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SGGSTN: Missiles that don't suck. |
Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2007-07-01 17:51  
I'm not sure if this was already on the to-do list, but could we get missiles worthy of space combat? Damage is fine, but the missiles are not imtellergent at all. Instead of detonating when they lose a target, could they have a set of priorities? First, continue to original targets last known location. If enemy ships are within a decent range of their position, change target to chase that. If original ship becomes targetable again, resume pursuit.
I ask for these mostly because ships like the ICC Missile Dreadnaught, doing it's actual intended job, are worthless against any K'luth target.
EDIT
Also, unrelated... is there going to be any way to swap WASD and the arrow keys, control wise?
[ This Message was edited by: Sardaukar *R2D2* on 2007-07-03 04:16 ]
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Peter Wiggin Midshipman
Joined: November 10, 2005 Posts: 636
| Posted: 2007-07-02 00:47  
In a previous post, jack said that missle AI was scheduled for a later version
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Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2007-07-03 04:15  
Rats.
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