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[Suggestion] Gravity Well Generator |
Kangaroosteak Grand Admiral
Joined: April 03, 2010 Posts: 149 From: Somewhere...
| Posted: 2010-09-12 15:26  
Mobility is key to winning wars, correct? Well, how about a building that would impede enemy jump speeds while boosting jump speeds of friendly units within a system?
This building, when placed, will slow down enemy jump speeds from 2k-3k gu per second to half that amount in the entire system, while increasing friendly's jump speeds by around 30% - 40% (This effect does not stack)
To make sure that there this building won't be abused, I suggest that it'd have the same or even higher requirements than a space yard (40 pop, 70 energy, 20k res), making the gravity well generator an uncommon sight in systems.
The visual effect of a gravity well generator is instead of blue nebulae when jumping, it'd show a red/yellow tone, with a noticeable decrease in speed, while allies will experience a greenish nebulae. The planet that has the gravity well generator will display a blue/yellow interdictor field instead of a red one.
Impeding jump movement will give the defenders an advantage of being able to jump into conflicts faster while doing the opposite for the enemy.
In scenario mode, this building will be disabled, fact of there only being one system.
_________________ The Gaifens call to me!
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Kangaroosteak Grand Admiral
Joined: April 03, 2010 Posts: 149 From: Somewhere...
| Posted: 2010-09-12 17:42  
I was also thinking of having command ships be equiped with a varient of the grav well generator, which negates enemy grav well generators in that system and gives a small jump speed boost (around 20% - 30% faster jump speeds) to all friendly ships within 60k gu from the command ship. This will give command ships a major role in leading assaults into enemy territory.
_________________ The Gaifens call to me!
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-09-12 18:57  
At those kinda speeds, the time difference to traverse those relatively minute distances will be measured in seconds.
Won't make much of a diff IMO.
_________________ ... in space, no one can hear you scream.....
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-09-12 23:15  
think 20 sec to 30 sec
20 sec to 10 sec
you are faster, and they are slower, small but good difference
go up and it gets higher difference
40 sec to 60
40 sec to 20
(based on 50% slow and speed up)
_________________
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-09-12 23:22  
Here's a thought. Every system has one of these grab well planets. U slow down your enemy.
Every invading fleet brings one grav well dread, same effect ensues.
Square one?
_________________ ... in space, no one can hear you scream.....
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Fallen |3lood Angel*Kiyoh* Vice Admiral
Joined: November 29, 2009 Posts: 47 From: Lagrange 4
| Posted: 2010-09-12 23:54  
Quote:
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On 2010-09-12 15:26, Kangaroo Steak wrote:
The visual effect of a gravity well generator is instead of blue nebulae when jumping, it'd show a red/yellow tone, with a noticeable decrease in speed, while allies will experience a greenish nebulae. The planet that has the gravity well generator will display a blue/yellow interdictor field instead of a red one.
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The red/blue results from moving faster than light and how fast you are going towards/away from the light source. Therefore, no matter what you do, it will stay red and blue
_________________
Don't waste your time, Or time will waste you.
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Windless Storm Admiral
Joined: June 06, 2010 Posts: 105 From: classified
| Posted: 2010-09-13 00:24  
Quote:
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On 2010-09-12 23:22, Kenny_Naboo[+R] wrote:
Here's a thought. Every system has one of these grab well planets. U slow down your enemy.
Every invading fleet brings one grav well dread, same effect ensues.
Square one?
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yeah ..so if u want a jump advantage or just dont want to b in disadvantage when invading a system then u require 1-2 command dread ... and that omehow will again give command dread an important role in assault ...
But wat should b the suitable range of these devices ?
_________________ Why build these cities glorious, if man unbuilded goes? In vain we build the world unless the builder grows ...
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-09-13 01:29  
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On 2010-09-12 23:54, Kiyoh of the Rain*The Major* wrote:
Quote:
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On 2010-09-12 15:26, Kangaroo Steak wrote:
The visual effect of a gravity well generator is instead of blue nebulae when jumping, it'd show a red/yellow tone, with a noticeable decrease in speed, while allies will experience a greenish nebulae. The planet that has the gravity well generator will display a blue/yellow interdictor field instead of a red one.
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The red/blue results from moving faster than light and how fast you are going towards/away from the light source. Therefore, no matter what you do, it will stay red and blue
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it would be less blue/ more blue when you fly slower / faster
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Kaoschan Fleet Admiral Interstellar Cultural Confederation United
Joined: October 11, 2008 Posts: 133 From: Germany
| Posted: 2010-09-13 05:30  
I like the idea, but the effect should be stronger like
Enemy: reduced to 25% speed
Friend: increased to 175% speed
_________________ In ICC Shields with Defence Mode we trust!
K'luth Hunter - Recon ~Ping~ Scout - ECCM for the Team, to beat the K'luth!
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-09-13 08:00  
Entire system? Not liking that. I like the general idea, I just don't see a place for it in the game currently. If I had to give it to a faction, it would be K'luth (mobility, etc), but they already have faster JD cooldowns, so again, I don't see a place for it.
_________________
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Kangaroosteak Grand Admiral
Joined: April 03, 2010 Posts: 149 From: Somewhere...
| Posted: 2010-09-13 23:12  
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On 2010-09-13 08:00, BackSlash wrote:
Entire system? Not liking that.
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Maybe have the planetary ones have a range of around 60k-110k and the command dread varient have a range of 45k-70k?
Maybe in the future, there'll be a niche for it... [ This Message was edited by: Kangaroo Steak on 2010-09-13 23:13 ]
_________________ The Gaifens call to me!
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-09-23 05:35  
->{Sugestion}New Space Hazard
Quote:
| high-gravity-field (sorry couldn't bring up a better name =P):
-- a high gravity field, created by an object within the field
-- maybe a big dark-mater asteroid ?
- reducing maxspeed for ships within (maybe slowed by 10%) (stackable !)
- maybe multiple fields overlaping: the closer you get, the more flieds afect you, and the more you get slowed down
- reducing range of projectile weapons (optional bullet-speed if possible)
- ships jumping through the field should be droped out of jumpdrive when they enter the field
- ships within the field can easily jump out, if their JD had recharged
- ships jumping into another "layer" of the field, would be pulled out of JD again
-- reason behind this: the jumpdrive have to make new calculations to acount the new ship-mass
alternative: these fields increase the JD-fuel need by 10% (stackable!)
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_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2010-09-23 16:02  
so your suggestion is to add a
GRAVITY WELL GENERATOR
to a
PLANET
which, forgive me if I'm wrong, is the most redundant thing I've ever heard.
let's build a moon in virginia.
_________________ Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-09-23 16:34  
Quote:
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On 2010-09-23 16:02, Lark (Retired) wrote:
so your suggestion is to add a
GRAVITY WELL GENERATOR
to a
PLANET
which, forgive me if I'm wrong, is the most redundant thing I've ever heard.
let's build a moon in virginia.
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i lol'ed.
_________________
\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"
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Kangaroosteak Grand Admiral
Joined: April 03, 2010 Posts: 149 From: Somewhere...
| Posted: 2010-09-23 19:50  
Quote:
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On 2010-09-23 16:02, Lark (Retired) wrote:
so your suggestion is to add a
GRAVITY WELL GENERATOR
to a
PLANET
which, forgive me if I'm wrong, is the most redundant thing I've ever heard.
let's build a moon in virginia.
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Lol, You got me spent
_________________ The Gaifens call to me!
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