Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +21.2 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Bonus pres for hurting ships with enh
 Author Bonus pres for hurting ships with enh
Antra
Admiral
Agents

Joined: February 16, 2002
Posts: 657
From: Grand Rapids, Michigan
Posted: 2010-07-23 22:10   
Okay, not any old ships with enhancements, but more credits worth than you have. Especially satisfying when you blow up that dread with 8 adv multiplexers and you're in a stock ship.

Reward on the kill? No, that's not how DS works. Damage? Everybody gets hurt, so probably not.

Not sure how to apply it, but it's the principle of the thing.
_________________


  Email Antra
Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2010-07-24 05:23   
Quote:

Not sure how to apply it, but it's the principle of the thing.


Daredevil points. 'nuff said.
_________________
Forging legends and lives outside till naught remains inside.


Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-07-24 17:33   
If people have enhancements that give extra HP, they will give more ships damaged points if you kill them, due to the fact that they have more hitpoints to lose.

Aside from that: While I can see the point of this, I don't think it's sufficently important to warrant dev-time on it. For now, at least.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


Page created in 0.007774 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR