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Planet workers are as stupid as meadow muffins |
Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2004-11-02 11:56  
Problem: Planets suffering from population loss due to bombing or automated events will stay defunct if vital structures fail.
When an food supply farm fails, the planet ends up in a deadlock, eventually revolting.
With the optimized list type, it is no longer possible to control which structures get shut down first.
Proposed solution: Change structure deactivation logic due to worker shortage from first come first serve to reverse ordered by worker consumption.
This is a reoccuring gameplay issue. It should be addressed individually before a eventually planned rework of planet dynamics.
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2004-11-02 13:32  
Valid point. Is it possible in the code, however?
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Darkspace: Twilight
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Xilaratu Cadet
Joined: May 06, 2004 Posts: 745 From: Florida
| Posted: 2004-11-02 13:55  
Anythings possible if you put your mind to it [/inspirational]
This is so true. Sonos solution sounds both practical and reasonable.
_________________ Move like water.
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