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Count of The Arctic Cadet
Joined: July 12, 2007 Posts: 30
| Posted: 2007-07-25 04:30  
Ok just a suggestion but I was wondering if it was possible for there to be better graphics and such in a future update so me and a few friends can make some darkspace ads.... ect... the curent graphics just dont cut it if you get what I mean.
_________________ Comes on silent wings in the night and wraps a deadly cloak about the victim; impartial as a die, unyielding as stone.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2007-07-25 06:23  
We don't really have texture artists, which is what we lack. Without them, we can't pretty up DarkSpace.
The engine itself looks fine if you turn on anti-aliasing, even if we don't have bump-mapped textures, RTShadows, and Pixel & Voxel Shading.
If you've got an ample machine (and by which, I mean 2-4 years old), with a decent graphics card intended for gaming - you should be able to run DS at max resolution with anti-aliasing on, which improves the quality of the game quite a lot (gets rid of jagged edges on models and such).
I know Tael was doing some texture work before (the new Earth is his work), and he's currently tidying up the texture directory in the SVN. But I have no idea if he would be able to pretty up the textures.
I also know that Faustus wanted to impliment Pixel and Voxel shading, but I have no idea when he intends to do this. It would be quite a lengthy process (as is doing anything with the engine), and quite honestly, I'd rather we get the server backend fixed, optimised, and working, before we even touch the graphics engine.
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2007-07-25 08:22  
For anyone interested, all of the ingame effects use a 20 frame animation (shield flares, weapon hits etc), with black being invisible (ie the alpha channel).
If players want to try creating effects for DS, they are welcome to submit their efforts here in the forums as an animated GIF, along with the original frames in TGA format linked in a ZIP file.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-07-25 15:57  
Quote:
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On 2007-07-25 08:22, Drafell wrote:
For anyone interested, all of the ingame effects use a 20 frame animation (shield flares, weapon hits etc), with black being invisible (ie the alpha channel).
If players want to try creating effects for DS, they are welcome to submit their efforts here in the forums as an animated GIF, along with the original frames in TGA format linked in a ZIP file.
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Make this a contest. I'm so making up some stuff.
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2007-07-25 23:40  
I've got some ideas for what it'd look like if UGTO ships docted in a circular ship yard..
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2007-08-05 12:04  
... lol crim
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