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 Author Flavor Text (errors and suggestions) (Updated may 11th)
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-04 00:07   
Mirv: The MiRV fusion bomb is an anti-personnel device

change to

Mirv: The MiRV fusion bomb is an anti-structure device


Reactive shields are still called "Reinforce shields" in the hover-over gadget icon on the ships gadgets

Active Shields: Active shields protect the hull from damage

change to

Active Shields: Active shields use up the ships energy reserves to provide better defence from damage.

Atomic Fusion engine and Proton Fusion Engine need to be changed to reflect how one provides more power and uh.......I don't know what they do really.


M-22B Bomber Corvette (ICC)

Change to:

The M-22B is the only corvette equiped to attack planetary targets. Sporting only a single laser to defend itself with, it's not meant to engage in any kind of combat, but can be effective en masse against planets.


M-21B Recon Scout (ICC) (should be Recon Corvette?)

Change to:

The M-21B Recon Scout is equipped with a variety of electronic warefare systems. Not sporting any kind of weapons, its main job is to provide the fleet with the enemys position or deny the enemy fleet the same data.


M-40S Sensor Frigate (ICC)

Change to:

The M-40S Sensor Frigate can be considered the big version of the M-21B Recon Scout. It is equiped with systems meant for electronic and intellegence warfare.


M-194A Mine Layer (ICC) (Should be M-184A Mine Layer)


M-194E Escort Destroyer (ICC) (Should be M-184E Escort Destroyer)


M-245A Assault Cruiser (ICC)

Change to:

The M-245A Assault Cruiser specalizes in close range combat with its banks of laser cannons and fusion torpedeos. It is not equipped for medium to long range combat because of this.


M-S42A Supply Ship (ICC)

Change to:

The M-S42A Supply ship is an upgraded version of the standard issue M-S40A Supply ship. Supporting extra repair drones and weapons, its commonly used in supplying large fleets in battle.


M2200 A Support Station (ICC)

Change to:

An all-purpose station meant to support fleets from afar. Equiped with a variety of close range and long range weapons, repair drones, and a wormhole device, it is the ultimate support ship for extended campaigns into enemy territory.


M2250 Line Station (ICC)

Change to:

Modfying the M2220 A Support station has resulted in this fleet engagement station. Meant to directly support fleets by being on the front lines, this station boasts powerful close to medium range weaponry.


M2300 Sector Command Station (ICC)

Change to:

The latest station design from Shi Jie Shipyards. Meant to fuse together that fleet tending capabilities of the original M2200 A support station with the command and control capabilities of the M-310 Command Dreadnought, this station has a large array of fighter wings and long range weapons, both repair and planetary construction drones, and a wormhole device. It is also equiped with some short range weapons as well.

[small][ This Message was edited by: Nanatsu-Yoru on 2008-05-04 11:25 ][/small]

[ This Message was edited by: Nanatsu-Yoru on 2008-05-11 20:45 ]
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-04 00:30   
Talon

Change to:

The Talon is an agile and quick assault craft also equiped with some electronic warfare systems.


Fang

Change to:

The Fang is an agile assault craft that packs a surprising punch for its size with two torpedeo launchers.


Beak

Change to:

The Beak is a "Hunter" class ship, roughly similar to the frigate class ships of humans. This variation supports a large number of cannons, meant for engaging smaller and more agile ships.


Nymph

Change to:
The Nymph is a "Hunter" class ship, roughly similar to the frigate class ships of humans. This version is equiped with torpedeo launchers for taking on large enemy ships, and close range lasers for engaging smaller ships


Proboscis

Change to:
The Proboscis is another variation on the "Hunter" class ship, meant for attacking planetary targets. Its ship to ship weapons are minimial.


Claw

Change to:

An offensive version of the K'luth Predator hull, which is roughly similar to human destroyer class ships. Equiped with a large number of beams and cannons, this ship is meant for assaulting enemy ships quickly and effeciently


Shell

Change to:

The Shell is another variation of the K'luth Predator Hull. Equiped with a large number of cannons and missiles, it is meant for medium to long range combat as a counter to the human ships supporting doing the same.


Stringer:
(Minor typo L'luth needs to be changed to K'luth)


Scale

Change to:

The scale belongs to the "Chitin" class of ships, which are smiliar in size and power to human cruiser class ships. This vessel is heavy on close range weapons, exemplifying (sp) the K'luth tactics of surprise attacks on enemy ships.


Siphon:

(remove part about extra engines....)


Drone Engineer:

When a planet needs to be built without warranting the need of a dreadnought or station, you can bet that a Drone Engineer will be selected for the job.


Psi Cannon:

Change line to "Noticable in the visible light spectrum" ...


AME

Change to:

The Anti-matter drive is very effecient in the fact that it can quickly accelerate K'luth ships to their max speed. However, it is not so effecient in providing energy for the ships weapons.

Cloaking Device


Change to:

The K'luth Cloaking Device renders the ship invisible to all human sensors, artifical or biological. However, it does take up a large portion of energy and makes it impossible to achieve FTL speed or fire weapons.

[ This Message was edited by: Nanatsu-Yoru on 2008-05-04 11:27 ]
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-04 00:41   
UGTO:

ST-04 Long Range Scout

Change to:

The ST-04 Long Range Scout is equiped to do exactly what its name implies - scouting of enemy territory with its large sensor package.

ST-8 Harrier Frigate

Change to:

The ST-08 Harrier Frigate is equiped with a payload of various kinds of missiles. It is meant to attack larger ships with the support of other large ships - or in wolf packs of frigates.

ST-74 Torpedeo Cruiser

Change to:

The ST-74 Torpedeo Cruiser is the direct countepart of the ICC's Assault Cruiser. Equiped with a large number of torpedeo weapons and close range laser batterys, it is meant to get in close and deal serious damage.


ST-76 Battle Cruiser

Change to:

The ST-76 Battle Cruiser is the bread and butter of UGTO Fleets. Equiped with close, medium, and long range weapons it is a versatile ship specializing in not specializing in anything.

edit:
13:31:20 Doran: ""it is a versatile ship specializing in not specializing in anything.""
* Doran head asplode

The ST-76 Battle Cruiser is the bread and butter of UGTO Fleets. Equiped with close, medium, and long range weapons it is a versatile ship able to perform many combat roles.





[ This Message was edited by: Nanatsu-Yaaaaaaoru on 2008-05-04 12:34 ]
_________________


Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2008-05-04 09:09   
Quote:
On 2008-05-04 00:07, Nanatsu-Yoru wrote:
Atomic Fusion engine and Proton Fusion Engine need to be changed to reflect how one provides more power and uh.......I don't know what they do really.


Hmm from memory

Atomic Fusion Engine.
A old type of engine still found on todays ships because they are reliable.
Using Atomic Fusion to generate energy and Propulsion there equipped with heavy shielding.

Proton Fusion Engine.
The PFE drive generates more energy however it provides less propulsion force than can be expected.


However this is what they said in the past.
the AFE description fits nicely, kind of slower and less energy but in past they where hard to knock out even a couple of emp hits to the rear usualy didn't kill it. Today devices are more vulnerable. (p.s. we going to fix that?)
The PFE However might need some more inspiration about how the power is generated. but need to keep in mind its Proton tech and the same story must be able to apply to the Proton Torpedo.
_________________
DS Discordion

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-04 11:23   
I was purely asking with a game mechanic thought

Acceleration: IE > PFE > AFE

Energy: AFE > PFE > IE

Is that how it goes? I don't know, I'm such a dodge guy that I never bothered swapping out for anything else (other then AME)
_________________


Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2008-05-04 18:12   
What the should be (or where.)

    (Human)
  • AFE
    -Little energy
    -Slow speed
    +Hard to disable
    (Old drive, Cheap, Durable, it is a big engine)
  • IE
    -Decent energy
    -Decent speed
    (Most commen drive, easy to produce, its the smallest engine.)
  • PFE
    -Extra energy
    -Slightly lower speed
    (Latest development, expensive, ???)
    (K'Luth)
  • PSI (IE Clone)
    -Decent energy
    -Decent speed
  • AME
    -Little energy
    -Good speed
    (It works, its mechanical, i know how to fix it.)(said the K'Luth technician)
    (MIr)
  • SI drive
    -Loads of energy
    -Good speed
    (Only heard about it from K'Luth rumors)



p.s. in case i am wrong, correct me on it .

[ This Message was edited by: Eledore[NL] on 2008-05-04 18:15 ]
_________________
DS Discordion

Junky Da FunkyMonke
Admiral

Joined: May 14, 2007
Posts: 347
From: The Hotel California, takes excursions to Deep Sexys Space every now and then
Posted: 2008-05-04 19:58   
Recon Scout is very redundant.
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-04 20:50   
Quote:

On 2008-05-04 19:58, Junky Da FunkyMonke wrote:
Recon Scout is very redundant.




scout in this instance doesn't mean "one who performs recon", but instead means "ship class"
_________________


Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2008-05-05 12:57   
Quote:

On 2008-05-04 18:12, Eledore[NL] wrote:
What the should be (or where.)

    (Human)
  • AFE
    -Little energy
    -Slow speed
    +Hard to disable
    (Old drive, Cheap, Durable, it is a big engine)
  • IE
    -Decent energy
    -Decent speed
    (Most commen drive, easy to produce, its the smallest engine.)
  • PFE
    -Extra energy
    -Slightly lower speed
    (Latest development, expensive, ???)
    (K'Luth)
  • PSI (IE Clone)
    -Decent energy
    -Decent speed
  • AME
    -Little energy
    -Good speed
    (It works, its mechanical, i know how to fix it.)(said the K'Luth technician)
    (MIr)
  • SI drive
    -Loads of energy
    -Good speed
    (Only heard about it from K'Luth rumors)



p.s. in case i am wrong, correct me on it .

[ This Message was edited by: Eledore[NL] on 2008-05-04 18:15 ]



I believe PFE and AFE have same speed? So it should be -Slow speed like the AFE description
_________________



Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-06 15:59   
AME needs an "is" or an ":" in its flavor text after the phrase "K'luth anti matter engine" (as of May 06)
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-11 20:44   
May 11th 2008 - Fixed typos and bad grammar. Anything not included had no problems. Anything included was not checked to see if it wasn't added in word for word - Basically, I typoed "Equipped" and "Torpedo"

ICC

M-22B Bomber corvette

Change to:

The M-22B is the only corvette equipped to attack planetary targets. Sporting only a single laser to defend itself with, it's not meant to engage in any kind of combat, but can be effective en masse against planets.


M-21B Recon Scout (ICC) (should be Recon Corvette?)

Change to:

The M-21B Recon Scout is equipped with a variety of electronic warfare systems. Not sporting any kind of weapons, its main job is to provide the fleet with the enemy's position or deny the enemy fleet the same data.


M-40S Sensor Frigate (ICC)

Change to:

The M-40S Sensor Frigate can be considered the big version of the M-21B Recon Scout. It is equipped with systems meant for electronic and intelligence warfare.


M2200 A Support Station (ICC)

Change to:

An all-purpose station meant to support fleets from afar. Equipped with a variety of close range and long range weapons, repair drones, and a wormhole device, it is the ultimate support ship for extended campaigns into enemy territory.


M2250 Line Station (ICC)

Change to:

Modifying the M2220 A Support station has resulted in this fleet engagement station. Meant to directly support fleets by being on the front lines, this station boasts powerful close to medium range weaponry.

UGTO:

ST-04 Long Range Scout

Change to:

The ST-04 Long Range Scout is equipped to do exactly what its name implies - scouting of enemy territory with its large sensor package.

ST-8 Harrier Frigate

Change to:

The ST-08 Harrier Frigate is equipped with a payload of various kinds of missiles. It is meant to attack larger ships with the support of other large ships - or in wolf packs of frigates.

ST-74 Torpedo Cruiser

Change to:

The ST-74 Torpedo Cruiser is the direct counterpart of the ICC's Assault Cruiser. Equipped with a large number of torpedo weapons and close range laser batteries, it is meant to get in close and deal serious damage.


ST-76 Battle Cruiser

Change to:

The ST-76 Battle Cruiser is the bread and butter of UGTO Fleets. Equipped with close, medium, and long range weapons it is a versatile multi-role ship with no specialization



K'luth:

Talon

Change to:

The Talon is an agile and quick assault craft also equipped with some electronic warfare systems.


Fang

Change to:

The Fang is an agile assault craft that packs a surprising punch for its size with two torpedo launchers.


Beak

Change to:

The Beak is a "Hunter" class ship, roughly similar to the frigate class ships of humans. This variation supports a large number of cannons, meant for engaging smaller and more agile ships.


Nymph

Change to:
The Nymph is a "Hunter" class ship, roughly similar to the frigate class ships of humans. This version is equipped with torpedo launchers for taking on large enemy ships, and close range lasers for engaging smaller ships


Proboscis

Change to:
The Proboscis is another variation on the "Hunter" class ship, meant for attacking planetary targets. Its ship to ship weapons are minimal.


Claw

Change to:

An offensive version of the K'luth Predator hull, which is roughly similar to human destroyer class ships. Equipped with a large number of beams and cannons, this ship is meant for assaulting enemy ships quickly and efficiently


Shell

Change to:

The Shell is another variation of the K'luth Predator Hull. Equipped with a large number of cannons and missiles, it is meant for medium to long range combat as a counter to the human ships supporting doing the same.


Stringer:
(Minor typo L'luth needs to be changed to K'luth)


Scale

Change to:

The scale belongs to the "Chitin" class of ships, which are similar in size and power to human cruiser class ships. This vessel is heavy on close range weapons, exemplifying the K'luth tactics of surprise attacks on enemy ships.




[ This Message was edited by: Nanatsu-Yoru on 2008-05-11 20:45 ]
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2008-05-14 10:16   
AFE only has more hit points so they're harder to disable.
PFE has a lot more energy, and hence, has slower acceleration.
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-14 11:33   
Quote:

On 2008-05-14 10:16, BackSlash *Jack* wrote:
AFE only has more hit points so they're harder to disable.



So wait, the AFE is superior to the IE because it has more hit points?
_________________


Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2008-05-14 12:40   
Quote:

On 2008-05-14 11:33, Fattierob (2x Nanatsu-Yoru) wrote:
So wait, the AFE is superior to the IE because it has more hit points?


AFE or PFE, you want energy or want more hit points. its a choice not a superiority.
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2008-05-14 13:58   
Quick question that I don't think I ever saw asked... aside from the greater HP what are the the pros/cons of AFEs? Do they have the same speed acceleration & energy production as an IE drive does?
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