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Homing factional torpedoes |
Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2010-07-08 09:34  
The MI have it, energy torpedo, high damage and superhigh range, low chance to miss anything bigger than a cruiser. As a main weapon, it is perfect in many aspects.
I suggest the player factions to get a homing torpedo of their own, much weaker than an energy torpedo though. This would be primarily aimed against frigates and destroyers which harass stations using speed and maneuverability. These torpedoes would damage the small ships and force them to retreat temporarily.
Only the stations get these torpedoes in the beginning, 1 on support and command grade stations, while 2 on battle grade stations.
Descriptions for the prototype torpedoes are below.
Photon Torpedo
Diameter - 2 gu
Range - 860 gu
Speed - 75 gu/s
Maneuverability - Low (equal to PCM)
Impact Damage - Medium (equal to cruiser heavy rail gun)
Explosion radius - 4 gu
Cooldown - 7 seconds
Faction - ICC
This torpedo is aimed against small ships which use their fore weapons combined with little maneuvering for avoiding core weapons. Pros-Fast, Good range. Cons-Small, Not good tracking. Like a sniper bullet. Only less deadlier.
Plasma Torpedo
Diameter - 6 gu
Range - 620 gu
Speed - 45 gu/s
Maneuverability - High (equal to AR missile)
Impact Damage - High (equal to cruiser assault disruptor for 5 seconds)
Explosion radius - 10 gu
Cooldown - 11 seconds
Faction - K'luth
This torpedo is aimed against ships which constantly turn to avoid all projectile damage, and keep at medium ranges. Pros-Large Projectile, High damage, Good tracking, Good explosion radius. Cons-Slow, Low range, slow cooldown. Like a rocket. BIG rocket.
Thunderbolt Torpedo
Diameter - 3 gu
Range - 740 gu
Speed - 60 gu/s
Maneuverability - Medium (equal to energy torpedo)
Impact Damage - Low (equal to destroyer SCL at 50 gu for 5 seconds)
Explosion radius - 5 gu
Cooldown - 9 seconds
Thunder damage - Medium (equal to Cruiser HCL at 200 gu for 5 seconds)
Thunder damage range - 150 gu
Thunder damage duration - 8 seconds (max)
Faction - UGTO
This torpedo is aimed at ships with engine enhancements and high maneuverability, it damages them even if it doesn't make a hit, and keeps damaging them for a while. Pros-Thunder damage, Ok maneuverability. Cons-Small, Low impact damage. Like a fighter pilot. Only more damaging.
Q. Why the thunderbolt torpedo, and whats thunder damage?
A. Its a new idea of a torpedo that launches lightning strikes on nearby targets, primarily its target it was launched at. Its like an interceptor fighter which blasts itself on hitting the target.
Thunder damage is the damage dealt by the torpedo to a ship within range while it doesn't hit anything, and doesn't explode. It tries to discriminate damage to its target only, but can damage while on the route.
Q. How is the thunderbolt torpedo balanced with other homing torpedoes?
A. The thunderbolt torpedo is best for giving small ships a chase. If a ship chooses to face impact damage, then the potential damage of the TB torp is lost. Same with others, photon torpedo is fast and ranged for hitting fast ships with decent maneuverability, while the plasma torpedo is large and tracking for hitting slow and maneuverable enemies.
Q. What are the general drawbacks of the homing torpedoes?
A. These torpedoes can only damage ships using cannons and beams, and are incapable of hitting targets which are over 1k away. Even accelerators on photon torpedoes will get you to a max of 1280ish gu range.
Secondly, their damage is not very high, courtesy of their cooldown and range, which maintains the primary purpose of this weapon, to hunt harassing scouts and frigates. This ensures it never becomes, in most ways, an anti-medium/large ship weapon.
Comments, suggestions and improvements are welcome. Criticism is also welcome, but please keep it to the necessary levels. [ This Message was edited by: Dr. Michael Paradox on 2010-07-08 09:35 ]
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Schroedingers Gun Fleet Admiral
Joined: April 24, 2010 Posts: 99 From: favour6
| Posted: 2010-07-08 11:10  
like small ships are not fragile enough as it is, this idea would make the new frigates a total waste of res, so i guess the veterans will want this so it will be with us in weeks not the Two Weeks TM but actaul 2 weeks
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-07-08 17:20  
so ummm....a fast tracking core weapon? with less damage?
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-07-08 18:40  
Small ships can already be easily dealt with by other small ships.
Scouts and Frigates can easily destroy other Scouts and Frigates if the pilot is competent, Destroyers can easily kill Frigates and even Scouts if the pilot is competent, Cruisers can easily kill Frigates and Destroyers if the pilot is competent and can kill Scouts easily if the person flying them makes a mistake.
Appropriate countermeasures are already available, people just need to learn to use them.
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2010-07-09 12:38  
Torps have had some proposals made with regards to changing them, but making them into anti-frigate weapons isn't really on the cards. Torps are slow, powerful, medium-short-range big-ship-killing weapons and shall stay as such for the forseeable future, insofar as I can tell.
For killing small ships, you have cannons to keep them on their toes and beams if they're foolish enough to get close. And, of course, the best way to deal with small ships is to shoot them down with other small ships.
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-07-09 15:24  
i picture torps as anti big ship, NOT some small missle smaller than a fighter *cough* sparrow.
A torpedo fighter could bring carriers some significance and more damaging torpedos will help small ships with torpedos hurt big ships.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2010-07-09 17:34  
Torps won't track, while they did in the past and still do for the MI E-Torpedo, they won't be coming in.
Torpedo's as said above are slow moving, dumb fired balls of contained explosions that shatter on impact, command or at maximum stability safety range.
p.s. for your stats, i am missing level multipliers.
E.
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