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Random Missile Idea |
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-10-06 17:21  
* [=TB=]Enterprise @39933 sent to Friends: "We need true cluster missiles."
* You sent to 4 Clanmembers: "cluster missiles......hm.......anti-camping missiles - it fires along a parabolic path and then releases multiple torpedeo warheads at a certain distance (500gu)"
* You sent to 4 Clanmembers: "it woudn't track, it'd be a dumbfire missile..."
Well, do you think it would make any sense?
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Junky Da FunkyMonke Admiral
Joined: May 14, 2007 Posts: 347 From: The Hotel California, takes excursions to Deep Sexys Space every now and then
| Posted: 2007-10-06 20:59  
Good idea. Maybe a antistation weapon. The missle I think should be guided but the "torps" shouldn't be.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-10-07 08:22  
Well, the reason I didn't want it guided is because it means it can track small fast ships - that seems unfair. I originaly thought of it as an "anti-camping" missile.
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Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2007-10-07 11:16  
eh missiles = lag, so in generaly id make em more powerfull, but less missiles, who is guided. That way it will get less lag. Missiles with torps and figthers etc just makes lot of lag...
Anyways i think they already done something about the missiles already...
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2007-10-07 13:44  
Sounds interesting.
Maybe a missle similar to a daisy cutter, where it'll fly over a target (or near in this case) and explode, sending a shower of smaller missles/bombs on the target. Would be a good thing for a command dread/stations to have.
Dont think it would be on every dread/station, but the Command Class of each class.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-10-07 14:05  
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On 2007-10-07 13:44, Crim wrote:
Maybe a missle similar to a daisy cutter, where it'll fly over a target (or near in this case) and explode, sending a shower of smaller missles/bombs on the target. Would be a good thing for a command dread/stations to have.
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Thats exactly what I was thinking. mspaint follows.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2007-10-07 15:58  
Doing this so it hits smaller targets would make much more sense. Lots of small projectiles would do next to nothing to a larger ship.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-10-07 21:20  
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On 2007-10-07 15:58, BackSlash *Jack* wrote:
Doing this so it hits smaller targets would make much more sense. Lots of small projectiles would do next to nothing to a larger ship.
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.....say what?
yes. yes it would. if the ship is not moving, or moving slowly...
it's not like it's launcher shrapenel. it's launching low-grade torpedeos. or even SABOT rounds.
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2007-10-07 22:34  
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On 2007-10-07 14:05, Fattierob (x3 Halo) wrote:
Quote:
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On 2007-10-07 13:44, Crim wrote:
Maybe a missle similar to a daisy cutter, where it'll fly over a target (or near in this case) and explode, sending a shower of smaller missles/bombs on the target. Would be a good thing for a command dread/stations to have.
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Thats exactly what I was thinking. mspaint follows.
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I cant tell which ship is UGTO or if the other is ICC.
They both look pretty phalic..
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Junky Da FunkyMonke Admiral
Joined: May 14, 2007 Posts: 347 From: The Hotel California, takes excursions to Deep Sexys Space every now and then
| Posted: 2007-10-08 11:50  
Well when I said that the missle should be tracked I meant it should be a slow and not very agile missle.Close to dumb but not retarded.
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Little Pet Slinki Admiral
Joined: April 16, 2006 Posts: 836 From: United Kingdom, South West.
| Posted: 2007-10-08 12:34  
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On 2007-10-07 13:44, Crim wrote:
daisy cutter,
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WiC!!
On another note, You could go two ways about it, Dummy projectiles, Simple and lots of them, or Have a Missile that at about 800 GU fires out into several Small version of Fusion Torps, Like said, But instead of Lots of Shrapnel, They be fairly large, And about 6, As, With ICC, Shrapnel weapons are just going to bounce off their Shields..
[ This Message was edited by: Drink'n "Fritz'd Cannons" Slinki on 2007-10-08 12:36 ]
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Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2007-10-08 22:48  
Sabot Shower Missile launchers sound cool. Maybe with torp showers make the torps detonate automatically once they hit a hight value of the game's plane level so they still do splash damage.
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2007-10-10 06:31  
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On 2007-10-07 15:58, BackSlash *Jack* wrote:
Doing this so it hits smaller targets would make much more sense. Lots of small projectiles would do next to nothing to a larger ship.
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on the other hand is such a missile doable in DS? never seen anything flying over a target to swamp an area.
still love the idea, you take that kind of missile and your more successfull on small ship intercepting but when a cruiser comes near you your in trouble.
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Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2007-10-10 17:54  
Sure, lets get a buttload of these, plus fighters, and lag everyone to death!
Wheee!
_________________ ...and lo, He looked upon His creation, and said, "Fo shizzle."
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-10-10 21:38  
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On 2007-10-10 17:54, Gideon wrote:
Sure, lets get a buttload of these, plus fighters, and lag everyone to death!
Wheee!
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you cant honestly tell me SABOT rounds lags the game up :/
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