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factorys |
Hellza - master Cadet
Joined: February 24, 2004 Posts: 556
| Posted: 2004-10-30 08:27  
decay is really annoying.. methinks hav the build timings to half the time
like the anti-matter jump drive from 4 mins to 2 mins and any thing above 1 min is halfed
what u think?
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Webstar Cadet
Joined: March 28, 2004 Posts: 110 From: Liverpool, England
| Posted: 2004-10-30 10:32  
yeah so then we dont sit around at planets all day modding ships
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2004-10-30 11:41  
mekos got it!!!!
Make resources and "All Mods" two catagories.
the "all mod" category has a limit on 500 per item.
the resources have a much higher limit.
then take the decay out.
problem solved.
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2004-10-30 13:31  
How about this. Any resources have no limit (of course), any object built by a factory does not decay. Anything SOLD however, decays. Possible?
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Darkspace: Twilight
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