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drysonbennington Captain
Joined: February 09, 2010 Posts: 2
| Posted: 2010-06-16 00:53  
Given that each fleet has various sizes of ships that range from the scout to the Station there seems to be one that is missing and that is the artillery ship. The artillery ship would be a slow warping slow moving destroyer (small artillery) or cruiser (large artillery) class of ship. Each ship would employ longer range missiles or projectiles that would allow the ship to stand off and attack an enemy target from 25% greater range for the dessie and 50% greater range for the cruiser when compared to the range of a dreadnaught. The ships would have heavier armor which would reduce their overall impulse speed and warp speed.
The addition of this class of ship would make combat more interesting along with making planetary bombardment more interesting given the fact that when an enemy ship approached a friendly planet the planet if occupied would deploy interceptor fighters to defend the planet.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-06-16 01:05  
You mean a ship that fires a powerful ultra long range slug or beam?
Yeah I can see the strategic value in this. A >5000gu range weapon mounted on a cruiser class hull, with only a few beams as PD. It'll need a scout as a forward observer to assist in targetting, as well as escort ships to protect it
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James 296 Fleet Admiral
Joined: March 19, 2009 Posts: 141
| Posted: 2010-06-16 01:44  
Also the weapon would take a fair amount of time to recharge. I'm thinking something along the lines of a JD recharge for length of time. the bigger the ship, the bigger the weapon, and thus the longer it takes to recharge. plus the more damage it puts out (basically bigger slut hits harder) However it's limited to cruiser and above due to the amount of energy require, unless there's a smaller or light version that just barely fits into a dessie. For regular: 2 shots for a cruiser and I'm not sure how many for dread since I'm not familar with DS energy balance system, in other words the difference between ship classes as far as energy constraints. [ This Message was edited by: James296 on 2010-06-16 01:45 ]
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-Shadowalker-™ Admiral Galactic Navy
Joined: September 23, 2007 Posts: 709 From: Shadows
| Posted: 2010-06-16 02:11  
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On 2010-06-16 01:44, James296 wrote:
(basically bigger slut hits harder)
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I think you mean bigger slug. not the other thing.
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Starcommander Marshal
Joined: December 14, 2005 Posts: 579 From: In your base, stealing your cookies
| Posted: 2010-06-16 02:12  
You are thinking of a spinal mount gun, one that fires only the direction the ship is facing, with minimal arc. Such a gun in DS would wipe entire planets in a single go, aka exterminus.
Should one ever be made, it would be a cruiser only wep. The Long Toss Cruiser. A true super-weapon, with a range of 10k, and an extremely fast travel speed so it can it at those ranges. It would require the nav map to even target, and have a min range of 2k. The damage it would do when it reached its target would be massive. Near Killing a station in a single hit, and only 1 of this ships can be spawned at any given time. The recharge rate is a station HMA time, so 2 1/2 min to charge. The ship would hold only 5 shots and these cannot be resupplied, it requires the ship to be in orbit of a planet to reload them. It would have its main gun, 2 heavy railguns, and 6 beams for point defense. If someone could come up with a cool model for it, this would be one awesome ship. ICC would be the ones who would come up with something like this, UGTO MIGHT and it would be unfathomable to the Kluth.
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2010-06-16 03:12  
K'luth could get a EPIC laser ship. mine range ~500, max ~2K.
does massive damage, like the rest.
k'luth STN JD/hma recahrge time for main gun, and no cloak? cloak would make it maj0r OP.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-06-16 03:23  
Looks like you guys are dreaming of "INSTANT death".
I dislike it. I prefer long time combat so I can train combat and navigator skill.
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2010-06-16 05:03  
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On 2010-06-16 03:23, Diep Luc wrote:
Looks like you guys are dreaming of "INSTANT death".
I dislike it. I prefer long time combat so I can train combat and navigator skill.
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not instant death. instant cripple.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-06-16 05:05  
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On 2010-06-16 02:11, -Shadowalker-™ wrote:
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On 2010-06-16 01:44, James296 wrote:
(basically bigger slut hits harder)
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I think you mean bigger slug. not the other thing.
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Big sluts do hit hard too.
Not that I have gotten hit by one, of course.....
_________________ ... in space, no one can hear you scream.....
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-06-16 05:10  
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On 2010-06-16 02:12, Starcommand of ICC *XO* wrote:
You are thinking of a spinal mount gun, one that fires only the direction the ship is facing, with minimal arc. Such a gun in DS would wipe entire planets in a single go, aka exterminus.
