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[FAQ
Forum Index » » Developer Feedback » » Suggestions: Space Docks & Shipyards.
 Author Suggestions: Space Docks & Shipyards.
Wyke {ThorsHammer}
Cadet

Joined: February 22, 2003
Posts: 416
Posted: 2004-12-07 14:19   

I suggestion a new structure, Space Dock. A Space Dock is similar in function to a shipyard, it can dock ships and act like a spawn point for garraged ships. However it cannot construct new ships and therefore it would require about 3/4 those of the resources required for a shipyard.

It would encourage the vunerable shipyards to be confined to safe backwater and inner core worlds. The same for new ships, they would spawn at safe inner core worlds. Space Docks on boarder lands would feed the game play by allowing access to garraged ships depots and mitage away from the situation of people respawning multiple new ships.

Ship Yards and Space Dock should function like one depot, and repair docked ships that remain selected on the players sy screen.

I suggest this combining of features means it is a tech level 3 structure with resource requirements, perhaps we could have other level 3 structures.

Star Ports could be reworked to function like a Space Docks for small ships. They could dock/land(#1). Level 1, Scouts, Light Transports; Level 2, Frigates, Supply, Engineer; Level 3, Destroyers and Heavy Transport, Engineers and Supplies.

Perhaps. Level 1-3 Depots, Level 1-3 Sensor Bases and Level 1-3 Factories required for higher tech components.

#1. What ships land ?

I've always though of smaller ships as landing, but not dreads or cruisers, perhaps destroyers and frigates.

This leads me to another idea. Perhaps instead of a planet collision, if a planet is friendly and it has an appropriate landing facility the ship automatically docks/lands by ILS. If the planet is hostile, the ship continues to crash and burn. A good side effect of this would be newbies would get a safety cushion against planet collision, while in 'safe' areas that would steadily be withdrawn as they progressed in rank and further from friendly systems.




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RagAnok
Admiral

Joined: February 02, 2004
Posts: 237
Posted: 2004-12-07 16:56   
Yes I think this is a good idea, it would stop the shipyard abuse. It all so would have the added bonus for game play.
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Exavier_Macbeth
Cadet

Joined: December 02, 2002
Posts: 20
From: Phoenix, Arizona
Posted: 2004-12-07 19:29   
then they would need to do something about the 2min timer to log out and respawn... It would be rather hard to get back into battle if you have to jump 3-4 times everytime your ship explodes...

Edit - Figured I'd add more... if general ship storage space was increased so we could hold more ships then It probobly wouldn't be a problem...

[ This Message was edited by: Exavier_Macbeth on 2004-12-07 19:30 ]
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twitch
Grand Admiral

Joined: February 24, 2003
Posts: 89
From: twitch
Posted: 2004-12-07 23:59   
back in the day when shipyards were a twinkle in F's eye's, you had to jump all the way from your factions home gate to where the battle was taking place... I liked this, it gave attackers an advantage to begin with which became severly less as they moved further into enemy space (further to travel to reinforce the attacking force when destroyed)

Ideally id like to see something that resembled this somehow in that a defending force has an advantage if pushed further into their own territory.

Whatcha think?
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-12-08 03:59   
Quote:

On 2004-12-07 23:59, twitch {Dark Angels} wrote:
I liked this, it gave attackers an advantage to begin with which became severly less as they moved further into enemy space (further to travel to reinforce the attacking force when destroyed)



Actualy if you died and had a ship in the garage you could respawn in that system
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twitch
Grand Admiral

Joined: February 24, 2003
Posts: 89
From: twitch
Posted: 2004-12-08 23:45   
this is true...

perhaps a limit on how far away from your home system you can place a shipyard/ship dock, maybe you can only build shipyards on planets within your home systems (the ones connected to your home system via jumpgates) and maybe while you cant build shipyards in enemy systems you can capture them working and use them the same way as normal.

or perhaps make it so you cant use enemy shipyards at all, it would increase the defensive powers of factions when fighting in their own systems and give stations and other wormhole wielding ships a bigger role in the transport of new forces relativly quickly to the battle front

your thoughts?

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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-12-10 23:40   
Quote:
...perhaps make it so you cant use enemy shipyards at all, it would ...



or maybe u have to cap the shipyard seperatly from the planet? and say it holds 24 infantry?
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