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Planned Ship Changes for 1.484 (K'Luth) |
Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2007-06-23 12:42  
Ship Layout Changes - K'Luth
K'Luth Fang - Done
Add: 1x Organic Armor (Fore)
1x Organic Armor (Fore)
2x Disruptor (Fore)
Change: 1x ECCM (Fore) > 1x ECM (Fore)
1x Organic Armor (Full) > (Left/Aft/Right)
K'Luth Talon - Done
Add: 1x Organic Armor (Fore)
1x Organic Armor (Fore)
1x ECM (Aft)
1x Psi Cannon (Fore)
Change: 1x Organic Armor (Full) > (Left/Aft/Right)
K'Luth Extruder - Done
Add: 1x Organic Armor (Fore)
1x Organic Armor (Fore)
Change: 1x Organic Armor (Full) > (Left/Aft/Right)
K'Luth Beak - Done
Add: 1x Psi Cannon (Fore)
1x Organic Armor (Left)
1x Organic Armor (Right)
Change: 1x Organic Armor (Full) > (Fore)
1x ECCM (Fore) > 1x ECM (Fore)
K'Luth Nymph - Done
Add: 1x Organic Armor (Left)
1x Organic Armor (Right)
1x Organic Armor (Aft)
1x Disruptor (Fore)
Change: 1x Organic Armor (Full) > (Fore)
1x ECCM (Fore) > 1x ECM (Fore)
K'Luth Instars - Done
Add: 1x Organic Armor (Fore)
1x Auxiliary Reactor (Aft)
1x ECCM (Fore)
Change: 1x Organic Armor (Full) > (Left/Aft/Right)
K'Luth Proboscis - Done
Remove: 1x Psi Cannon (Fore/Left)
1x Psi Cannon (Fore/Right)
Add: 1x Organic Armor (Left/Right/Aft)
Change: 1x ECCM (Fore) > 1xScanner (Fore)
K'Luth Claw - Done
Add: 1x Organic Armor (Left)
1x Organic Armor (Right)
1x Disruptor (Fore)
1x Psi Cannon (Fore/Left)
1x Psi Cannon (Fore/Right)
2x AM Torp (Fore)
Change: 1x ECCM (Fore) > 1x ECM (Fore)
K'Luth Shell - Done
Remove: 1x AM Torp (Fore)
Add: 1x Organic Armor (Fore)
1x Psi Cannon (Fore/Left)
1x Psi Cannon (Fore/Right)
1x Psi Cannon (Fore)
1x Psi Missile (Fore)
Change: 1x ECCM (Fore) > 1x ECM (Fore)
K'Luth Stinger - Done
Remove: 1x Disruptor (Fore/Left)
1x Disruptor (Fore/Right)
2x Shredder Missile (Fore/Left)
2x Shredder Missile (Fore/Right)
Add: 1x Disruptor (Full)
1x Psi Cannon (Left/Aft)
1x Psi Cannon (Right/Aft)
1x Psi Cannon (Fore)
1x Auxiliary Reactor (Aft)
Change: 1x ECCM (Fore) > 1x ECM (Fore)
K'Luth Drainer - Done
Add: 1x Organic Armor (Fore)
1x AM Torp (Fore)
Change: 1x ECCM (Fore) > 1x ECM (Fore)
K'Luth Piercer - Done
Remove: 1x Auxilliary Reactor (Aft)
Change: 1x ECCM (Full) > 1x Scanner (Full)
K'Luth Scale - Done
Remove: 1x Disruptor (Fore)
1x Psi Cannon (Fore)
Add: 1x Organic Armor (Fore)
1x AM Torp (Fore)
Change: 1x ECCM (Full) > 1x Scanner (Full)
K'Luth Parasite - Done
Remove: 1x Larvae (Full)
1x Organic Armor (Aft)
2x AM Torp (Fore)
Add: 1x Organic Armor (Left)
1x Organic Armor (Right)
1x Disruptor Assault (Fore)
1x Disruptor Assault (Fore/Left)
1x Disruptor Assault (Fore/Right)
1x Shredder Missile (Fore/Left)
1x Shredder Missile (Fore/Right)
K'Luth Scarab - Done
Remove: 1x AM Mine (Full)
1x Psi Missile (Fore/Left)
1x Psi Missile (Fore/Right)
2x Shredder Missile (Fore/Left)
2x Shredder Missile (Fore/Right)
Add: 1x Psi Cannon (Aft/Left)
1x Psi Cannon (Aft/Right)
1x ECCM (Fore)
1x AM Torp (Fore)
K'Luth Clavate - Done
Remove: 1x Organic Armor (Aft)
2x Wasp Hoard (Full)
1x Psi Missile (Fore/Left)
1x Psi Missile (Fore/Right)
1x Disruptor (Fore/Left)
1x Disruptor (Fore/Right)
Add: 1x Bio Bomb (Fore/Right)
[ This Message was edited by: Drafell on 2007-07-08 06:07 ]
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-06-23 23:19  
what reason is the stinger getting aft weapon arcs for....three weapons?
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2007-06-24 09:28  
Quote:
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On 2007-06-23 23:19, Fattierob (x = (-b + y) / m) wrote:
what reason is the stinger getting aft weapon arcs for....three weapons?
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Two, unless you count an aux reactor a weapon.
Why? Because it does.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-06-24 14:29  
Quote:
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On 2007-06-24 09:28, BackSlash *Jack* wrote:
Why? Because it does.
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Does this also hold true for those EAD changes? =P
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2007-06-24 17:32  
It's four weapons. Two 'Ruptors and Two Psi Cannons.
This is probably the closest K'Luth will get to a human "Combat" warship, and it's design has been heavily influenced by the K'Luth/Human conflict. It is not so reliant on getting close and gaining the first strike advantage that is the core of K'Luth combat philosophy. Instead this ship has the potential to engage humans on their own terms.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2007-06-25 12:55  
Question: Those ships with fore/left and fore/right armour arcs... when they're being shot at from the front, conventional wisdom would indicate that one of the armour plates will be damaged first, causing asymmetrical damage and prompting kluth ships to ALWAYS turn in one direction to present the undamaged facing to the enemy.
So, for example, if the fore/left arc is "on top" and gets damaged first, you'll always turn left to present your right arc to the enemy, since your left arc will have been damaged thanks to it also covering your front.
Perhaps some method of dividing damage evenly between the two armour plates when being hit on the front is going to be necessary?
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-06-25 20:22  
Quote:
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and it's design has been heavily influenced by the K'Luth/Human conflict.
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Full mounts Full mounts Full mounts Full mounts Full mounts Full mounts Full mounts Full mounts Full mounts
er, nevermind.
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2007-06-27 01:02  
Gejaheline does have a valid concern with the arc issue (I knew there was a reason I wasn't happy with it ) - we will reevaluate the ships in question.
[ This Message was edited by: Drafell on 2007-06-27 01:55 ]
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2007-06-29 08:40  
Going to change the scouts and frigates with overlapping front/rear arcs so that they have two dedicated front plates, and one plate to cover the left/aft/rear arc.
It's not a perfect solution, but should result in ships which are still reasonably strong.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2008-04-09 03:17  
We'll also be revisiting cloaking/decloaking times and possibly testing out variations until we find a better fit. So dont be surprised if each build the ammount of time to cloak and decloak changes...
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