Should one ever be made, it would be a cruiser only wep. The Long Toss Cruiser. A true super-weapon, with a range of 10k, and an extremely fast travel speed so it can it at those ranges. It would require the nav map to even target, and have a min range of 2k. The damage it would do when it reached its target would be massive. Near Killing a station in a single hit, and only 1 of this ships can be spawned at any given time. The recharge rate is a station HMA time, so 2 1/2 min to charge. The ship would hold only 5 shots and these cannot be resupplied, it requires the ship to be in orbit of a planet to reload them. It would have its main gun, 2 heavy railguns, and 6 beams for point defense. If someone could come up with a cool model for it, this would be one awesome ship. ICC would be the ones who would come up with something like this, UGTO MIGHT and it would be unfathomable to the Kluth.
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I don't think the OP was thinking up such an.... OP'ed weapon.
The single cannon shot will prolly do the damage of a full alpha of a dread. Or it could have a massive AOE with relatively heavy damage.
And it should probably have a recharge time in the order of 30 secs to a minute.
But..... We don't need one hit kill weapons.... or planet killers. Otherwise ppl will be spamming them.
Can you imagine DS where there're 2 enemy scouts buzzing your fleet.... while the enemy has 8 supercannons zeroing in on you? Next second, 8 of your ships are vaped in an instant....
No we definitely do not need that....
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Zerbubus Vice Admiral Interstellar Cultural Confederation United
Joined: April 04, 2010 Posts: 22 From: West Jordan, Utah
| Posted: 2010-06-16 06:22  
the only thing i never understand in games like this and stuff, Where do you get the idea that more Armour means lower top speed???
Yes Thrust would be effected, but in theory the engines would constantly push a object (ship) at ever increasing speeds to the point that it atleast matches the exit velocity of the escaping thrust particles (weither Ion, Gas, other), thus large speed's over time would be achieved. The same being that slowing down would also take greater levels of thrust for large MASS ships.
So a example being a Scout (low mass) would reach a high speed in maybe a few seconds to low minutes, where a Dreadnought (high mass) would take far longer, even with the extra engines it would have mounted, and would need a huge opposite thrust to then come to a stop, and not having same engines forward facing then from rear facing, would take considerably longed to stop then it would to reach maxium speed.
(sorry to rant, but it always annoys me that game seem to have a dead stop on speed at a set point)
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-06-16 07:38  
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On 2010-06-16 06:22, Zerbubus wrote:
the only thing i never understand in games like this and stuff, Where do you get the idea that more Armour means lower top speed???
Yes Thrust would be effected, but in theory the engines would constantly push a object (ship) at ever increasing speeds to the point that it atleast matches the exit velocity of the escaping thrust particles (weither Ion, Gas, other), thus large speed's over time would be achieved. The same being that slowing down would also take greater levels of thrust for large MASS ships.
So a example being a Scout (low mass) would reach a high speed in maybe a few seconds to low minutes, where a Dreadnought (high mass) would take far longer, even with the extra engines it would have mounted, and would need a huge opposite thrust to then come to a stop, and not having same engines forward facing then from rear facing, would take considerably longed to stop then it would to reach maxium speed.
(sorry to rant, but it always annoys me that game seem to have a dead stop on speed at a set point)
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You're right of course.
Mass should affect accel/decel and manueverability.
eg, CVNs can go up to 33 knots and they're the largest ship in the fleet. That's as fast as, or perhaps even a little faster than its own escorts cruisers and destroyers.
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Gin Ichimaru Grand Admiral
Joined: March 17, 2006 Posts: 110 From: Undisclosed
| Posted: 2010-06-16 08:38  
oh goodie, a cloaking sniper ~_~
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-06-16 08:56  
Quote:
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On 2010-06-16 06:22, Zerbubus wrote:
the only thing i never understand in games like this and stuff, Where do you get the idea that more Armour means lower top speed???
Yes Thrust would be effected, but in theory the engines would constantly push a object (ship) at ever increasing speeds to the point that it atleast matches the exit velocity of the escaping thrust particles (weither Ion, Gas, other), thus large speed's over time would be achieved. The same being that slowing down would also take greater levels of thrust for large MASS ships.
So a example being a Scout (low mass) would reach a high speed in maybe a few seconds to low minutes, where a Dreadnought (high mass) would take far longer, even with the extra engines it would have mounted, and would need a huge opposite thrust to then come to a stop, and not having same engines forward facing then from rear facing, would take considerably longed to stop then it would to reach maxium speed.
(sorry to rant, but it always annoys me that game seem to have a dead stop on speed at a set point)
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i really miss the engine kill (freelancer) to drift around @max speed
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-06-16 09:15  
Not gonna happen.
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