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Suggested change to WormHole device... |
Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2004-11-15 13:43  
Would it be possible to make the chance of failure proportional to the distance over which the wormhole is opened.
At up to one million gu there should be a 100% success rate not taking into acount planetary modifiers. There should be a decreasing chance of success after this point the further out you try to make the wormhole up to a maximum range of 2.5 million gu.
A simple fomula to work this out would be:-
(maxDevicerange/targetRange) + 35 - planetRange = Success percentage(SP)
A simple random number between 1 and 100 would then be generated, if this number is higher than the SP then the wormhole fails. if it is lower then the wormhole is successful.
You could aslo add modifiers onto this calculation for how close to a planet you wish to open the wormhole.
if planetDistance > 1000 then planetRange = 0
else planetRange = (1500 - planetDistance)/10
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Xilaratu Cadet
Joined: May 06, 2004 Posts: 745 From: Florida
| Posted: 2004-11-15 17:10  
Yay! Another one of drafells ideas. This one I like.
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Mithrandir Chief Marshal
Joined: October 22, 2001 Posts: 1276
| Posted: 2004-11-15 18:19  
I'm guessing you meant targetRange/maxRange..
Sample calculation: Maximum range is 10, you're trying to go 4. So you'd have (10/4) + 35 = (2.5) + 35.
And it'd have to be 0.35, or else you're going to always get a 35.x number for your probability..
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Beast Cadet Sundered Weimeriners
Joined: May 27, 2002 Posts: 345 From: Wouldnt you like to know
| Posted: 2004-11-15 20:29  
WH should be limited to Command dreads only give the station it,s JD back,but limit the range. Also Kill the SY or Limit the amount of SY each faction can have in total or limit the amount they can have active at any time meaning you can build as many as you want ,but only say like 3 to 4 can be active.
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Antdizzle
Joined: February 07, 2003 Posts: 860
| Posted: 2004-11-15 20:36  
The sucess rate should be the same everywhere. And the WH needs to go exactly where you tell it.
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AdmBito Grand Admiral Sundered Weimeriners
Joined: October 04, 2002 Posts: 1249 From: Its hard out here for a pimp
| Posted: 2004-11-15 21:31  
Well, as long as we are ignoring Drafell's suggestion and making are own: WH I and WH II should be interchangable.
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2004-11-15 21:36  
I plan to change the code so a WH will open 100% of the time... next update.
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Archon Grand Admiral
Joined: October 14, 2003 Posts: 331 From: Queensland, Australia
| Posted: 2004-11-15 23:49  
YAY
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Fatal Rocko Willis Fleet Admiral Fatal Squadron
Joined: March 01, 2003 Posts: 1336 From: Kentucky
| Posted: 2004-11-16 00:05  
The All Mighty Faustus Has Spoken... And The Word Was Good!
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2004-11-16 00:37  
This idea was really to limit the effective range of the wormhole device but still allowing it to potentially be used over longer distances.
Currently the WH device range is too far. 2.5mil gu is a BIG step across the MV. I thought that rather than actually reduce the device range, we could keep it to being 100% guaranteed to a certain distance, and then have its success chances degrade up to the maximum range.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-11-16 01:49  
Quote:
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On 2004-11-15 21:36, Faustus wrote:
next update.
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*cough* when?
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twitch Grand Admiral
Joined: February 24, 2003 Posts: 89 From: twitch
| Posted: 2004-11-16 02:25  
Quote:
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On 2004-11-15 20:29, Evil Wevil[-GTN-] wrote:
WH should be limited to Command dreads only give the station it,s JD back,but limit the range. Also Kill the SY or Limit the amount of SY each faction can have in total or limit the amount they can have active at any time meaning you can build as many as you want ,but only say like 3 to 4 can be active.
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stations are good with wormholes... they are support stations and a station travelling at FTL speeds is just wierd
as for teh SY thing... how bout keep the SY but have them only in the home system for each faction?
just a thought
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Xilaratu Cadet
Joined: May 06, 2004 Posts: 745 From: Florida
| Posted: 2004-11-16 14:10  
Shipyards are fine.
I like Drafells idea though. Would make more sense
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Smith Fleet Admiral
Joined: October 13, 2002 Posts: 320 From: Pittsburgh
| Posted: 2004-11-16 15:12  
Quote:
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On 2004-11-15 21:36, Faustus wrote:
I plan to change the code so a WH will open 100% of the time... next update.
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also give the stations a JD for inner system travel
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