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[FAQ
Forum Index » » Developer Feedback » » [SUGGESTION] Increased depot power requirement.
 Author [SUGGESTION] Increased depot power requirement.
MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-03-09 01:33   
Having thought about what could be done to combat the use of depot-heavy planets (16 depots? Geez), I think simply increasing their power requirement would work. There's been talk of making depots use planet resources and other fixes, but maybe giving them a power requirement of 10 is all that's needed.

ECM forts used to cause a big outcry, and now "depot forts" are causing their own problems. A ship can sit there at a depot fort and remain virtually immune. Barren planets can currently fit 17-18 depots depending on if the builder wants barracks or a starport. Non-barren planets can fit so many depots I bet an entire fleet would have trouble damage a lone ship orbiting it.

What's the chances of having depot power requirements changed a bit? 5 is just too little for a building that's so useful and so abusable. A increase to 10 halves the number that can be built on a planet, but still leaves plenty of room for a good number of them without allowing so many that's it's absurd and abusable. And it's easy to do I'm assuming.
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-03-09 13:23   
tranny rush the bugger and raze those depots
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  Email Sens [R33]
MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-03-09 13:31   
And create enemy elites in the process Not always a good idea. And any command station in orbit can just replace them cheaply and quickly.
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-03-09 16:02   
well it takes time to build depots, you cant throw up 10 depots before you fall prey to 8 dreads lol.
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Founder and former Club chair of the Shigernafy Fan Club
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  Email Sens [R33]
Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2009-03-10 03:00   
Introducing: "planet depo limit"

You know they can do it, just fight out what the right number should be. My vote is for 9.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2009-03-10 10:19   
Quote:

On 2009-03-10 03:00, Eledore "Psycho" Massis[NL] wrote:
Introducing: "planet depo limit"

You know they can do it, just fight out what the right number should be. My vote is for 1.





Fix'd
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-03-10 14:33   
Quote:

On 2009-03-10 03:00, Eledore "Psycho" Massis[NL] wrote:
Introducing: "planet depo limit"

You know they can do it, just fight out what the right number should be. My vote is for 9.




A limit of 9 or so is kinda what increasing their power requirement would do, without actually implementing a hard limit. Naturally arid, ice, ocean and terran planets would have higher limits.

The only other thing I can think of that doesn't require a hard limit is to make depots use up planet resources when repairing. And I don't like that idea quite as much as a simple change to the power requirement.
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