Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +22.1 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Infantry Dropping Fighters
 Author Infantry Dropping Fighters
*Peanut*
Admiral

Joined: October 24, 2004
Posts: 204
Posted: 2005-11-23 20:47   
My idea is well u guessed it, infantry dropping fighters. instead of getting killed from dropping, Infantry Carrier Fighters can do it for us!! Like have them drop on the planet in a drive-by really close then make them carry like 3 inf at max level. but if u make them stupid and they drop from like 300 gu away from the planet (lol) then u shud let them carry like 10-15 infantry at max level. Please take this into consideration, i like the idea. I'd like to see what other players think of this.


-Þeanut


[ This Message was edited by: Þeanut on 2005-11-23 20:48 ]
_________________


  Email *Peanut*
2nd Rear Admiral Sobaan
Cadet

Joined: November 21, 2004
Posts: 30
From: The shadows of human imaginations abroad
Posted: 2005-11-24 15:25   
It's an interesting idea, however 10-15 inf? even against point defense that's excessive, imagine an agincourt unloading wave after wave of these things.
However perhaps a better implementation might be fighter type objects or even infantry type objects (a la the little boarding pods they fly in, the one's that are armored, so they could bypass planet defenses in some cases) that take on the look of dropships but behave like long range, high speed inf pods, that is if a weapon/bay can launch inf pod type objects or not.
_________________


  Email 2nd Rear Admiral Sobaan   Goto the website of 2nd Rear Admiral Sobaan
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-11-30 15:23   
...

Oh dear God no...

Why exactly? We don't need more lag and ways of dodging getting close to enemy planets.
_________________


2nd Rear Admiral Sobaan
Cadet

Joined: November 21, 2004
Posts: 30
From: The shadows of human imaginations abroad
Posted: 2005-12-01 17:29   
valid point, although I didn;t intend them to be immune to PD, but mostly just able to get past it in larger numbers.... however i am aware that this would just make capturing planets with one ship easier, so i guess this could be put on hold for however long (but perhaps implemented in a much nerfed version later, who knows.)
_________________


  Email 2nd Rear Admiral Sobaan   Goto the website of 2nd Rear Admiral Sobaan
Veronw
Marshal

Joined: December 13, 2004
Posts: 554
Posted: 2005-12-05 14:39   
imrpoved the idea and it jst might work, for example: make them a special fighter class (going with original idea) and make them bigger than normal fighters, like heavy EWAS that are easy to target and take out with, maybe 2-3 pd hits and have the use the same coding that EWAS use, but add the landing procedure, this way if they "land" aka crash into the planet then they wont be able to be used again.....
_________________


Page created in 0.015067 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR