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[suggestion] player build planet |
NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-09-12 03:34  
im bored and had this idea:
what about a player build planet? something like the mi-nodes or the deathstar
- an engy start to build one (realy expensive) and it take ages to finish ( i am thinking about 60 min...maybe even more)
- sinve engys only have 50k res or so they need to build a transporter, which must be filled with the ressources for the planet
- after the transporter ( not the player controlled ship) is full, it must be towed to the desired place for the planet
- when the transporter is there, any ship with building-drones can start to build it ... with 3h buildtime for a single building-gadget
- friendlies can help
when the planet is ready, it offers some services to the players:
- it is uncappable
- it repair friendlies
- you can reequip your ship there ( tech 100)
- it train infantery
- heavy defense weapons
but nothing come for free (cons):
- it is really expensive to build ( 500k ress maybe ?)
- once it is placed, it cant be mooved again
- every service require ressources - and because its an artificial building everything costs 10% more -- once the planet run out of ressources, itll destroy itself
- staying online should cost something like 10.000 res per hour
- because of the logistical problems each server can house 1 planet per faction
excuse any typos, writing from iphone right now
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2010-09-12 03:53  
Quote:
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what about a player build planet? something like the mi-nodes or the deathstar
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Planets cannot be built. They just can't, or they'd cost billions of resources (bear in mind each planet can be mined for ages, I bet Earth has been mined for upto a billion resources in the last 10 years).
But yes, perhaps an idea for planetoids can fit in this, but even for 500k resources, they shouldn't be able to support over 10-12 structures, and definitely not 100 tech. Should also be unminable, or it'd create an infinite resource loop.
Pre-built defense systems? I don't know about that...Limit on planetoids? Definitely, maybe 1-2 every server per faction. Visibility? You shouldn't see them on F2 like normal things unless distance is less than 30kgu. Destructibility? They should be, but it should take minutes for a Nest to kill one, even at close range, and should have epic blast damage. Pres from killing one? They cost dearly, so it should give a lot of killing pres, but little damage pres.
Or perhaps don't implement it at all >_>
_________________ Forging legends and lives outside till naught remains inside.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-09-12 04:58  
Planetoid?
Sounds a bit far fetched.
A Starbase would be better. Some huge, stationary structure that serves as an SY n repair yard, build drones, perhaps with a huge resource storage, and even inf and population storage. It will be able to WH or jump, but not move otherwise. Jumpdrive or WH generator may take an hour to recharge.
Will have defs similar to a planet, and perhaps the armor n hull levels equivalent of 5 stations. So it can be destroyed (eventually) or capped.
[ This Message was edited by: Kenny_Naboo[+R] on 2010-09-12 04:58 ]
_________________ ... in space, no one can hear you scream.....
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-09-12 06:14  
i didnt use the word station, because we already have stations
the idea wasnt to build a real planet with building-spaces / minable ressorces etc
the idea was more:
a giant object, that can support fleets like planets
- provide troops for capping
- repairs
- "a save place" for friendlies
especially for fleets with few / no planets on the server
Quote:
| they shouldn't be able to support over 10-12 structures, and definitely not 100 tech. |
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i set the tech at 100 so you can reequip everything in your ship
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but i like the idea with buildable places....
so you can refit the "thing" to your needs
but you should only have a few buildings you can place on it:
- defense buildings ( offense (hm wierd to call it a defense-builing...) / defense / sensors / dictor / depot )
- baracks
- power plants
- living quarters (replacements for depots & hydro-farms) -> +x population & +x food
- mainance plant (replacement for labs)
but when you build it, always remember, that it destroy itself, if it run out of ressorces
[ This Message was edited by: NoBoDx on 2010-09-12 06:18 ]
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Windless Storm Admiral
Joined: June 06, 2010 Posts: 105 From: classified
| Posted: 2010-09-12 07:59  
a flying shipyard ??? 0.0
_________________ Why build these cities glorious, if man unbuilded goes? In vain we build the world unless the builder grows ...
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2010-09-12 08:04  
How many times has something like this been suggested now...?
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2010-09-12 08:47  
Quote:
| On 2010-09-12 08:04, Gejaheline wrote:
How many times has something like this been suggested now...? |
| Well its not a suggestion for a big station in the middele of no where, so for this one i mentally count to 4.
Idea is nice, the application however is not.
Planets should be important and the building blocks for your factions strategy and tactics.
Currently we like to limit stuff like that to platforms.
Of course in the future we may see bigger platforms than we currently have or other stuff like build able/expandable roids or moons (see Phobos mars).
err, what more to say..
E.
_________________ DS Discordion
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-09-12 12:20  
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On 2010-09-12 07:59, A.I. Virus wrote:
a flying shipyard ??? 0.0
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i didnt ment a mobile shipyard
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-09-12 21:22  
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On 2010-09-12 08:04, Gejaheline wrote:
How many times has something like this been suggested now...?
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LOL. Quite a few times apparently.
Which brings up again the argument of why SYs are planetary structures instead of orbital installations. Cos DS ships sure don't look like atmoshpheric capable crafts.
We need an orbital SY installation. A large plat basically.
_________________ ... in space, no one can hear you scream.....
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