Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +20.9 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Pinging/Pinger buoys
 Author Pinging/Pinger buoys
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-08-26 03:15   
I was just thinking, what would be a good tool for the UGTO and ICC to find cloaked ships?
So I tht, why not add a new device to the Anti-sensor scout, and escort/picket dessies.


Taking a leaf from anti-submarine warfare. They have helos which dip active sonar domes... or even drop disposable active sonar buoys, into the water to locate subs.

We have an equivalent to the dipping sonar, with ECCM. The pinging does what it's supposed to do.

I was thinking, how about giving the picket and scouts a new device? Something like how a minelayer drops mines, they can drop a single device, sort of like the equivalent of the buoy I mentioned above.

This buoy could have a lifespan of a few minutes. It will ping at 15 sec intervals, and have a cumalative ECCM effect. By pinging, it can temporarily expose cloaked vessels at a radius of 500gus. The deploying ship only carries 10 of these devices and can drop only 3 or 4 at a time. If he wants to drop the next one after that, he has to detonate one of the existing buoys. Buoys will also be minimally armored and easily destroyed.



Of course, I don't know whether such an object can be easily programmed or not. It's not a missile/fighter object, and it's not a plat. So how feasible is this?



[ This Message was edited by: Kenny_Naboo on 2010-08-26 03:16 ]
_________________
... in space, no one can hear you scream.....


Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-08-26 03:47   
Not terribly...
_________________
* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

  Email Shigernafy
DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-08-26 04:17   
Are you talking about the signal flare which paints the ship it hit with phosphorous. The phosphorous will shine for about 10 seconds.
Something like that?
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-08-26 04:20   
Quote:

On 2010-08-26 04:17, chlorophyll wrote:
Are you talking about the signal flare which paints the ship it hit with phosphorous. The phosphorous will shine for about 10 seconds.
Something like that?




Not really. Just a buoy that pings.
But like Shig says... not terribly feasible, so LOL.

It's not like I didn't try.
_________________
... in space, no one can hear you scream.....


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-08-26 05:07   
I don't like a "sensor laying" ship.
Personally, I prefer flare that paints ship. That way, nothing affects cloak, still there is truce to trace and shoot.
Assuming "Revolutionary cloak" comes in game, I think beacon would be replaced by the flare I mentioned above.
_________________


Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2010-08-26 07:19   
fix SSR and its the same thing?
_________________
Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-08-26 09:00   
Quote:

On 2010-08-26 07:19, Lark of Serenity wrote:
fix SSR and its the same thing?





Yes I tht of that too. When I was playing ICC, I replaced all the fighters on my CD with SSRs. But they don't really work that great. They don't take orders very well, and they take ages to launch.


_________________
... in space, no one can hear you scream.....


Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2010-08-26 17:44   
A) no fighters take orders atm =P

B) to my understanding their ECCM is actually broken and doesnt do anything, no ping or raising sig

C) if fixed and made to ping (aside: planets need to ping), would be very nice.
_________________
Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division


Reznor
Marshal

Joined: March 29, 2010
Posts: 316
Posted: 2010-08-26 17:49   
Last I tried SRR (a few months ago) they were actually useful for recon. Don't know if they pinged on launch (I would assume thier ECCM is "turned on" when they launch, therefore pinging) , but they would detect UGTO ships quite well.

I'm not sure if they've broken since then tho.


Not sure how possible it would be, but why not have SRR turn it's ECCM on and off. It's a decent tradoff: they have no weapons, are easily shot down, and take forever to relaunch. But they make a big difference, even when defending a planet, a carrier cruiser can spot for the planet itself.
_________________
Indictor: 1. To accuse of wrongdoing

Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.

The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2010-08-27 07:20   
but what about EWAS?
dont use them as much since my BD allready has a ECCM on, but do they work?
[ This Message was edited by: The Enforcer on 2010-08-27 07:24 ]
_________________
Problem Darkspace?



Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2010-08-27 22:26   
really all ECCM should ping at regular intervals over a brief activation period, e.g. 30 seconds of pinging every 3 seconds or something. and should be much more dramatically limited by ship (e.g. no ECCM on dreads, keep it on destroyers, frigates, and scouts)

if this is done then ECCM fighter slots should be limited, since the UGTO carrier or a station could then theoretically ping the bajeezers out of things. i was thinking making them a special fighter class and then introducing them to certain ships, e.g. missile cruisers, combat cruisers, support station, would make sense.
_________________
Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division


SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-08-27 22:38   
carrier dreads have 2 extra fighter slots so it wouldnt ping much more than a bd
[ This Message was edited by: SpaceAdmiral on 2010-08-27 22:58 ]
_________________


Page created in 0.014942 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR