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[FAQ
Forum Index » » Developer Feedback » » Effects...ideas
 Author Effects...ideas
Lockerd
Fleet Admiral

Joined: June 01, 2007
Posts: 102
From: East Coast USA, New England, CT.
Posted: 2010-04-27 10:18   
i am looking to see what people would like to see slightly improved
me personaly would like to see more detailed hulls of every ship...nothing too drastic just slightly more textured ships.

shields to be more noticable when fired upon with color not buble shapes.

weapons brighter and more active look a little bit better
such as railguns more like AAA fire
psi a denser and slightly brighter piece of hell.
emp pc both slightly bigger and brighter

and jump drive more of a jump into a smokey realm where when in jump looks like smoke is flowing from front to back and when exiting the smoke slowly disapates in to the back from the front.


please give in more ideas....they should be moderatly realistic.
please dont bash me on this i know some of this might not be possible.
[ This Message was edited by: Lockerd on 2010-04-27 10:20 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-04-27 10:51   
Thank you for agreeing to undergo this task for us. We'll be expecting all the textures and effects from you soon.

-J

[ This Message was edited by: BackSlash on 2010-04-27 10:51 ]
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Lockerd
Fleet Admiral

Joined: June 01, 2007
Posts: 102
From: East Coast USA, New England, CT.
Posted: 2010-04-27 10:55   
Quote:

On 2010-04-27 10:51, BackSlash wrote:
Thank you for agreeing to undergo this task for us. We'll be expecting all the textures and effects from you soon.

-J

[ This Message was edited by: BackSlash on 2010-04-27 10:51 ]


im going to need the basic setup packages such as the shield codex and the armor basics so i can improve them
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Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2010-04-28 15:51   
i like the ideas but the more you increase the WOW factor when it comes to the graphics the more lag you put into the entire system. if it is possible to make the game more atheticly pleasing without creating more scouts that receive 3% shield damage when i alpha them in my nest then im all for it. but seeing as how that is not my particular area of expertise ill concede that to some one else

However if to take a peek at the devlogs it looks like they already have multiple projects that they are working on so for right now i am satisfied with what i have. i would classify this as a good idea for far down the road.
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-04-28 17:05   
i agree with everything exept for changeing the jump effect back

to lazy to write more
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2010-04-28 17:13   
TODO:

1. Scale torpedo brightness to that of minature suns
2. Prolong flux wave effect for a full 15 seconds (visual)
3. Increase particle density of weapon trails and bring brightness on par with torpedoes.
4. Increase thrust thickness by 2000% and scale brightness as well.
5. Add Headlight gadget for more blindling lights.
6. Change jump drive effect to total darkness with weapons fire and headlights being the only visible light from a 500k gu radius.
7. Make Gaifen invisible.


I trust the forementioned changes will be satisfactory?

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Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-04-28 17:28   
its sad to see theres always an unhappy Dev comign with a bad joke when we try to simply put in ideas....
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-04-28 18:09   
Why would Gaifen be invisible? They're too awesome to not see.
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philll
Admiral

Joined: September 13, 2003
Posts: 268
Posted: 2010-04-28 18:10   
Then again players do constantly want better stuff, its a fact that the devs are already working their butts of to make this game better. Pilling onto the rather large mountain of work they have infront of them cant let you expect to see instant prioritization.
Let them do their work and wait for the right opportunity to input ideas, like when they finish fixing the current bugs, or whatever.

Regarding the original post, solid ideas Lockerd, everyone loves eyecandy .
[ This Message was edited by: philll on 2010-04-28 18:12 ]
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Fallen |3lood Angel*Kiyoh*
Vice Admiral

Joined: November 29, 2009
Posts: 47
From: Lagrange 4
Posted: 2010-04-29 00:07   
Quote:

On 2010-04-28 17:13, Sensitivity wrote:
TODO:

1. Scale torpedo brightness to that of minature suns
2. Prolong flux wave effect for a full 15 seconds (visual)
3. Increase particle density of weapon trails and bring brightness on par with torpedoes.
4. Increase thrust thickness by 2000% and scale brightness as well.
5. Add Headlight gadget for more blindling lights.
6. Change jump drive effect to total darkness with weapons fire and headlights being the only visible light from a 500k gu radius.
7. Make Gaifen invisible.


I trust the forementioned changes will be satisfactory?





I'm all for number 7 make em spawn around Remembrance too if you can
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-04-29 00:52   
Quote:

On 2010-04-29 00:07, Kiyoh of the Rain wrote:
Quote:

On 2010-04-28 17:13, Sensitivity wrote:
TODO:

1. Scale torpedo brightness to that of minature suns
2. Prolong flux wave effect for a full 15 seconds (visual)
3. Increase particle density of weapon trails and bring brightness on par with torpedoes.
4. Increase thrust thickness by 2000% and scale brightness as well.
5. Add Headlight gadget for more blindling lights.
6. Change jump drive effect to total darkness with weapons fire and headlights being the only visible light from a 500k gu radius.
7. Make Gaifen invisible.


I trust the forementioned changes will be satisfactory?





I'm all for number 7 make em spawn around Remembrance too if you can




Super and Mama Gaifens pls.
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