Author |
Suggestion: seperate PC & NPC chat messages |
re8 Captain
Joined: July 22, 2008 Posts: 11
| Posted: 2009-10-30 20:45  
I have a hard time catching commands/warnings/help requests from fellow fraction-mates. There is so much building spam, NPC ship & planet warnings, and other notifications that I'm constantly hitting F4, or missing something important said to me/my fraction all together.
I'd prefer to chat-output windows:
+ one for players' chat (within fraction, whipser, or yell), rank increases, & players' distress calls
+ second for everything else: NPC distress calls, UI feedback (building), etc
Thanks for your consideration & feedback.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2009-11-03 10:40  
This would be hard to impliment since the distresses are the same - there's no difference between a distress sent by the AI and a player.
I can, however, try and change the colour for distresses so they're more noticable?
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Tommeh94 Vice Admiral
Joined: November 14, 2006 Posts: 8
| Posted: 2009-11-04 17:16  
Would be a good idea jack
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2009-11-04 18:38  
Any colour preference?
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2009-11-06 06:16  
it looks good against black, but haven't looked at how it might look against a star background.
But i would say: CADETBLUE = 5F9EA0
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