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All 483 needs to be playable! PLEASE consider! |
Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2005-09-22 07:49  
Copied from my post in release:
If you just look at the MV it is clear that a large problem is being caused by the overabundance of fighters & fighter bases in particular. 10 bases on a planet, lvl 3 thats 30 fighters every what, 30 seconds? Round that to 1 fighter per second... 1 fighter per second... PLUS they now fire tracking missiles which INCREASE the nouns that the server has to track - my suggestion? Simple.
This version can be COMPLETELY PLAYABLE if you just take care of three simple little issues.
1) Remove fighter bases, or better yet remove them and add 1 fighter for a def base 3 & it cannot launch another one until that fighter has been destroyed.
2) Fix slots! Beacon to scout only special slot. Beams as beams. Torps as torps. Missiles as missiles. Cannons as cannons. THATS IT! At least 50% of the imbalance issues SOLVED!
3) FIX THE FRACKING BOMBING THRESHHOLD! It CAN'T be that hard if its just how some numbers are calculated! It is RUINING the metaverse, it makes Newbie COMPLETELY unplayable. IT IS COSTING US PLAYERS AND LOTS OF THEM!
Faustus, please, for the love of GOD - the issues of 483 do NOT REQUIRE A COMPLETE REWRITE! They do NOT NEED TO WAIT FOR THE NEW VERSION TO BE READY! All we need is a simple little hotfix! Thats it! A simple little hotfix would have made 482 completely playable and enjoyable - please please please PLEASE!!!!! Do not make the same mistake twice. PLEASE!
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Darkspace: Twilight
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Thorium Grand Admiral
Joined: August 05, 2004 Posts: 185
| Posted: 2005-09-22 17:42  
fighter bases should launch ships not fighters...
the class of ship would be between a scout and a frig
lvl 1 - 3 the numbers of wepons in the ships dependent on the lvl of the base
one ship per base, no more releaced untill destroyed
yes this would make the senario server a bit harder... suggest limating the lvl to 1
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