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 Author Auto-ally
Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2010-06-12 18:57   
So a thought occured to me today. Currently the UGTO own all but a very few planets in Sag, and the ICC and K'Luth are being swarmed at the gates it's so bad...

I was wondering how difficult it would be for the server to automatically ally two factions against one in the event that the one faction either had a vast numerical superiority (IE: 5-1+) over the other two factions or had a majority planetary hold over the given MV server (IE: 97% or some such)?

It's just a curiosity I had a minute ago, and I thought it warrented a second or two of thought.

/Given the "preferences" of the development team, I don't give much thought to be warrented at all.
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'I'm gonna go crazy, and I'm taking you with me!'


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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-06-13 13:38   
An interesting concept, but it wouldn't be good practice to force people to ally with another faction. Plus there's the fact that technically, according to lore, either human race would never ally with the K'luth.

We could, however, add the planetary control % to the math that guides how many AI are spawned perhaps.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-06-14 08:48   
Alliances are already unofficially n automatically struck by the 2 minority factions most of the time.
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-06-15 17:28   
The % to the AI spawn would be nice to have, or have it triggered to how many systems a faction owns. So at 1 system its like 3 dreads 4 cruisers and 5 dessys for combat AI. At 2 systems it cuts down in half (round down), at 3 systems you have 1 cruiser 2 dessys for your factional combat AI. Any more systems and it just stays the same so the min would be 1 cruiser 2 dessy. This should be overridden by the player count number, which seems to be a bit broken. At 6 players we had hardly any AI helping us against a Kluth invasion. Maybe it should be based on how many enemy's are logged on rather then by how many of you are logged on.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-06-19 01:16   
It would be unrealistic *its that word again!* for a faction to have less ships as they have more systems *hence more resources*. However i believe for the sake of gameplay this little bit of realism can be thrown out the window.
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2010-06-21 19:52   
I would think of it more as a "Calling all cars!" to bring in the extra AI from the outer reaches to defend the last strongholds.

More AI is always entertaining, and sometimes beneficial. Downside is the lag, more AI and the script to detect when to spawn them could make an appreciable difference in the CPU usage.
_________________
Do I really look like a guy with a plan?
'I'm gonna go crazy, and I'm taking you with me!'


ICC Security Council Chief Enforcer

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