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Forum Index » » Developer Feedback » » i wouldn't call it bugs but they need to be looked after
 Author i wouldn't call it bugs but they need to be looked after
Ulven Skyblade
Marshal
Non Omnis Moriar


Joined: March 04, 2007
Posts: 230
From: Timbo400
Posted: 2008-05-29 10:25   
the next toppic is filled with things i tink are either a exploit or not smart to do.

first of the energy entetie exploit.

energy entetie's get healed from hvy chem laser fire. and they have no fire power and no armor. simply said you can harvest press of them. by firing them with torps cannons and core weapons then you heal em with lasers.

k'luth cloacking.

k'luth cloacking now seems to blink when either the luth has ECM on or when there is a ECCM source in the area. this shouldn't be like that because what i noticed is that when he blinks folks manual aim fire torps and core weapons and then auto detonate. killing the luth with manual aim. and in a fleet there will always be ECCM so the luth stand no chance and will not be able to sneak up on there pray and stuff like that wat makes up there tactic.

k'luth fire power.

luth have to my opinion way to much fire power or way to much def. but i know 1 thing when a luth siphon is about 20 gu of the front of my EAD and uncloacked and he keeps uncloacked and just fires and keep's firing my EAD shouldn't be the one that is at 20% hull when he is still at 60%.

Command class

i have seen the command dread on ugto. and i want to say this about it. a command dread and the icc and luth counter parts are the best of the best being able to do stuff without help. well i notice the following. it has only 3 bomb slots so it is highly unlickly to do any serieus dammage to a planet. it has only 1 build wich is less then a engie. and it serieusly lacks fire power. i dont mind about the fire power but a command dread should be able to build better then a engie. i mean common it is a supper dread isn't it suppossed to be good at building and cappable to bomb.

Timbo

[ This Message was edited by: Timbo400 on 2008-05-29 11:16 ]
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2008-05-29 14:26   
Quote:

On 2008-05-29 10:25, Timbo400 wrote:
k'luth fire power.

luth have to my opinion way to much fire power or way to much def. but i know 1 thing when a luth siphon is about 20 gu of the front of my EAD and uncloacked and he keeps uncloacked and just fires and keep's firing my EAD shouldn't be the one that is at 20% hull when he is still at 60%.




You're just not a great pilot.
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Little Pet Slinki
Admiral

Joined: April 16, 2006
Posts: 836
From: United Kingdom, South West.
Posted: 2008-05-29 15:42   
Quote:

On 2008-05-29 10:25, Timbo400 wrote:
the next toppic is filled with things i tink are either a exploit or not smart to do.

first of the energy entetie exploit.

energy entetie's get healed from hvy chem laser fire. and they have no fire power and no armor. simply said you can harvest press of them. by firing them with torps cannons and core weapons then you heal em with lasers.



I think these are going to be a rarity, plus energy entities will be hard to actually gain pres of, since weapons will be pretty much inoperable due to no power.

Quote:

k'luth cloacking.

k'luth cloacking now seems to blink when either the luth has ECM on or when there is a ECCM source in the area. this shouldn't be like that because what i noticed is that when he blinks folks manual aim fire torps and core weapons and then auto detonate. killing the luth with manual aim. and in a fleet there will always be ECCM so the luth stand no chance and will not be able to sneak up on there pray and stuff like that wat makes up there tactic.



K'luth should use ECM, need to think about using Gadgets in an entirely new way, not just Aux Gen Aux Gen Aux Gen.

Quote:

k'luth fire power.

luth have to my opinion way to much fire power or way to much def. but i know 1 thing when a luth siphon is about 20 gu of the front of my EAD and uncloacked and he keeps uncloacked and just fires and keep's firing my EAD shouldn't be the one that is at 20% hull when he is still at 60%.



Shh don't say that, Jack'll see and be all OPOPOPOPOP.

But seriously, Err, EAD is the ship of the fleet typea thing one on one it should be able to destroy the siphon with its hull still mostly intact, (90% hull?ish)

Quote:

Command class

i have seen the command dread on ugto. and i want to say this about it. a command dread and the icc and luth counter parts are the best of the best being able to do stuff without help. well i notice the following. it has only 3 bomb slots so it is highly unlickly to do any serieus dammage to a planet. it has only 1 build wich is less then a engie. and it serieusly lacks fire power. i dont mind about the fire power but a command dread should be able to build better then a engie. i mean common it is a supper dread isn't it suppossed to be good at building and cappable to bomb.




It's a command class vessel, it shouldn't be really taking an active roll in anything. Giving support/building when needed and giving orders is really wut I'd think a command class vessel would do. But if you want building, resupplying, or bombing, you have specialist vessels to do that, which the command vessel can control and designate.
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_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2008-05-29 15:58   
Quote:

On 2008-05-29 14:26, Crim {R33} wrote:
Quote:

On 2008-05-29 10:25, Timbo400 wrote:
k'luth fire power.

luth have to my opinion way to much fire power or way to much def. but i know 1 thing when a luth siphon is about 20 gu of the front of my EAD and uncloacked and he keeps uncloacked and just fires and keep's firing my EAD shouldn't be the one that is at 20% hull when he is still at 60%.




