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Fuel Usage |
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-04-30 13:47  
K'luth:
scout (fang): 1266 / 400 (Kilo gu) = 3.165 fuel per Kilo gu
Frigate (Beak): 2732 fuel used / 400 (Kilo gu) = 6.83 fuel per Kilo gu
Destroyer: ??
Cruiser: ??
Dread (Siphon): 10,000 fuel / ~ 681.8 (Kilo gu) ~= 14.667 fuel per kilo gu
Station: ??
Engineer: 10,000 fuel / 1,250 (Kilo gu) = 8 fuel per kilo gu
Carrier: 10,000 fuel / ~1,071 (Kilo gu) ~= 9.34 fuel per kilo gu
Extractor: 10,000 fuel / 1,250 (Kilo gu) = 8 fuel per kilo gu
Supply: ??
ICC (Guessing UGTO too):
scout: 10,000 fuel / 3,000 (Kilo gu) = 3.33 fuel per Kilo gu
Frigate: 10,000 fuel / 1,500 (kilo gu) = 6.66 fuel per Kilo gu
Destroyer: 10,000 fuel / 1,500 (Kilo gu) = 6.66 fuel per Kilo gu
Cruiser: 10,000 fuel / 1,500 (Kilo gu) = 6.66 fuel per Kilo gu
Dread: 10,000 fuel / 477 (Kilo gu) = 20.96 fuel per Kilo Gu
Extractor: 10,000 fuel / 1,200 (Kilo gu) = 8.33 fuel per Kilo gu
[ This Message was edited by: Nanatsu-Yoru on 2008-04-30 14:16 ]
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2008-05-01 18:25  
HMA: reduced fuel from 40k to 10k
*Experimental*
Tachy: increased fuel cost by 4x (i think)
AMJ: reduced fuel from 10k to 2500
the above distance number should all be reduced to 1/4 of what they were, needs more testing/feedback.
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2008-05-01 20:47  
if you do that...the Jump drives will be rendered useles....and we kinda need those. o.O
why change them? they're just fine.
[ This Message was edited by: leonide *EP5*(DA-U) on 2008-05-01 20:48 ]
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-05-01 23:46  
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On 2008-05-01 20:47, leonide *EP5*(DA-U) wrote:
why change them? they're just fine.
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Scouts could jump 3 million GU.
3 million GU. 3 thousand thousand GU.
The metaverse is smaller then 3 million GU.
Does that make any sense to you?
Besides, now supply ships will be useful for something else besides repairing combat damage.
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2008-05-02 07:29  
running out of fuel or the danger of running out of it was a major factor in the old days, and it was pretty common for someone to scream for a supply cuz he was stranded mid jump.
that reminds me, is it possible to warn a player that said jump takes him out of his reach but he can still jump if he want to. instead of the no jump option.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2008-05-02 10:36  
looking at teh changes, dreads can manage about 120-170kgu, which is roughly halfway or 2/3rds to the next system over, so should a fleet be longjumping rather than taking a wormhole or trying to fight thru a camped gate, they'll need a supply and a pitstop to maintain fleet cohesion.
too, that should be plenty enough fuel for maneuvering around in-system, or hopping from system to system via gates
again it is an experimental change, changing fuel cost and total fuel being the simplest option. if i had a per-ship modifer for such, id go that route (like how reload drones scale from 1000-3500 depending on level, like that but for jump fuel)...
acutally maybe i do..
okay, when beta updates today, fuel for both AMJ and Tachyon is 1000 + 500per level. assuming tachyon drives, a scout should have a range of 500kgu, and a dread should have a range of 250kgu, everything else somewhere in between.
[ This Message was edited by: Doran on 2008-05-02 11:46 ]
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2008-05-05 22:38  
that irks me really....to see my ship have 2500 Fuel....ugh
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-05-05 23:38  
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On 2008-05-05 22:38, GothThug {C?} wrote:
that irks me really....to have to use tactics and supply ships...ugh
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Fix'd
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2008-05-06 07:00  
LOL hush fattie!
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2008-05-06 07:17  
it will be really annoying not having 10K fuel for my jump drive, but then it adds a touch of realism and a touch of increased tactical edge to play on. and it keeps the runners from running far. i say increase the number of drones the supply ship has to compensate for the lower fuel, from 1700 or so it has now to at least 2500. if not...DS players will compensate. they always have.
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2008-05-06 14:03  
realism aside, its just silly to have scouts being able to cover 3million gu on a single tank, with a mv that's only 1.5-2million gu across.
too, since wormhole have been drastically reduced in range (250-300kgu tops) specifically to reduce the superman-esq "crossing half the mv in a single bound" sort of thing we have going on now, it doesnt fit to likewise NOT reduce jump ranges in similar fashion. (not to mention, if jumpdrives werent also nerfed, there'd be next to no reason to ever use a wormhole for point A->B travel)
its sorta like comparing some little prius or other hybrid car with a chevy escalade or other big SUV/Urban assault vehicle.
smaller ships have been, are, and will be more fuel efficient than larger ships, but still wont be able to longjump more than 3-4 systems away.
dessies will be able to reach adjacent systens with no problem, cruisers will also be able to make the distance, but will end the jump critically low on fuel.
at the other end of the scale from scouts, dreadnoughts and stations (if not packing WH2s) will need at least one pit stop and a escorting supply ship to longjump to even the next system over, even with a larger fuel tank, they still chug down fuel like its beer at a college party.
and again, this is only for longjumping between systems. jumpgates arent going anywhere and they're great for extending a ship's range for not much fuel expended.
and supply dont necessarily need an increase in drones either, in the old days a few supplys could, and would regularly escort fleets longjumping across the void with only 1000 drones each
[ This Message was edited by: Doran on 2008-05-06 14:05 ]
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2008-05-07 01:26  
Thats true....my supply wingman went with me on a longjump through 3 systems before he needed to replenish his suppy drones...it has been done before, it will be done again if need be.....but do NOT reduce our jump fuel...its just Redundant lol
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Fornax Marshal Raven Warriors
Joined: April 30, 2002 Posts: 906 From: Jacksonville, FL
| Posted: 2008-08-06 13:00  
Thinking about the fuel usage - this is just back to the older 1.4xx patches - I remember all the longjumping between systems to avoid the need to assault through a jumpgate and the inevitable mining because many ships carried them.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2008-08-06 16:41  
thats the idea,
Unless the MV changes in size because of the planet size topic/messing.
Currently you can take a cruiser and jump to the next system, take a dread and you can only take 3/4 of the way.
This should increase the need of supply ships, or group coordination and the use of wormholes.
(Current wormholes can only make it to the other system, no longer bang, skipping a system with a WH)
And hopefully we might see the gate camping coming back to.
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2008-08-07 17:58  
I doubt jumpgates will move more than marginally based on the new planet sizes. Clusters probably won't move their anchor, so the relative distances between systems won't change more than negligibly - or so is my thought at the moment.
Clusters will space out a bit more, though, so you might burn up more fuel in-system, which just means a pitstop before heading on to the next. Overall, though, I don't foresee drastic changes or any real problems.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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