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K'luth : 'Carpal' |
Light-of-Aurora Grand Admiral
Joined: December 01, 2003 Posts: 602 From: NJ, USA
| Posted: 2006-02-20 21:25  
I was thinking, DS offers a free trial for those who want to try the game. This game centers on ship combat, so there are for trial usually1 frigate, 3 scouts, l transport, 1 extractor, and 1 bomber corvette. For K'luth however, there is 1 scout, 1 transport, 1 extractor, and 1 bomber corvette. The 1 scout can cloak; making it a great scouting ship. However, there is no light support combat ship [frigate]; people 'taking the game for a spin' have only the scout and carrier to get a 'feel' for combat as K'luth.
To emphasize the hit and run strategy, the new frigate would have 1 plate of fore armor; this demands that the pilot cloak after a strike, and to strike only during 'oportune' moments ei not attacking while surrounding.
It would be a midshipman's ship, so it would have a modest offensive loadout, perhaps, 2 disruptors 2 topedo 2 psi?
I had some free time, modeled and did a quick skin.. Also thought of a name.. 'Carpal', a bone, like 'Fang', and 'Talon.' It's sort of a funky mix of K'luth ships, but small and cute
http://i35.photobucket.com/albums/d187/ASFAurora/f1.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/f4.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/f2.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/f3.jpg
[ This Message was edited by: [AĞ]Light-of-Aurora on 2006-02-20 21:34 ]
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-02-20 22:12  
VERY nice model
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Quietly confident Admiral
Joined: June 28, 2005 Posts: 215 From: Luna, Sol.
| Posted: 2006-02-21 00:42  
Wow, Nice model. and a Sound idea.
Would Wings 3D formats be imported into Blender? i'd prefare to have to create it all again....
_________________ Commander of the Carrier Dreanaught Meriwether Lewis
Commander of the Heavy supply Ship Laden
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Light-of-Aurora Grand Admiral
Joined: December 01, 2003 Posts: 602 From: NJ, USA
| Posted: 2006-02-21 07:06  
Thankfully, as little as Wings3D is known, Blender conveniently allows for importing from Wings3D files, so you don't have to export from Wings to a different type and import that.
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2006-02-21 20:27  
That is a sweet model dude. Fits right into the current K'luth fleet, unlike those far-out UGTO designs.
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Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2006-02-21 21:37  
Very nice job.
_________________ Honoured,
Osp
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Light-of-Aurora Grand Admiral
Joined: December 01, 2003 Posts: 602 From: NJ, USA
| Posted: 2006-02-21 21:57  
Thanks!
They're not far out.. they're new
Hows the idea?
The 'I'm an Arsehole' -D. Leary came up. Call me weird, immature, and whatnot.. I like it:P.. so implement this idea, or I'll be forced to purchase a pink 1967 conv. with full leather/ seal eyes/ grease burgers/ nuclear weapons/ frozen Dukes/ etc etc...
[ This Message was edited by: [AĞ]Light-of-Aurora on 2006-02-21 22:08 ]
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Ants Chief Marshal
Joined: February 11, 2005 Posts: 315 From: Canada
| Posted: 2006-02-21 23:05  
Very nice... great idea aswell
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Quietly confident Admiral
Joined: June 28, 2005 Posts: 215 From: Luna, Sol.
| Posted: 2006-02-22 00:34  
Were can i get the DS skins/textures from??
Wow...Blender is going to take some getting used 2. is there any way to change it from Icometirc veiw to just a normla veiw? It hurt's my head like hell.
[ This Message was edited by: Screaming Chimera on 2006-02-22 00:45 ]
_________________ Commander of the Carrier Dreanaught Meriwether Lewis
Commander of the Heavy supply Ship Laden
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2006-02-22 02:26  
The view is handled by using the numberpad. It may seem a little freaky but you get used to it, and it allows you to work pretty rapidly.
Other important keys if find myself using are:
"S" = Scale. Allows you to resize objects and vertice groups.
"R" = Rotate - exactly what is says on the tin. Is context based depending on view.
"K" = Cutting/Knife. The most useful option here is the Face Loop Cut option. If effectively splits a face face in half along your prefered axis. Great for chopping cylinders into smaller sections.
"Shift" = Precision modifier. If you hold it when doing scale or rotate actions, you will find it enables a much finer degree of control and orientation.
"ESC" = The universal undo. If you have just moved something and its wrong, you can press escape and it will undo that action.
"D" = Duplicate. This will either duplicate and entire object, or just the selected portions.
A good series of tutorials can be found here : -
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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Light-of-Aurora Grand Admiral
Joined: December 01, 2003 Posts: 602 From: NJ, USA
| Posted: 2006-02-22 08:15  
I got textures from FIR3TON3, at http://braindeath.nl/programs/ds-t.zip.. might not be working though...
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Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2006-02-22 19:21  
Can that be a new Mandible model? I just want to see a large pack of those gate camping and slaughting anything that passes by.. VERY NICE MODEL!
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