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[FAQ
Forum Index » » Developer Feedback » » Sound changes with next version
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 Author Sound changes with next version
Lunatiq
Grand Admiral
Templar Knights


Joined: May 30, 2002
Posts: 292
From: Phoenix, AZ
Posted: 2004-11-09 22:36   
Will the next version include SFX updates/changes? Nothing more piercing to the ear than jumping into a cluster of planets and having 30 alarms go off for tracking planetary missles/fighters. Wakes up the cat when the sound is up too

Will the new weapon graphics include new/updated sounds as well?

/crosses his fingers
/chants Sound FX Sound FX!
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Admbito - "I can't jump..."
Lunatiq - "You must be white..."

JackSwift
Cadet
Sundered Weimeriners


Joined: October 30, 2002
Posts: 1806
From: Where the Sun dont Shine (Seattle-ish)
Posted: 2004-11-09 22:41   
I have submitted a sound pack of new sounds. Most of them are of myself making sounds into my microphone. Imagine the delight in every player's face when firing a torpedo, they hear a "Wshcheeeeeeeeeeeeeewwww.... booooogcgchgchcgchcgchgc!!!"

I believe the dev team would be insane not to use them.
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Lunatiq
Grand Admiral
Templar Knights


Joined: May 30, 2002
Posts: 292
From: Phoenix, AZ
Posted: 2004-11-09 22:43   
Jack is silly....

/smack
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Scythe
Commander

Joined: May 07, 2003
Posts: 167
From: Tasmania, Australia
Posted: 2004-11-09 23:38   
There are various sounds on the drawing board and quite a few are already made. They will be introduced once the modifications to the weapons are complete for 1.483.

- Nat
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Ex-Grand Admiral Scythe

Darkspace Developer

Commander - Line Station Excalibur

Captain - Assault Dreadnaught Australis


Chubba
Grand Admiral

Joined: April 29, 2003
Posts: 293
From: Australia
Posted: 2004-11-09 23:56   
hahaha nice one Jack
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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2004-11-10 00:15   
Nat, correct me if I'm wrong, but you are making some new sounds right?

Or am I talking crazy?
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Scythe
Commander

Joined: May 07, 2003
Posts: 167
From: Tasmania, Australia
Posted: 2004-11-10 00:22   
/me looks at his occupation

/me notices it says "Sound Effect Architect"

i guess i am

-Nat
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Ex-Grand Admiral Scythe

Darkspace Developer

Commander - Line Station Excalibur

Captain - Assault Dreadnaught Australis


Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2004-11-10 00:23   
I'd like to know one normal player who has looked at the Staff page in the last few weeks, or even the last 6 months.
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JackSwift
Cadet
Sundered Weimeriners


Joined: October 30, 2002
Posts: 1806
From: Where the Sun dont Shine (Seattle-ish)
Posted: 2004-11-10 00:39   
Do I count as a normal player?
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Sc0tTn
Cadet

Joined: February 26, 2004
Posts: 206
From: Mackay Queensland
Posted: 2004-11-10 00:43   
Quote:

On 2004-11-10 00:39, JackSwift wrote:
Do I count as a normal player?



Looking at your sig, I'd hazard a guess at no..
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JackSwift
Cadet
Sundered Weimeriners


Joined: October 30, 2002
Posts: 1806
From: Where the Sun dont Shine (Seattle-ish)
Posted: 2004-11-10 01:00   
Oh, and as promised... here's the much anticipated brand-new torpedo FX for 1.483.

Torpedo FX



[ This Message was edited by: JackSwift on 2004-11-10 01:01 ]
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whateverr
Cadet

Joined: May 13, 2004
Posts: 173
Posted: 2004-11-10 01:19   
jackswift....


that.....

was....

lame....


don't quit your day job buddy

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Chubba
Grand Admiral

Joined: April 29, 2003
Posts: 293
From: Australia
Posted: 2004-11-10 03:35   
BAHAHAHHAHAHAHAHAHAHAHAHAHHAAHAHAHAa

:> jajajahahahahhah LOL
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-11-10 05:51   
LOL JACK...

Omg that was great...
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2004-11-10 09:00   
ROFLMFAO Jacko!

BRILLIANT!
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Darkspace: Twilight

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