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new shield idea |
Rhiawhyn Zerinth Fleet Admiral Templar Knights
Joined: October 31, 2005 Posts: 257 From: I.C.C Deep space refueling station
| Posted: 2006-10-23 15:56  
Dmg control shields.
the shields would be useable by all factions, and to ballance it you can only have 1 on your ship at a time.
the shields are verry weak but have a fast recharge and low power cost, theese shields reduce the dmg done by torp splashes (or any other splash dmg) so that your main shields/armor wont take a heavy beating from the its and torps flying around in a fight, its usefull on reducing the dmg done to the hull if your main armor/shields are down and that side is open.
the power of the shields go by hull class, for example a scouts dmg control would be relativly useless but station dmg control can take a full torp hit before its down. think of it as a dmg resistance thing like dreads have a 80% resist to scouts but only get 10% protection from other dreads
ok im done... i think
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-10-23 16:19  
or you could rotate your shields like any other icc
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2006-10-24 10:15  
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On 2006-10-23 16:19, Doran wrote:
or you could rotate your shields like any other icc
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note the " can be used by any faction"
i think i know what you are getting at however giving this to all factions makes us ICC a lil less unique.
a special slot item would however be a good idea for your idea..
using this will force players to drain those shields b4 your systems get shot.
[ This Message was edited by: Axianda on 2006-10-24 10:22 ]
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-10-24 15:59  
ICC have shields - rotatable (capable of taking 4x the damage on any side).
UGTO have different types of armor (to reduce the damage taken).
Kluth can cloak (avoiding damage all-together).
Why do we need these shields?
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Maskerade Grand Admiral Galactic Navy
Joined: March 21, 2002 Posts: 638 From: Canada
| Posted: 2006-10-27 03:07  
Quote:
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On 2006-10-24 15:59, BackSlash *Jack* wrote:
ICC have shields - rotatable (capable of taking 4x the damage on any side).
UGTO have different types of armor (to reduce the damage taken).
Kluth can cloak (avoiding damage all-together).
Why do we need these shields?
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Should read "Kluth can cloak to avoid being targeted by weapons" as they still take damage when cloaked.
In the interests of clarity
_________________ - Maskerade
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-10-27 05:36  
True, but I hope I can push my idea of removing Kluth's drive noise so into 1.484 in the interest of removing the unfair advantage it gives.
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