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[FAQ
Forum Index » » Developer Feedback » » [Suggestion] Gravity Well Generator
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 Author [Suggestion] Gravity Well Generator
Kangaroosteak
Grand Admiral

Joined: April 03, 2010
Posts: 149
From: Somewhere...
Posted: 2010-09-12 15:26   
Mobility is key to winning wars, correct? Well, how about a building that would impede enemy jump speeds while boosting jump speeds of friendly units within a system?

This building, when placed, will slow down enemy jump speeds from 2k-3k gu per second to half that amount in the entire system, while increasing friendly's jump speeds by around 30% - 40% (This effect does not stack)

To make sure that there this building won't be abused, I suggest that it'd have the same or even higher requirements than a space yard (40 pop, 70 energy, 20k res), making the gravity well generator an uncommon sight in systems.

The visual effect of a gravity well generator is instead of blue nebulae when jumping, it'd show a red/yellow tone, with a noticeable decrease in speed, while allies will experience a greenish nebulae. The planet that has the gravity well generator will display a blue/yellow interdictor field instead of a red one.

Impeding jump movement will give the defenders an advantage of being able to jump into conflicts faster while doing the opposite for the enemy.

In scenario mode, this building will be disabled, fact of there only being one system.
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Kangaroosteak
Grand Admiral

Joined: April 03, 2010
Posts: 149
From: Somewhere...
Posted: 2010-09-12 17:42   
I was also thinking of having command ships be equiped with a varient of the grav well generator, which negates enemy grav well generators in that system and gives a small jump speed boost (around 20% - 30% faster jump speeds) to all friendly ships within 60k gu from the command ship. This will give command ships a major role in leading assaults into enemy territory.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-09-12 18:57   

At those kinda speeds, the time difference to traverse those relatively minute distances will be measured in seconds.

Won't make much of a diff IMO.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-09-12 23:15   
think 20 sec to 30 sec
20 sec to 10 sec

you are faster, and they are slower, small but good difference

go up and it gets higher difference

40 sec to 60
40 sec to 20

(based on 50% slow and speed up)
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-09-12 23:22   
Here's a thought. Every system has one of these grab well planets. U slow down your enemy.
Every invading fleet brings one grav well dread, same effect ensues.

Square one?
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Fallen |3lood Angel*Kiyoh*
Vice Admiral

Joined: November 29, 2009
Posts: 47
From: Lagrange 4
Posted: 2010-09-12 23:54   
Quote:

On 2010-09-12 15:26, Kangaroo Steak wrote:


The visual effect of a gravity well generator is instead of blue nebulae when jumping, it'd show a red/yellow tone, with a noticeable decrease in speed, while allies will experience a greenish nebulae. The planet that has the gravity well generator will display a blue/yellow interdictor field instead of a red one.



The red/blue results from moving faster than light and how fast you are going towards/away from the light source. Therefore, no matter what you do, it will stay red and blue
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Windless Storm
Admiral

Joined: June 06, 2010
Posts: 105
From: classified
Posted: 2010-09-13 00:24   
Quote:

On 2010-09-12 23:22, Kenny_Naboo[+R] wrote:
Here's a thought. Every system has one of these grab well planets. U slow down your enemy.
Every invading fleet brings one grav well dread, same effect ensues.

Square one?





yeah ..so if u want a jump advantage or just dont want to b in disadvantage when invading a system then u require 1-2 command dread ... and that omehow will again give command dread an important role in assault ...

But wat should b the suitable range of these devices ?
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-09-13 01:29   
Quote:

On 2010-09-12 23:54, Kiyoh of the Rain*The Major* wrote:
Quote:

On 2010-09-12 15:26, Kangaroo Steak wrote:


The visual effect of a gravity well generator is instead of blue nebulae when jumping, it'd show a red/yellow tone, with a noticeable decrease in speed, while allies will experience a greenish nebulae. The planet that has the gravity well generator will display a blue/yellow interdictor field instead of a red one.



The red/blue results from moving faster than light and how fast you are going towards/away from the light source. Therefore, no matter what you do, it will stay red and blue




it would be less blue/ more blue when you fly slower / faster
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Kaoschan
Fleet Admiral
Interstellar Cultural Confederation United


Joined: October 11, 2008
Posts: 133
From: Germany
Posted: 2010-09-13 05:30   
I like the idea, but the effect should be stronger like

Enemy: reduced to 25% speed
Friend: increased to 175% speed
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-09-13 08:00   
Entire system? Not liking that. I like the general idea, I just don't see a place for it in the game currently. If I had to give it to a faction, it would be K'luth (mobility, etc), but they already have faster JD cooldowns, so again, I don't see a place for it.
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Kangaroosteak
Grand Admiral

Joined: April 03, 2010
Posts: 149
From: Somewhere...
Posted: 2010-09-13 23:12   
Quote:

On 2010-09-13 08:00, BackSlash wrote:
Entire system? Not liking that.



Maybe have the planetary ones have a range of around 60k-110k and the command dread varient have a range of 45k-70k?

Maybe in the future, there'll be a niche for it...
[ This Message was edited by: Kangaroo Steak on 2010-09-13 23:13 ]
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-09-23 05:35   
->{Sugestion}New Space Hazard

Quote:
high-gravity-field (sorry couldn't bring up a better name =P):
-- a high gravity field, created by an object within the field
-- maybe a big dark-mater asteroid ?
- reducing maxspeed for ships within (maybe slowed by 10%) (stackable !)
- maybe multiple fields overlaping: the closer you get, the more flieds afect you, and the more you get slowed down
- reducing range of projectile weapons (optional bullet-speed if possible)

- ships jumping through the field should be droped out of jumpdrive when they enter the field
- ships within the field can easily jump out, if their JD had recharged
- ships jumping into another "layer" of the field, would be pulled out of JD again
-- reason behind this: the jumpdrive have to make new calculations to acount the new ship-mass

alternative: these fields increase the JD-fuel need by 10% (stackable!)


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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2010-09-23 16:02   
so your suggestion is to add a

GRAVITY WELL GENERATOR

to a

PLANET

which, forgive me if I'm wrong, is the most redundant thing I've ever heard.

let's build a moon in virginia.
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-09-23 16:34   
Quote:

On 2010-09-23 16:02, Lark (Retired) wrote:
so your suggestion is to add a

GRAVITY WELL GENERATOR

to a

PLANET

which, forgive me if I'm wrong, is the most redundant thing I've ever heard.

let's build a moon in virginia.




i lol'ed.
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Kangaroosteak
Grand Admiral

Joined: April 03, 2010
Posts: 149
From: Somewhere...
Posted: 2010-09-23 19:50   
Quote:

On 2010-09-23 16:02, Lark (Retired) wrote:
so your suggestion is to add a

GRAVITY WELL GENERATOR

to a

PLANET

which, forgive me if I'm wrong, is the most redundant thing I've ever heard.

let's build a moon in virginia.




Lol, You got me spent
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