Daily Screenshot
Server Costs Target
Latest Topics
Development Blog
Combat Kills
Upcoming Events
Search
Anniversaries
Social Media
Network
On 2008-06-26 03:57, Axianda wrote: I like the idea of making the dreads a higher to aquire *spelled right?* however i see 1 small flaw in the reasoning. you say that 1 dread = 2 cruisers correct it does not mean that a fleet of 6 dreads require 12 cruisers. ideally yes it would be great because that way each dread is up against 2 cruisers. however as soon as more than 2 cruisers attack a single target the target WILL start to sweat. especially since the loody dread costs quite a penny in prestige. add a dictor in the mix and you got yourself a trap and the bunny that runs from the dreads. lovely aint it. to escape they need to kill the bunny but to kill the bunny they stay inside the dictor field. how long do you think any target can last against concentrated enemy fire? be it IT missiles or torpedo's. so to up the requirements for dreads especially the super dreads, YES but dont overdo it. dreads are scary but they also make for one hell of a big target.
On 2008-06-26 07:42, BackSlash *Jack* wrote: Your arguement is flawed in the reasoning that 6 dreads can easily hit those 12 cruisers. I like the idea of advanced badges, but think 10k is a bit steep. Somewhere between 5-7.5k sounds more ideal.
On 2008-06-26 07:42, BackSlash *Jack* wrote: I like the idea of advanced badges, but think 10k is a bit steep. Somewhere between 5-7.5k sounds more ideal.
On 2008-06-26 08:26, shiva[god of fire] wrote: Quote: On 2008-06-26 07:42, BackSlash *Jack* wrote: I like the idea of advanced badges, but think 10k is a bit steep. Somewhere between 5-7.5k sounds more ideal. Id agree with backslash because being a realatively new player, getting a a badge that requires 20k prestige in one area sounds ridiculous to me, in 6 months ive gotten less prestige total than that and 10k should be the max possible prestige that a badge requires arond 6k would keep things fair to new players like myself who dont have a billion pres and aren't grand admirals with every ship.
On 2008-06-26 09:48, Sardaukar wrote: I still think that as far as limiting the number of dreads in play goes, this is only a temporary fix and one that can have unforeseen consequences depending on how the platinum badge owners are distributed across timezones and factions. As is probably an essay in offline /send F chat for some people, I'd rather the dreadnaughts be rebalanced on the idea of Speed/Armor/Firepower(Pick Two), with a loss in jumping speed and/or jumpdrive recharge time, so that they are still mighty, but take awhile to get to an offensive fight and are better escorted to safety for repairs than lost and waited on for replacement. Yes, it could affect how they perform in close combat, as far as one-on-one fights without regard to nearby planets goes, but then this is a game about team warfare and roles, not dueling. I hope.
Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide. Terms of use - DarkSpace is a Registered Trademark of PALESTAR