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DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Suggested change to WormHole device...
 Author Suggested change to WormHole device...
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2004-11-15 13:43   
Would it be possible to make the chance of failure proportional to the distance over which the wormhole is opened.
At up to one million gu there should be a 100% success rate not taking into acount planetary modifiers. There should be a decreasing chance of success after this point the further out you try to make the wormhole up to a maximum range of 2.5 million gu.

A simple fomula to work this out would be:-

(maxDevicerange/targetRange) + 35 - planetRange = Success percentage(SP)

A simple random number between 1 and 100 would then be generated, if this number is higher than the SP then the wormhole fails. if it is lower then the wormhole is successful.
You could aslo add modifiers onto this calculation for how close to a planet you wish to open the wormhole.

if planetDistance > 1000 then planetRange = 0
else planetRange = (1500 - planetDistance)/10
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Xilaratu
Cadet

Joined: May 06, 2004
Posts: 745
From: Florida
Posted: 2004-11-15 17:10   
Yay! Another one of drafells ideas. This one I like.
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Mithrandir
Chief Marshal

Joined: October 22, 2001
Posts: 1276
Posted: 2004-11-15 18:19   
I'm guessing you meant targetRange/maxRange..

Sample calculation: Maximum range is 10, you're trying to go 4. So you'd have (10/4) + 35 = (2.5) + 35.

And it'd have to be 0.35, or else you're going to always get a 35.x number for your probability..
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Beast
Cadet
Sundered Weimeriners


Joined: May 27, 2002
Posts: 345
From: Wouldnt you like to know
Posted: 2004-11-15 20:29   
WH should be limited to Command dreads only give the station it,s JD back,but limit the range. Also Kill the SY or Limit the amount of SY each faction can have in total or limit the amount they can have active at any time meaning you can build as many as you want ,but only say like 3 to 4 can be active.
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  Email Beast
Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2004-11-15 20:36   
The sucess rate should be the same everywhere. And the WH needs to go exactly where you tell it.
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AdmBito
Grand Admiral
Sundered Weimeriners


Joined: October 04, 2002
Posts: 1249
From: Its hard out here for a pimp
Posted: 2004-11-15 21:31   
Well, as long as we are ignoring Drafell's suggestion and making are own: WH I and WH II should be interchangable.
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-11-15 21:36   
I plan to change the code so a WH will open 100% of the time... next update.
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Archon
Grand Admiral

Joined: October 14, 2003
Posts: 331
From: Queensland, Australia
Posted: 2004-11-15 23:49   
YAY
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Fatal Rocko Willis
Fleet Admiral
Fatal Squadron


Joined: March 01, 2003
Posts: 1336
From: Kentucky
Posted: 2004-11-16 00:05   
The All Mighty Faustus Has Spoken... And The Word Was Good!
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2004-11-16 00:37   
This idea was really to limit the effective range of the wormhole device but still allowing it to potentially be used over longer distances.
Currently the WH device range is too far. 2.5mil gu is a BIG step across the MV. I thought that rather than actually reduce the device range, we could keep it to being 100% guaranteed to a certain distance, and then have its success chances degrade up to the maximum range.
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-11-16 01:49   
Quote:

On 2004-11-15 21:36, Faustus wrote:
next update.





*cough* when?
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twitch
Grand Admiral

Joined: February 24, 2003
Posts: 89
From: twitch
Posted: 2004-11-16 02:25   
Quote:

On 2004-11-15 20:29, Evil Wevil[-GTN-] wrote:
WH should be limited to Command dreads only give the station it,s JD back,but limit the range. Also Kill the SY or Limit the amount of SY each faction can have in total or limit the amount they can have active at any time meaning you can build as many as you want ,but only say like 3 to 4 can be active.




stations are good with wormholes... they are support stations and a station travelling at FTL speeds is just wierd

as for teh SY thing... how bout keep the SY but have them only in the home system for each faction?

just a thought
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Xilaratu
Cadet

Joined: May 06, 2004
Posts: 745
From: Florida
Posted: 2004-11-16 14:10   
Shipyards are fine.

I like Drafells idea though. Would make more sense
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Move like water.

Smith
Fleet Admiral

Joined: October 13, 2002
Posts: 320
From: Pittsburgh
Posted: 2004-11-16 15:12   
Quote:

On 2004-11-15 21:36, Faustus wrote:
I plan to change the code so a WH will open 100% of the time... next update.






also give the stations a JD for inner system travel
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