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[FAQ
Forum Index » » Developer Feedback » » [SUGGESTION] ship crew
 Author [SUGGESTION] ship crew
t500
Marshal

Joined: June 20, 2007
Posts: 188
From: vermont
Posted: 2008-12-02 11:28   
the ships need crew.

crew is what keeps the ship up and runing.
if all the crew dye you lose your ship.
the crew can be killd if you get hulld

the crew can be set to Building/System Damage and Armor Repair/Ammunition and Reloading/ Managing Your Starship: Speed, Signature, and Energy/jump drive Reload.

you can set wut the crew works on

if you set more crew Building
then you get a lose on Energy/Reloading/speed and so on

if Enemy infantry gets on your ship thay will kill the crew.
if the crew all dyes well the enemy inf is still on your ship thay capture it.


new Building
a crew Barracks
it Builds crew for the ships
with a max crew of 3000 on a planet.

new Device
crew hold
it macks the ships crew go up by 200
cost 5000 r

crew bay
it it macks the ships crew go up by 500
cost 10000 r

Standard crew hold
can hold ships minimum

ship crew minimums

Scouts get 500 crew
frigate get 1200 crew
Destroyers get 2000 crew
Cruisers get 2700 crew
Dreadnoughts get 4000 crew
Super-Dreadnoughts get 4500 crew
Stations get 6000 crew
Transports get 550 crew
Engineering get 1000 crew
Supply get 1100


[ This Message was edited by: t500 on 2008-12-03 11:19 ]
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Winters Rapture
Fleet Admiral
United Nations Space Command


Joined: December 09, 2007
Posts: 355
Posted: 2008-12-02 15:48   
wow, i played with this idea alot, but this is a really indepth about it. i like this idea, it may need to be better worded and grammer cheaked but i really do like the idea. would definatly make this game much more deeper in terms of controling your ship and monitoring whats going on within it.

lol maybe an idea:
1.) Ship Mutiny, Ship changes faction to Rebal faction!
2.) Ship crew has plauge, 50% of crew dies!
3.) ship gets shipment of rum, ship firepower increases by 15%

but it would be really cool if this idea could be implemented.
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2008-12-03 01:22   
You have made DS a awsome idea. But, i suggest less resources for crew production and crew levels specific to the actual ship(EG Combat dessy has more/less then minelayer dessy)
sounds good. of course, a new string in the GUI for crew would be essential. Go on Dev team! You Know You Want To!!!!

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Little Pet Slinki
Admiral

Joined: April 16, 2006
Posts: 836
From: United Kingdom, South West.
Posted: 2008-12-04 18:48   
How about, buffs!

Crew buff of 8% quicker reload time for torpedos when in a fleet of say 8 or something like that?


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Don Nukey of ICC *CO*
Chief Marshal
Interstellar Cultural Confederation United


Chatting in 'DarkSpace English'

Joined: June 05, 2006
Posts: 429
From: Zeebrugge, belgium
Posted: 2008-12-05 08:22   
and why not a more specialized crew

you have your regualar crew who give on 100% on there area of expertise
- navigation = turnrate and plotting on the navimap e.g. waypoints
- fightercontrol = better fighters
-weapons control = quicker reload time and more firepower
-engineer = faster ship and beter repair control and more power output

silver crew +125% = 5$ per ship
golden +150 = 10 $ per ship
platinium crew +200% 20$ per ship

and they crews can not be interchanged per ship

that way DS can make an extra cash

and later on they also can introduce premium ships that have a better weapons layout speed and manouverability, better defences
but when you loose it its lost you cant get it back
e.g like better dread, or station or a whole new ship class like the juggernaught

premium dread = 15$
premium juggernaught 25$
premium station 30$ or more

but understand these ship must be worth wild to be bought
i know i would buy a premium station and juggernaugth with platinium crew for each.

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Winters Rapture
Fleet Admiral
United Nations Space Command


Joined: December 09, 2007
Posts: 355
Posted: 2008-12-05 15:47   
that would be nice and all, but i can already see faustus working very hard on keeping the game at a 10/month deal. plus if you do that, then thngs may become even more unbalanced.

before we start getting UBER-DEATH STATIONS i think we should wait for faustus and the dev team to finish working out all the problems.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-12-08 10:27   
The crew idea is nothing new. I always had thought their was a general idea of "Good idea, might be implemented in the future, needs more details on how to balance"
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Winters Rapture
Fleet Admiral
United Nations Space Command


Joined: December 09, 2007
Posts: 355
Posted: 2008-12-09 18:55   
well, lets get some people to throw some out there. i would really like to hear what everyone has to say about the matter.
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Enterprise
Chief Marshal
Raven Warriors

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2008-12-10 02:50   
Quote:

On 2008-12-05 08:22, Fatal Don Nukey of ICC *ACO* wrote:
and why not a more specialized crew

you have your regualar crew who give on 100% on there area of expertise
- navigation = turnrate and plotting on the navimap e.g. waypoints
- fightercontrol = better fighters
-weapons control = quicker reload time and more firepower
-engineer = faster ship and beter repair control and more power output

silver crew +125% = 5$ per ship
golden +150 = 10 $ per ship
platinium crew +200% 20$ per ship

and they crews can not be interchanged per ship

that way DS can make an extra cash

and later on they also can introduce premium ships that have a better weapons layout speed and manouverability, better defences
but when you loose it its lost you cant get it back
e.g like better dread, or station or a whole new ship class like the juggernaught

premium dread = 15$
premium juggernaught 25$
premium station 30$ or more

but understand these ship must be worth wild to be bought
i know i would buy a premium station and juggernaugth with platinium crew for each.





I just wanted to jump on this particular point.

Being able to buy extra things like this is something alot of free MMO's do.

Because you know, since they're free, and they need income, they get their money this way.

It also generally involves making the game alot harder to play for free to 'encourage' impatient people.

However, this is not something that any MMO with a subscription system, in its right mind, would ever do. I also want to point out that any sort of system that lets you garner an advantage in any way immediately ruins whatever balance you're trying to go for.

Which is because, no one in their right mind is going to pay any amount of money for extras unless its absolutely worth it.

On a side note, I also want to mention that at its basics, that I liked the original posters idea. It implements a bit more realism, a more solid way of capturing ships, and, I could even see it as a way to keep people from continually jumping into ship after ship (sans resources).There are also other interesting effects that your imaginations are no doubt churning through but I digress.


It would be even cooler, just to throw it out there, if the more prestige gained while in that ship (I.E. not losing that ship), that the ship's crew would improve.

That improvement, well, could be anything. Myself, I'm pretty much against anything that gives anyone any kind of bonus that improves damage, speed, turning, etc., that anyone else cannot access at the beginning too, because that also ruins balance. It does. Theres no way to balance against that except by making it worthless.

Which makes it pointless.

Which means nobody cares about it, and it might as well not have been done. So. Onwards.




-Ent
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