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[FAQ
Forum Index » » Developer Feedback » » Tweaked defense bases = meh
 Author Tweaked defense bases = meh
MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-03-09 01:24   
There's virtually no difference, for Kluth bases anyway. Level 2 bases get mark II missiles, which is just a laggier spammier version of regular (two missiles instead of one). Level 3 bases get the regular level 1 base missiles plus torpedoes.

So for Kluth, level 1 gives regular Psi Missiles and a weak beam. Level 2 gives Psi Missile mark II which is two missiles, and a weak beam. Level 3 gives regular Psi Missiles, a torpedo which is decent vs close range, and a weak beam.

The missiles do very very little damage, and level 2 bases have the potential to create a lot of lag. For some reason instead of mark IIs being one missile with twice the damge, they're two missiles.

Defense base weapons should get a substantial damage increase, because I still don't see the point in upgrading to level 3 bases. It's possible that level 2 bases might be more desirable than level 1 now, but level 3? Nope. They require 90 tech, turn off if 1 lab is destroyed, and don't do enough damage at range to be worth it (close range damage should be a bonus exclusive to level 3, but not at the expense of ranged missile damage which is what's most important, besides point defense which is most important of all).

I haven't tested bombs vs level 3 bases yet.
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t500
Marshal

Joined: June 20, 2007
Posts: 188
From: vermont
Posted: 2009-03-09 15:24   
ugto level 3 base has a PCANNON
icc level 3 base has a railgun
[ This Message was edited by: t500 on 2009-03-10 14:25 ]
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-03-10 14:28   
Pcannon and railgun for level 3 bases huh? They have a lot more range than torpedoes, but unless they're very high level they aren't gonna do any damage.
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2009-03-11 01:20   
Just have the level match the technology level... one volley of a Level 90 cannon could do some damage...
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-03-11 15:32   
what happened to the "one hit" problem
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