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[FAQ
Forum Index » » Developer Feedback » » Please set jumps back to the old distance.
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 Author Please set jumps back to the old distance.
-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2010-07-16 17:49   


going 15gu makes you end jump 800gu away now. Please set it back to what it was before you broke it.

If AI's die they die.
_________________


Deth *CO2*
Chief Marshal
Army Of Darkness


Joined: March 22, 2010
Posts: 193
Posted: 2010-07-16 17:57   
i agree i dont like those short jumps so like if im 1500 G.U away in a ead and i want to jump him so i can use my beams it only jumps like 400 so i end up wasting my jump and then when i do get attacked i cant jump b cause i just wasted my JD
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*Obsidian Shadow*
Grand Admiral

Joined: January 03, 2010
Posts: 316
Posted: 2010-07-16 18:03   
ok people qq about fail AI so the devs fixed it... and this is the old distance
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ThePile
Vice Admiral
Deicide


Joined: June 27, 2010
Posts: 39
From: ThePile
Posted: 2010-07-16 18:15   
I like it!
_________________


Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-07-16 18:17   
If you want to do a perfect point jump, you will need to be moving at 0 OR move your target point farther back so you do get that good jump. This is how it was back then, and we all learned it well. So for you nubs, learn this old system, we vets had to.
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-07-16 18:19   
I like it
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nicklane1
2nd Rear Admiral

Joined: October 03, 2009
Posts: 112
From: Eating your cheese behind you.
Posted: 2010-07-16 18:31   
I found a way to avoid it the SECOND it came out, in a dread at full speed you need to point jump 800 gu away from you target and you will be on top of them, i never figured it out for the others but just guess and you should be fine it just makes jumping require more skill.
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-07-16 18:39   
Quote:

On 2010-07-16 17:49, Daedalus wrote:
Please set it back to what it was before



No.

As everyone else said, just manually set your jump past your target.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-07-16 18:41   
This is how we did it before you got spoiled with the new system of "always jump 200gu from target".

Welcome to hard mode.
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-07-16 18:42   
Quote:

On 2010-07-16 18:41, Bardiche wrote:
Welcome to hard mode.



Its only a few hundred gu further; welcome to primary school maths class.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-07-16 18:47   
Quote:

On 2010-07-16 18:42, Shigernafy wrote:
Quote:

On 2010-07-16 18:41, Bardiche wrote:
Welcome to hard mode.



Its only a few hundred gu further; welcome to primary school maths class.




That is hard mode.
_________________


MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2010-07-16 19:46   
It doesn't stop the ai from crashing anyway. I routinely watch ai in scenario jump right into the planets they're headed to. Happens all the time.

There's never any ai in MV for me to watch so I don't know if they behave differently in there.
_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-07-16 19:58   
The AI jumping into planets/stars in scen could be because it's trying to jump somewhere with whatever it crashed into in the way.
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Adapt or die.

MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2010-07-16 20:12   
No, it crashes right into the planet it was headed toward. Most recent example was earlier today when I was building Boonie I and trying to order Interceptor Frigates to come DEFEND the planet, and they'd not just jump to it, they'd jump into it, like if a player set his jump point past the planet but a little too far past.
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Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-07-16 21:06   
Quote:

On 2010-07-16 18:17, Starcommand of ICC *XO* wrote:
If you want to do a perfect point jump, you will need to be moving at 0 OR move your target point farther back so you do get that good jump. This is how it was back then, and we all learned it well. So for you nubs, learn this old system, we vets had to.



Constructive attitude.
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