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[SUGGESTION] Increased depot power requirement. |
MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2009-03-09 01:33  
Having thought about what could be done to combat the use of depot-heavy planets (16 depots? Geez), I think simply increasing their power requirement would work. There's been talk of making depots use planet resources and other fixes, but maybe giving them a power requirement of 10 is all that's needed.
ECM forts used to cause a big outcry, and now "depot forts" are causing their own problems. A ship can sit there at a depot fort and remain virtually immune. Barren planets can currently fit 17-18 depots depending on if the builder wants barracks or a starport. Non-barren planets can fit so many depots I bet an entire fleet would have trouble damage a lone ship orbiting it.
What's the chances of having depot power requirements changed a bit? 5 is just too little for a building that's so useful and so abusable. A increase to 10 halves the number that can be built on a planet, but still leaves plenty of room for a good number of them without allowing so many that's it's absurd and abusable. And it's easy to do I'm assuming.
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Sens [R33] Admiral
Joined: September 27, 2008 Posts: 1020 From: Edge of th...
| Posted: 2009-03-09 13:23  
tranny rush the bugger and raze those depots
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2009-03-09 13:31  
And create enemy elites in the process Not always a good idea. And any command station in orbit can just replace them cheaply and quickly.
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Sens [R33] Admiral
Joined: September 27, 2008 Posts: 1020 From: Edge of th...
| Posted: 2009-03-09 16:02  
well it takes time to build depots, you cant throw up 10 depots before you fall prey to 8 dreads lol.
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Founder and former Club chair of the Shigernafy Fan Club
Co-founder of the Doran Judication Comittee
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2009-03-10 03:00  
Introducing: "planet depo limit"
You know they can do it, just fight out what the right number should be. My vote is for 9.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2009-03-10 10:19  
Quote:
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On 2009-03-10 03:00, Eledore "Psycho" Massis[NL] wrote:
Introducing: "planet depo limit"
You know they can do it, just fight out what the right number should be. My vote is for 1.
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Fix'd
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2009-03-10 14:33  
Quote:
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On 2009-03-10 03:00, Eledore "Psycho" Massis[NL] wrote:
Introducing: "planet depo limit"
You know they can do it, just fight out what the right number should be. My vote is for 9.
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A limit of 9 or so is kinda what increasing their power requirement would do, without actually implementing a hard limit. Naturally arid, ice, ocean and terran planets would have higher limits.
The only other thing I can think of that doesn't require a hard limit is to make depots use up planet resources when repairing. And I don't like that idea quite as much as a simple change to the power requirement.
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