Author |
Effects...ideas |
Lockerd Fleet Admiral
Joined: June 01, 2007 Posts: 102 From: East Coast USA, New England, CT.
| Posted: 2010-04-27 10:18  
i am looking to see what people would like to see slightly improved
me personaly would like to see more detailed hulls of every ship...nothing too drastic just slightly more textured ships.
shields to be more noticable when fired upon with color not buble shapes.
weapons brighter and more active look a little bit better
such as railguns more like AAA fire
psi a denser and slightly brighter piece of hell.
emp pc both slightly bigger and brighter
and jump drive more of a jump into a smokey realm where when in jump looks like smoke is flowing from front to back and when exiting the smoke slowly disapates in to the back from the front.
please give in more ideas....they should be moderatly realistic.
please dont bash me on this i know some of this might not be possible. [ This Message was edited by: Lockerd on 2010-04-27 10:20 ]
_________________ What Does Not Kill Me is Not Trying Hard Enough
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-04-27 10:51  
Thank you for agreeing to undergo this task for us. We'll be expecting all the textures and effects from you soon.
-J
[ This Message was edited by: BackSlash on 2010-04-27 10:51 ]
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Lockerd Fleet Admiral
Joined: June 01, 2007 Posts: 102 From: East Coast USA, New England, CT.
| Posted: 2010-04-27 10:55  
Quote:
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On 2010-04-27 10:51, BackSlash wrote:
Thank you for agreeing to undergo this task for us. We'll be expecting all the textures and effects from you soon.
-J
[ This Message was edited by: BackSlash on 2010-04-27 10:51 ]
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| im going to need the basic setup packages such as the shield codex and the armor basics so i can improve them
_________________ What Does Not Kill Me is Not Trying Hard Enough
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Scorched Soul[+R] Marshal Pitch Black
Joined: November 14, 2005 Posts: 378 From: USA, NJ, Princeton
| Posted: 2010-04-28 15:51  
i like the ideas but the more you increase the WOW factor when it comes to the graphics the more lag you put into the entire system. if it is possible to make the game more atheticly pleasing without creating more scouts that receive 3% shield damage when i alpha them in my nest then im all for it. but seeing as how that is not my particular area of expertise ill concede that to some one else
However if to take a peek at the devlogs it looks like they already have multiple projects that they are working on so for right now i am satisfied with what i have. i would classify this as a good idea for far down the road.
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-04-28 17:05  
i agree with everything exept for changeing the jump effect back
to lazy to write more
_________________
\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"
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Sens [R33] Admiral
Joined: September 27, 2008 Posts: 1020 From: Edge of th...
| Posted: 2010-04-28 17:13  
TODO:
1. Scale torpedo brightness to that of minature suns
2. Prolong flux wave effect for a full 15 seconds (visual)
3. Increase particle density of weapon trails and bring brightness on par with torpedoes.
4. Increase thrust thickness by 2000% and scale brightness as well.
5. Add Headlight gadget for more blindling lights.
6. Change jump drive effect to total darkness with weapons fire and headlights being the only visible light from a 500k gu radius.
7. Make Gaifen invisible.
I trust the forementioned changes will be satisfactory?
_________________ Proud member of the Order of the Gaifen
Founder and former Club chair of the Shigernafy Fan Club
Co-founder of the Doran Judication Comittee
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2010-04-28 17:28  
its sad to see theres always an unhappy Dev comign with a bad joke when we try to simply put in ideas....
_________________ 19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-04-28 18:09  
Why would Gaifen be invisible? They're too awesome to not see.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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philll Admiral
Joined: September 13, 2003 Posts: 268
| Posted: 2010-04-28 18:10  
Then again players do constantly want better stuff, its a fact that the devs are already working their butts of to make this game better. Pilling onto the rather large mountain of work they have infront of them cant let you expect to see instant prioritization.
Let them do their work and wait for the right opportunity to input ideas, like when they finish fixing the current bugs, or whatever.
Regarding the original post, solid ideas Lockerd, everyone loves eyecandy . [ This Message was edited by: philll on 2010-04-28 18:12 ]
_________________ I have 6.5 billion imaginary friends, and youre one of them.
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Fallen |3lood Angel*Kiyoh* Vice Admiral
Joined: November 29, 2009 Posts: 47 From: Lagrange 4
| Posted: 2010-04-29 00:07  
Quote:
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On 2010-04-28 17:13, Sensitivity wrote:
TODO:
1. Scale torpedo brightness to that of minature suns
2. Prolong flux wave effect for a full 15 seconds (visual)
3. Increase particle density of weapon trails and bring brightness on par with torpedoes.
4. Increase thrust thickness by 2000% and scale brightness as well.
5. Add Headlight gadget for more blindling lights.
6. Change jump drive effect to total darkness with weapons fire and headlights being the only visible light from a 500k gu radius.
7. Make Gaifen invisible.
I trust the forementioned changes will be satisfactory?
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I'm all for number 7 make em spawn around Remembrance too if you can
_________________
Don't waste your time, Or time will waste you.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-04-29 00:52  
Quote:
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On 2010-04-29 00:07, Kiyoh of the Rain wrote:
Quote:
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On 2010-04-28 17:13, Sensitivity wrote:
TODO:
1. Scale torpedo brightness to that of minature suns
2. Prolong flux wave effect for a full 15 seconds (visual)
3. Increase particle density of weapon trails and bring brightness on par with torpedoes.
4. Increase thrust thickness by 2000% and scale brightness as well.
5. Add Headlight gadget for more blindling lights.
6. Change jump drive effect to total darkness with weapons fire and headlights being the only visible light from a 500k gu radius.
7. Make Gaifen invisible.
I trust the forementioned changes will be satisfactory?
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I'm all for number 7 make em spawn around Remembrance too if you can
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Super and Mama Gaifens pls.
_________________ ... in space, no one can hear you scream.....
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