Author |
More intellegient planets |
Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2007-09-14 17:48  
Well its always boring to find planets that only got 10 pop or 40 and so on.
Why not make certan priority things on a planet. Like that it always prioity food and habitats. So that we dont need these problems. And maybe when its under siege it will priority barracks/defence etc. ???
_________________
|
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-09-14 18:25  
.......what?
can you please explain this novel idea you've had a bit better? Thanks.
_________________
|
Durlan Katz Fleet Admiral
Joined: August 29, 2005 Posts: 150
| Posted: 2007-09-15 02:30  
You're supposed to take care and manage your planets, not let AI do i for you.
_________________ The past tempts us, the present confuses us, the future frightens us.
|
Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2007-09-15 09:09  
supposed to take care of your own planet? i mean..a planet with population got its basic needs, and that is food etc. so why not make it so that the planet will priority those needs first. Its very logical if u think of it...i personaly think its very strange that the game dont have bether ways of managing planets.
_________________
|
Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2007-09-15 09:20  
@Fattierob (x2 Ships-Of-Line) i will try to explain a litle bether.
When ppl bomb a planet or it gest the plauge, the planet will decrease in population. Then it usaly get all messed up. Population will support the defence base or the power etc.
It will not suport the food for the planet, and when it dont get its food supported it wont grow back to its original state.
As evryone know its instinct to get food, thats life, thats how evryone is. So a planet should do this on its own without having players to fix it. So therefore i suggest to get those foods/domes to be priorty number 1 at the planet. Making the availble workers to support those first.
[small][ This Message was edited by: Tommas [ USF HunnyBunny] on 2007-09-15 09:21 ][/small]
[ This Message was edited by: Tommas [ USF HunnyBunny] on 2007-09-15 09:22 ]
_________________
|
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-09-16 22:20  
Quote:
|
On 2007-09-15 09:20, Tommas [ USF HunnyBunny] wrote:
@Fattierob (x2 Ships-Of-Line) i will try to explain a litle bether.
When ppl bomb a planet or it gest the plauge, the planet will decrease in population. Then it usaly get all messed up.
|
|
Well yeah, seeing as how you just bombed them to the stonage
Quote:
|
Population will support the defence base or the power etc.
|
|
No. I have no idea how the internal script works, but it supports whatever comes first in the building list, from my own personal expierences
ie:
hub, dome dome dome, food, food, gen
if theirs only 3 workers, the 3 domes will be lit up, the others won't work (lack of workers). If you want the 3 workers to work on food, you need to PAUSE produciton on the domes, then wait about 10 seconds for the planet to updateitself, then the 3 workers will be on food food gen. Then it should be fine.
Like somebody else said, manage the planet yourself, don't let the AI do it for you.
_________________
|
Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2007-09-17 09:53  
*poke poke* Domes don't require a worker
_________________
Darkspace: Twilight
|
Little Pet Slinki Admiral
Joined: April 16, 2006 Posts: 836 From: United Kingdom, South West.
| Posted: 2007-09-19 08:03  
Well. Stealing ideas from Civ 4, Could there be buttons as on the planet to focus on a Particular part..
Focus On Research - Research +2
Focus On Military - -30 Seconds per Inf
Focus On Food/Habitat - Focuses workers on Maintaining food and Habitat.
Focus On Defence - Planet Def Bonus +5%? .. Also good if its just Been Neutroned, and There is some Pop left, just enough to Man the Defence Bases for a few minutes..
Although engaging these, [Only 1 at a Time] May Increase the Likelyhood of something bad happening.. Ie: Food/Habitat - Disease Occurs or Focus on Defence - Political Anarchy.
_________________
|
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-09-19 12:43  
Quote:
|
On 2007-09-17 09:53, Captin Coeus Crunch wrote:
*poke poke* Domes don't require a worker
|
|
well, you get the point.
_________________
|
Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2007-09-20 06:41  
I will have a look to see what can be done about prioritizing power/population to different structure types. We can either do it two ways, as a per planet setting, or as a per structure setting. Which option we pursue will depend on how easy it will be to implement.
Please remember though that we do have much more important issues that need to be addressed before we can look into this area more fully.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
|