You're just not a great pilot.




K'luth are very easy to kill 1 on 1 if you know what you are doing. In groups, it all depends on strategy.

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* [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."


Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2008-05-29 16:06   
Quote:

On 2008-05-29 15:58, _x$witchBladex_ the Rum Loving Pirate wrote:
Quote:

On 2008-05-29 14:26, Crim {R33} wrote:
Quote:

On 2008-05-29 10:25, Timbo400 wrote:
k'luth fire power.

luth have to my opinion way to much fire power or way to much def. but i know 1 thing when a luth siphon is about 20 gu of the front of my EAD and uncloacked and he keeps uncloacked and just fires and keep's firing my EAD shouldn't be the one that is at 20% hull when he is still at 60%.




You're just not a great pilot.




K'luth are very easy to kill 1 on 1 if you know what you are doing. In groups, it all depends on strategy.





Yeah. You shouldnt ^$^~!^&~ face to face with a Siphon in an EAD. Siphon's got the better firepower of the two. Move, move, move.
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DarkSpin
Captain
Sanity Assassins


Joined: August 03, 2005
Posts: 651
From: Somewhere in the USA
Posted: 2008-06-03 01:59   
I just have a word to put in about the K'luth cloak... the point of the cloak is to make the ship invisible to the auto targeting system but not from the human eye and so on. So the flashign would simply be solved by turning off the eccm and ecm that is causeing it.
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Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2008-06-03 11:28   
Quote:

On 2008-05-29 10:25, Timbo400 wrote:
k'luth cloacking now seems to blink when either the luth has ECM on or when there is a ECCM source in the area.

this is mostly by design, and is also why EW devices have a recharge on them now

i have seen the command dread on ugto. and i want to say this about it. a command dread and the icc and luth counter parts are the best of the best being able to do stuff without help. well i notice the following. it has only 3 bomb slots so it is highly unlickly to do any serieus dammage to a planet. it has only 1 build wich is less then a engie. and it serieusly lacks fire power. i dont mind about the fire power but a command dread should be able to build better then a engie. i mean common it is a supper dread isn't it suppossed to be good at building and cappable to bomb.

[b]the phrase: "jack of all trades, master of none", comes to mind. it can build, it can bomb, it can fight, but its not necessarily good at any one of those tasks. its not an engie, you've got specialized ships for that purpose. its not a bomber, see bomb cruiser/dreads. its also not a battle/combat dread either.


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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2008-06-03 13:55   
Quote:

On 2008-06-03 01:59, Master SpinDeck wrote:
I just have a word to put in about the K'luth cloak... the point of the cloak is to make the ship invisible to the auto targeting system but not from the human eye and so on. So the flashign would simply be solved by turning off the eccm and ecm that is causeing it.




Er.. No.


Cloak is ment to make it invisble entirely.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2008-06-03 15:35   
Cloak makes this ship and the Intelligence devices (ecm,eccm,scanner) invisible.

But there have been situations where your enemy target indicator keeps blinking on and off, with no exception to all factions and even cloaked K'Luth's.
I don't know what is causing it, i suspect desync but i hope the Dev's gets this situation sorted.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2008-06-03 16:27   
Just FYI - the Kluth are overpowered currently, and we know about it. They have far too much defence compared with ICC and UGTO.

They're on-par with UGTO, with far greater weapon damage.

Unfortunately, this isn't just an issue with the EAD, Siphon, UGTO, or K'luth. It's to do with the server and client communication, and we know there are sync errors ocuring causing damage not to be applied properly, and status reports not to be sent (planet at 50 tech to player A, and 40 tech to player B as an example).

We're not making any changes to the damage or defencive capabilities of ships or factions until these issues are fixed, because all we know, it's just certain weapons or damage types that aren't being sync'd properly (or between certain players).

When we do fix the issue, and narrow it down - this will be one of the first things on the list of things to fix.

And for clarification, NO K'luth ship should be capable of sitting uncloaked, and duking it out with any human class ship. K'luth are a hit and run faction, and are NOT designed to sit there and take the hits. Going head to head with an EAD or AD, should result in your K'luth ship dying.

Cloak is a defencive tool, and part of your armour. It is not meant to be an optional thing.
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2008-06-04 18:43   
Quote:

On 2008-06-03 13:55, Crim {R33} wrote:
Quote:

On 2008-06-03 01:59, Master SpinDeck wrote:
I just have a word to put in about the K'luth cloak... the point of the cloak is to make the ship invisible to the auto targeting system but not from the human eye and so on. So the flashign would simply be solved by turning off the eccm and ecm that is causeing it.



Er.. No.

Cloak is ment to make it invisble entirely.




Actually, he's fairly right. The pinging is not going to be removed entirely, though it is more difficult now with timers.
And you can still hear Kluth. That's also not going to be removed.
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