weapon enhancements? everyone knows rails dont do damage
why cant ugto use energy enhancements? everyone knows they already have plenty of energ...oh.
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Fatal Command (CO)
Chief Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1159
From: Back in Texas and noticing some ppl are like canoes.....they need to be paddled.
Posted: 2010-10-07 08:23   
because kluth with def enhancements eliminates the hit and run of kluth.

because def on UGTO makes em damn near impossible to kill if they have supply nearby.

becaue ICC suck,will ALWAYS suck and SOME devs like it that way.
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Piotr-san
Chief Marshal
*Renegade Space Marines*


Joined: July 18, 2002
Posts: 385
From: Poland
Posted: 2010-10-07 14:05   
Quote:

On 2010-10-07 08:23, Fatal Command (CO) wrote:
because kluth with def enhancements eliminates the hit and run of kluth.

because def on UGTO makes em damn near impossible to kill if they have supply nearby.

becaue ICC suck,will ALWAYS suck and SOME devs like it that way.




Obviously he meant everyone will whine about it like the poster above already did.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-10-07 17:56   
first of all rails do do damage, more than pcannon over 400gu.
second we could have faction specific uniques, but reg ench shouldn't be faction restricted.

ICC wasn't sucking for a long while, keeping ugto struggling to keep cin, but after fixed/faster pd those people in mds smashing space bar moved on to other factions or rage quit

kluth might want a def ench to survive just a little bit longer, or a weapons ench to deal out major damage instead of all energy, and 48% def means more paper to rip to get at that hull
icc might want to shore up its "defense mode energy woes", or try to beef up its weapons
ugto may want to be able to tank, and beleive it or not some ships run out of power pretty fast and the ugto stereotype of being pwnzor tankers actually isn't really true, it usually only applies to stations because our turning doesn't affect firepower then, unlike our other ships
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