Author |
UGTO GA Station |
Virus Marshal Courageous Elite Commandos
Joined: August 18, 2003 Posts: 116
| Posted: 2005-02-22 08:04  
Ok its nice to see that the GA rank has a ship to fly, But the GA station is somewhat pointless yes it had a 1QST which it not that good ATM. Yes it had a build now at the cost of a reload so without modding you only have 1 reload GREAT! No self-repecting GA would fly this more then 500gu from a planet. The plain FA station with the 3 reloads its the better choice. What the GA station should have is a dictor or 4 reload on board after all it’s a GA station right? Dropping the QST wouldn’t be a bad idea too QST should just be on dreads, as 1 QST on a GA station seems a little pointless and with the way the weapons are laid out the fighters are the only ones beating the enemy down. Last thing is the GA station going to hold more troops as well ??
After all that is said and done I know its only beta and things can change (let hope this is one)
_________________
|
Demorian Fleet Admiral Galactic Navy
Joined: October 06, 2001 Posts: 3406 From: Charlotte, North Carolina
| Posted: 2005-02-22 10:53  
Wakey wakey.
-Dem
_________________
|
Virus Marshal Courageous Elite Commandos
Joined: August 18, 2003 Posts: 116
| Posted: 2005-02-22 11:49  
Yes thank you Demorian
_________________
|
Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2005-02-22 11:54  
The way I understand things atm....
The UGTO have 2 Stations added. the Support Station which is for support, strangely enough, and I am expecting the one you are talking about will be renamed to something like the Sector Command Station. UGTO will possibly get a 3rd station being a Battle Station. hopefully we find out more in the next Dev meeting to clarify the roles these stations are to fulfill.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
|
Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2005-02-22 15:11  
just took the sector command out think its nice huge amount of fighters and 7 or 8 spicials for all from ecm to eccm tractors fusion
who can whish for more
seams like a good long range ship to use at planets for defence
_________________ P:@12 C:$38
LOVE the smell of human flesh in the morning smells like MVictory
|
Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-02-22 16:12  
The UTGO second and third tier stations accidently kept the name of the original, I have fixed that and it will be reflected in the next update.
The way the stations work are simple:
FA:
Support station: multiple repairs, mostly defensive weapons (thus requires a fleet to protect it in forward areas.)
GA:
Combat Station: Heavy on offensive weapons, increased power systems, but only has minimal repair facilities and defensive weapondry, requires power management (alpha striking will quickly deplete power stores).
Command Station: Heavy defensive weapondry with moderate offensive weapondry. Long range support of fleet actions via increased fighter squadrons. Minimal repair facilties augmented with Build capacity. Additional structural reenforcement (increased armor/shielding)
You are not getting any single super ship, each ship has pros and cons, when used together in fleet operations they augment each other. A fleet that takes all battle grade stations out might do a lot of damage initially but quickly find themselves out of power and overwhelmed by faster and more agile smaller ships.
_________________
|
Demorian Fleet Admiral Galactic Navy
Joined: October 06, 2001 Posts: 3406 From: Charlotte, North Carolina
| Posted: 2005-02-22 21:31  
Say it after me.
U.
G.
T.
O.
Oh seriously, when are the rank requirement changes going in, Tael?
[ This Message was edited by: Demorian on 2005-02-22 21:32 ]
_________________
|
Linna Yamazaka {Vice Admiral} Vice Admiral Raven Warriors
Joined: May 03, 2003 Posts: 415 From: killer
| Posted: 2005-02-23 00:48  
Quote:
|
On 2005-02-22 21:31, Demorian wrote:
Say it after me.
U.
G.ot
T.otaly
O.wned
|
|
Is that what you ment to say Dem? ? ? ?
_________________
Two weeks™ Later and a new sig.
|
AdmBito Grand Admiral Sundered Weimeriners
Joined: October 04, 2002 Posts: 1249 From: Its hard out here for a pimp
| Posted: 2005-02-23 01:04  
Is there any way station weapon mounts can all be made full? This only makes sense for so many reasons:
1) Stations are slow, and firing two weapons at a time is useless, regardless of the station type and shielding.
2) A station is a large enough vessel that it would be plausible enough to think that the builders took the extra room to add turrets to the weapon systems.
3) Stations are not fast enough to turn and bring all of their offensive and defensive weaponry to bear at the needed time.
4) A station with 8 cannons, for example, will only be able to fire two per quadrant. Regardless of how strong they are, they will not be enough to ward of a ship from charging them, or simply self-destructing under them.
_________________
Puppies gotta die, too.
|
Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-02-24 13:45  
In exchange for giving a small amount of ships damage points for armor damage (ie, 100% points for hull, but 1% of the points for armor damage) due to stronger armor ammounts, we'll also double or tripple the effect of resources lost and Friendly fire...
So unless you are sure you are going to get the kill and a lot of ships damage points, you may rethink simple suicide SD runs. If you know you are going to die anyways, then the SD wont really hurt you, but constantly pulling out new ships to SD should quickly demote you.
_________________
|
Virus Marshal Courageous Elite Commandos
Joined: August 18, 2003 Posts: 116
| Posted: 2005-02-24 14:56  
Very interesting.........
I hope people are taking notes
_________________
|
Strom"DaBum"Moon Cadet ExtraTerrestrial Space Bums
Joined: September 29, 2002 Posts: 419 From: 29.740456 X -095.500764
| Posted: 2005-02-24 16:06  
um I see a problem with making FF more prestige damaging. We K'luth can't see each other cloaked. There is not enough time in a firefight to check and see if the friendly is in the way or not.
bah, never mind just remebered we are going to have to fight like humans again for the most part
[ This Message was edited by: Stromberg Moon on 2005-02-26 00:06 ]
_________________ Be ever vigilent in the dark of the void for we dance death in the path's without light
|
AdmBito Grand Admiral Sundered Weimeriners
Joined: October 04, 2002 Posts: 1249 From: Its hard out here for a pimp
| Posted: 2005-02-25 20:22  
Will kamikaze be turned back on as a viable prestige gain method?
_________________
Puppies gotta die, too.
|