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[FAQ
Forum Index » » Developer Feedback » » New Electronic Warfare and Ship Layout Designs
 Author New Electronic Warfare and Ship Layout Designs
Red October
Fleet Admiral

Joined: May 30, 2010
Posts: 165
From: Stillwater, Oklahoma
Posted: 2010-07-22 02:05   
New Electronic Warfare:

Name: Gravitational Field(SID)
Available to: Electronic Warfare Ships
Energy Drainage: 5
Cool Down Rate: 15 Seconds
Maximum Radius: 1K GU
Stackable: Yes
Description: Gravitational Field is an AoE effect that slows ships in area down, thus lowering its top speed by 6%. The more GF involved in battle, the slower the all ship become in the area.

Name: Weapon Disrupter Pulse (WDP)
Available to: Electronic Warfare Ships
Energy Drainage: 5
Cool Down Rate: 30 Seconds
Maximum Radius: 300 GU
Description: Weapon Disrupter Pulse is designed to disrupt all ship's (Ally/Enemy) weapons within the radius, allowing other players to escape. This effect lasts for only 10 seconds.

Name: Energy Transfer Beam
Available to: Any
Energy Drainage: 15
Cool Down Rate: 10 Seconds
Minimum Range: 0 GU
Maximun Range: 150 Range
Description: Energy Transfer Beam allows for a player to transfer their own energy to a ally.




[ This Message was edited by: Alanstar on 2010-07-22 02:16 ]
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Red October
Fleet Admiral

Joined: May 30, 2010
Posts: 165
From: Stillwater, Oklahoma
Posted: 2010-07-22 02:12   
Name: M-310A Supreme Command Dreadnought
Faction: ICC
Ship Type: Super Dreadnought
Badges Required: Gold Bomber, Gold Support, Gold Combat, Gold Navigation
Rank Required: Fleet Admiral

Primary Systems
Hyper Mass Accelerator/Wormhole Device II (Aft Arc)
IE Drive/AFE Drive/PFE Drive (Aft Arc)
IE Drive/AFE Drive/PFE Drive (Aft Arc)
IE Drive/AFE Drive/PFE Drive (Aft Arc)
IE Drive/AFE Drive/PFE Drive (Aft Arc)
Weapon Disrupter Pulse (Full Arc)
Energy Transfer Beam/Reload Drones (Full Arc)
Interdictor Field/Gravitational Field (Full Arc)
Auxiliary Fusion Reactor/Auxiliary Shield Generator (Full Arc)
Auxiliary Fusion Reactor/Auxiliary Shield Generator (Full Arc)
Auxiliary Fusion Reactor/Auxiliary Shield Generator (Full Arc)
Composite Armor (Front Arc)
Composite Armor (Left Arc)
Composite Armor (Right Arc)
Composite Armor (Aft Arc)
Active Shields/Reactive Shielding (Front Arc)
Active Shields/Reactive Shielding (Left Arc)
Active Shields/Reactive Shielding (Right Arc)
Active Shields/Reactive Shielding (Aft Arc)
Active Shields/Reactive Shielding (Aft arc)

Weapon Systems:
Chemical Beam Lasers/Pulse Lasers (Full Arc)
Chemical Beam Lasers/Pulse Lasers (Full Arc)
Chemical Beam Lasers/Pulse Lasers (Full Arc)
Chemical Beam Lasers/Pulse Lasers (Full Arc)
Chemical Beam Lasers/Pulse Lasers (Full Arc)
Chemical Beam Lasers/Pulse Lasers (Full Arc)
Heavy Chemical Beam Lasers (Full Arc)
Heavy Chemical Beam Lasers (Full Arc)
Railgun/Gauss Gun (Right Arc)
Railgun/Gauss Gun (Right Arc)
Heavy Railgun/Heavy Gauss Gun (Right Arc)
Railgun/Gauss Gun (Left Arc)
Railgun/Gauss Gun (Left Arc)
Heavy Railgun/Heavy Gauss Gun (Left Arc)
Ion Cannon (Front Arc)
Proton Cruise Missiles/Planetary Siege Missiles (Full Arc)
Proton Cruise Missiles/Planetary Siege Missiles (Full Arc)
Proton Cruise Missiles/Planetary Siege Missiles (Full Arc)
F-29/FI-8/SSR/XB-11 (Full Arc)
F-29/FI-8/SSR/XB-11 (Full Arc)
F-29/FI-8/SSR/XB-11 (Full Arc)
F-29/FI-8/SSR/XB-11 (Full Arc)
F-29/FI-8/SSR/XB-11 (Full Arc)
F-29/FI-8/SSR/XB-11 (Full Arc)


[ This Message was edited by: Alanstar on 2010-07-22 02:58 ]
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-07-22 06:06   
Would not go with a DREAD2 hull on that. Command dreads need to be a DREAD1 hull (6 slots) for resources and infantry.

