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DarkSpace
DarkSpace - Beta
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[FAQ
Forum Index » » Developer Feedback » » graphics
 Author graphics
Count of The Arctic
Cadet

Joined: July 12, 2007
Posts: 30
Posted: 2007-07-25 04:30   
Ok just a suggestion but I was wondering if it was possible for there to be better graphics and such in a future update so me and a few friends can make some darkspace ads.... ect... the curent graphics just dont cut it if you get what I mean.
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Comes on silent wings in the night and wraps a deadly cloak about the victim; impartial as a die, unyielding as stone.


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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-07-25 06:23   
We don't really have texture artists, which is what we lack. Without them, we can't pretty up DarkSpace.

The engine itself looks fine if you turn on anti-aliasing, even if we don't have bump-mapped textures, RTShadows, and Pixel & Voxel Shading.

If you've got an ample machine (and by which, I mean 2-4 years old), with a decent graphics card intended for gaming - you should be able to run DS at max resolution with anti-aliasing on, which improves the quality of the game quite a lot (gets rid of jagged edges on models and such).

I know Tael was doing some texture work before (the new Earth is his work), and he's currently tidying up the texture directory in the SVN. But I have no idea if he would be able to pretty up the textures.

I also know that Faustus wanted to impliment Pixel and Voxel shading, but I have no idea when he intends to do this. It would be quite a lengthy process (as is doing anything with the engine), and quite honestly, I'd rather we get the server backend fixed, optimised, and working, before we even touch the graphics engine.
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2007-07-25 08:22   
For anyone interested, all of the ingame effects use a 20 frame animation (shield flares, weapon hits etc), with black being invisible (ie the alpha channel).

If players want to try creating effects for DS, they are welcome to submit their efforts here in the forums as an animated GIF, along with the original frames in TGA format linked in a ZIP file.
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2007-07-25 15:57   
Quote:

On 2007-07-25 08:22, Drafell wrote:
For anyone interested, all of the ingame effects use a 20 frame animation (shield flares, weapon hits etc), with black being invisible (ie the alpha channel).

If players want to try creating effects for DS, they are welcome to submit their efforts here in the forums as an animated GIF, along with the original frames in TGA format linked in a ZIP file.




Make this a contest. I'm so making up some stuff.
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2007-07-25 23:40   
I've got some ideas for what it'd look like if UGTO ships docted in a circular ship yard..

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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2007-08-05 12:04   
... lol crim
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