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[FAQ
Forum Index » » Developer Feedback » » new Building
 Author new Building
t500
Marshal

Joined: June 20, 2007
Posts: 188
From: vermont
Posted: 2009-10-27 13:47   
i got a idea for a new Building. a warehouse that puts the max resources up by X amont.

give in put.
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  Email t500
-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2009-10-27 14:53   
beta forum guys...
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2009-11-03 10:41   
We use the resoucer cap per-planet as a way to stop players putting shipyards on tiny barren planets and using them to field 50 stations (exageration, but you get the point).

I can't see us implimenting a structure like this.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2009-11-06 06:25   
I can only see this being implemented when Shipyards start deducting the ship costs from there planets resource pool.

Still jack, i know this is one of the options to limit shipyard usage in certain planets, but when will the resource type requirements come back?
I mean today the only requirement we got is METALS. when will we bring back that a SY only functions to spawn new ships if HEAVY METALS is present and certain ships classes require more rare elements.
This will bring back and force a more strategic placing of shipyards and the usage of resource management on the strategic level. Same with devices.
I really hope these will come back. it might complicate ship spawning a bit more but this way you will limit options and functions of planets to what might make the balancing of the maps more easy.

just my 3 solid euro cents..
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