(Dread2 are "super dreads" and have only 4 cargo slots but more hull and more "points" for stuff)
(Dread1 are normal dreads, and have only 6 cargo slots but less hull, by only a few %points)
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-07-22 15:14   
get gadgets from eve much?
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Red October
Fleet Admiral

Joined: May 30, 2010
Posts: 165
From: Stillwater, Oklahoma
Posted: 2010-07-22 23:05   
Electronic Warfare is very limited at best, what things you could do. So basically there is going to some things that remind players of EVE. Eve never made this idea, and it doesn't belong to anybody but the person who invented it. These ideas have been implanted in so many Space Theme MMO's, that is basically going to be something you suspect. Designing something new and never before, that is something that is hard to do.

So before you start shouting I am taking my ideas from EVE, remember science fiction things have been here long before Eve was invented.

[ This Message was edited by: Alanstar on 2010-07-23 00:09 ]
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-07-23 00:09   
science fiction throws new things at you, who thought of warp drives?
who thought of torpedos as space weapons?
we might very well not have thought of space torpedos is someone didn't think about them
who thought of flux? the power to split molecules? if everyone was like that science fiction wouldnt exist
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-07-23 08:27   
Quote:

On 2010-07-23 00:09, SpaceAdmiral wrote:
science fiction throws new things at you, who thought of warp drives?
who thought of torpedos as space weapons?
we might very well not have thought of space torpedos is someone didn't think about them
who thought of flux? the power to split molecules? if everyone was like that science fiction wouldnt exist



Funnily enough, there's a huge amount of sci-fi out there that posesses a distinct lack of completely made-up stuff and just uses known science and technology or extrapolations thereof. I recall reading an (old) novel that used little more than basic rocket engines, guns adapted from naval artillery, and buckets of gravel, complete with comments on how hard it was to hit anything in space with an 18-inch shell.

Also: The space-combat definition of a torpedo is a missile that can produce about as much thrust as a warship, usally because it's got a really big warhead. The concept's been around for, like, 90 years or somesuch.

As for that dreadnaught layout: Ye gods. I think that's approaching the hard limit on the number of devices a ship can have, which I think is all one needs to say, really.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-07-23 14:52   
i meant new things as in new concepts that are scientifically plausible
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2010-07-23 22:59   
Quote:

On 2010-07-23 08:27, Gejaheline wrote:
As for that dreadnaught layout: Ye gods. I think that's approaching the hard limit on the number of devices a ship can have, which I think is all one needs to say, really.

if i recall from numbering it out for him it was 44 gadgets (limit is 64) and 228 points (layout balance number, ask jim)
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Red October
Fleet Admiral

Joined: May 30, 2010
Posts: 165
From: Stillwater, Oklahoma
Posted: 2010-07-26 12:03   
Quote:

On 2010-07-23 22:59, Eledore Massis [R33] wrote:
Quote:

On 2010-07-23 08:27, Gejaheline wrote:
As for that dreadnaught layout: Ye gods. I think that's approaching the hard limit on the number of devices a ship can have, which I think is all one needs to say, really.

if i recall from numbering it out for him it was 44 gadgets (limit is 64) and 228 points (layout balance number, ask jim)




Gadget Limit is 64?

and 228 points? What? I am confused...
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-07-26 13:46   
[quote]
On 2010-07-23 22:59, Eledore Massis [R33] wrote:
Quote:

On 2010-07-23 08:27, Gejaheline wrote:
... and 228 points (layout balance number, ask jim)




To give this a bit of scale, that means that this ship has 35% more stuff than a Siphon (which is the highest-scoring ship in my devnotes) and will have 30% more stuff than the superdreads that Jim is designing (I think).
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-07-26 22:18   
Quote:

On 2010-07-23 08:27, Gejaheline wrote:

To give this a bit of scale, that means that this ship has 35% more stuff than a Siphon (which is the highest-scoring ship in my devnotes) and will have 30% more stuff than the superdreads that Jim is designing (I think).




From what I have heard its the EAD thats overpriced on gadgets.


@Alan

Ship devices have point limits and ship hulls have hard point limits for how many gadgets it can have. So for example, a normal cannon is 1 point and takes up 1 gadget slot. A Heavy Cannon is 2 points and takes up 1 slot, and so on and so forth. Core weps cost 6 points from what I can gather. Also devices have wight limits too. The more devices it has the slower its going to turn and accelerate/decelerate. Armor is pretty heavy and is why Kluth and UGTO ships turn slower then ICC ones, also is why ICC ships can slow down and speed up faster too.
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WH 40k armies, Grey Knights, Dark Angles, Imperial Guard (Vostroyan First Born) and Orks.

There is a thin line between knowing when to give up and when to try harder.

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Red October
Fleet Admiral

Joined: May 30, 2010
Posts: 165
From: Stillwater, Oklahoma
Posted: 2010-07-26 23:35   
You would be able to redesign it and fix it up to the way you like it. I was just trying to give an example layout.
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