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new Building |
t500 Marshal
Joined: June 20, 2007 Posts: 188 From: vermont
| Posted: 2009-10-27 13:47  
i got a idea for a new Building. a warehouse that puts the max resources up by X amont.
give in put.
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-Shadowalker-™ Admiral Galactic Navy
Joined: September 23, 2007 Posts: 709 From: Shadows
| Posted: 2009-10-27 14:53  
beta forum guys...
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2009-11-03 10:41  
We use the resoucer cap per-planet as a way to stop players putting shipyards on tiny barren planets and using them to field 50 stations (exageration, but you get the point).
I can't see us implimenting a structure like this.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2009-11-06 06:25  
I can only see this being implemented when Shipyards start deducting the ship costs from there planets resource pool.
Still jack, i know this is one of the options to limit shipyard usage in certain planets, but when will the resource type requirements come back?
I mean today the only requirement we got is METALS. when will we bring back that a SY only functions to spawn new ships if HEAVY METALS is present and certain ships classes require more rare elements.
This will bring back and force a more strategic placing of shipyards and the usage of resource management on the strategic level. Same with devices.
I really hope these will come back. it might complicate ship spawning a bit more but this way you will limit options and functions of planets to what might make the balancing of the maps more easy.
just my 3 solid euro cents..
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