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[FAQ
Forum Index » » Developer Feedback » » jump times
 Author jump times
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-04-07 21:43   
for those long jump, time is displayed in minutes:seconds, rather than just seconds
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Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1336
Posted: 2006-04-08 00:18   
2:32 looks alot better than 152 seconds..
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Griffinhawk
Vice Admiral

Joined: January 20, 2003
Posts: 137
From: Barberton, Ohio
Posted: 2006-04-09 00:55   
how about we go back to the old way that doing a e-jump makes your jump drive damaged and need fixed lets say it takes it down to bout 70%
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  Goto the website of Griffinhawk
Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2006-04-09 21:08   
We'd still need the 1/10 of a second time, makes jumps almost seem fast.
P.S.
Why are tach drives worse than antimatters?
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  Email Light-of-Aurora
Maskerade
Grand Admiral
Galactic Navy


Joined: March 21, 2002
Posts: 638
From: Canada
Posted: 2006-04-10 00:48   
Having it all in seconds is Palestar's contribution to improving math skills everywhere.
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- Maskerade

Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-04-11 10:02   
Quote:

On 2006-04-09 21:08, [AÐ]Light-of-Aurora wrote:
Why are tach drives worse than antimatters?


kluth antimatter tech > comparable human tech (generally speaking)
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Enterprise
Chief Marshal
Raven Warriors

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2006-04-16 17:32   
It would be cool of jump drives speed was altered a bit.

An idea would be - just for the sake of realism - that jump speed would rise exponentially.

For example, instead of immediately jumping to 3000gu/sec...

Your speed would increase to that (rather fast, like within the space of a few seconds).

Wormholes could be changed so that instead of instantly appearing somewhere, it would be like a much faster jump drive.

But im wandering off, random ideas. ^^





-Ent
_________________


Nimitz
Fleet Admiral
Courageous Elite Commandos


Joined: April 19, 2005
Posts: 141
From: Melbourne, Australia
Posted: 2006-04-23 02:41   
Quote:

On 2006-04-10 00:48, Maskerade wrote:
Having it all in seconds is Palestar's contribution to improving math skills everywhere.



Agreed.
_________________
\"Programming today is a race between software engineers striving to build bigger and better idiot proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.\" -- Rich Cook

Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1336
Posted: 2006-04-23 16:22   
Quote:

On 2006-04-16 17:32, Enterprise wrote:
It would be cool of jump drives speed was altered a bit.

An idea would be - just for the sake of realism - that jump speed would rise exponentially.

For example, instead of immediately jumping to 3000gu/sec...

Your speed would increase to that (rather fast, like within the space of a few seconds).

Wormholes could be changed so that instead of instantly appearing somewhere, it would be like a much faster jump drive.

But im wandering off, random ideas. ^^





-Ent




That sounds kind of like..EvE!


[ This Message was edited by: Crimson {Fear} on 2006-04-23 16:22 ]
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