Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +21.6 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Controllable Jumpgates [Post-484]
 Author Controllable Jumpgates [Post-484]
_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2008-05-08 01:33   
This is an idea that I would like to see discusses among the community/developers which I somewhat brought up in the [484] Metaverse discussion. This idea is for after 484 is finished.

=-=-=-=-=-=-=-=-=-=-=
Controllable Jumpgates
=-=-=-=-=-=-=-=-=-=-=

  • What do I mean by this?

If a faction controls a system in the MV, they gain control of all of the jumpgates positioned within that system, but only the side they control.


  • How does this work?

Let's say the ICC control a system. They now can use the jumpgates within that system. However, if they do not control the connected system they cannot go back through the gate. For example, if they controlled system A and used a jumpgate to get to system B controlled by UGTO, they could not use the jumpgate to get back. But, if they were to capture the system they could go back and forth between the two systems freely.


  • Why do I feel this is a good idea/would work?

I feel like this would encourage more teamwork with long jumps into systems as well as a variety of ships including bombers/combat/supply/stations. Groups could either use long jumps, which would require supplies or use stations and stack WH's. Also, I feel this will eliminate the constant problem of people going straight for home systems, which has always been an issue.


Please give feedback/suggestions/comments.


-Switch




[edit]Fixed typoes

[ This Message was edited by: _x$witchBladex_ the Rum Loving Pirate on 2008-05-08 14:08 ]
_________________
* [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."


|Kakashi|
Fleet Admiral

Joined: April 04, 2007
Posts: 448
Posted: 2008-05-08 03:15   
But with dreads fuel limit is 5500. Not gonna be good.
_________________


_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2008-05-08 14:06   
Quote:

On 2008-05-08 03:15, Dragonclaw� wrote:
But with dreads fuel limit is 5500. Not gonna be good.




As I said in my post, it will encourage more supply ships to be used. There is more to DS than individualism. Teamwork is supposed to be a part of the game.

_________________
* [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."


Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2008-05-08 16:14   
Teamwork is supposed to be the ROOT of the game...
_________________
Do I really look like a guy with a plan?
'I'm gonna go crazy, and I'm taking you with me!'


ICC Security Council Chief Enforcer

  Email Coeus   Goto the website of Coeus
|Kakashi|
Fleet Admiral

Joined: April 04, 2007
Posts: 448
Posted: 2008-05-10 07:43   
Quote:

On 2008-05-08 16:14, Cuddley Coeus Teddybear wrote:
Teamwork is supposed to be the ROOT of the game...



Well, yeah but i think they fixed the fuel useage.
_________________


Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2008-05-10 09:14   
Which means you need teamwork again to get around - supplies refuel JDs ya know!
_________________
Do I really look like a guy with a plan?
'I'm gonna go crazy, and I'm taking you with me!'


ICC Security Council Chief Enforcer

  Email Coeus   Goto the website of Coeus
Thugomatic
Chief Marshal

Joined: August 11, 2003
Posts: 166
From: Missoula Montana
Posted: 2008-05-10 13:38   
i like this jg idea sort of needs reworking kind of sort of
I say perhaps if u make the next door system a contested instead of complete capture of said system it should allow travel back and forth but too only ur owned system. And for whenever MV sees a restart nuetrals would require long jumps perhaps, maybe maybe not, such a thing could stagnate the play.

I cant be quite sure about this but i think it was feralwulf back in 1481 was jumping back and forth between two systems in his suppy refilling all the empty vessels in space, twas fun too watch and laugh, of course me being stuck i had no choice but too watch, oh snap ive fallen off of topic.

G'day gents
_________________
Go Griz!!!

Page created in 0.014559 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR