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[FAQ
Forum Index » » Developer Feedback » » Scrap excess items in Spaceport
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 Author Scrap excess items in Spaceport
Lunatiq
Grand Admiral
Templar Knights


Joined: May 30, 2002
Posts: 292
From: Phoenix, AZ
Posted: 2004-09-18 01:16   
Tired of all those excess IE drives floating around in the spaceport? What about dozens of reactive shields, particle cannons and cl300s that no one will ever use? Why not allow us to scrap them from within a spaceport and return the resources to the planet? Excess ECM or ECCM, CL1Ks, etc. etc. Retire them or scrap them, return the resources back for use building other items.
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Admbito - "I can't jump..."
Lunatiq - "You must be white..."

AdmBito
Grand Admiral
Sundered Weimeriners


Joined: October 04, 2002
Posts: 1249
From: Its hard out here for a pimp
Posted: 2004-09-18 02:00   
I suggested this once, and was dragged out back and beaten.
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-09-18 02:23   
items should have a cap, but not be scrapped. say, 200 max on each item??


what would actually help more than scrapping the items is this.

ship selection screen has the "oy i only want dreads" button. why cant the startport have "Oy i only want engines" or "Hey i only wanna see lazers"

theres an idea to fix it
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2004-09-18 04:24   
Quote:

On 2004-09-18 02:00, AdmBito {Irresponsible Mod!} wrote:
I suggested this once, and was dragged out back and beaten.



I remember that well..................... you screamed like a little girl
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- Axi

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-09-18 04:38   
this could be too easily sabotaged.
*/me jumps faction*

*scraps all starport items*
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Grimith
Grand Admiral
Templar Knights


Joined: August 09, 2003
Posts: 836
From: Your local future farm.
Posted: 2004-09-18 05:07   
Quote:

On 2004-09-18 04:38, BackSlash {Absolut} wrote:
this could be too easily sabotaged.
*/me jumps faction*

*scraps all starport items*



Do you want to sit through the scrapping of five hundred AME Drives?

If so... what the hell is wrong with you?
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2004-09-18 09:28   
Hell. Zanny has a stack of 1000 IE drives... if you sit through & scrap alla them I'll gladly remake all of the OTHER parts on Zanny... lol.

If you scrap a spaceport are the items destroyed or are they stored on the planet?
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[Free]Dop-erwt
Cadet

Joined: March 04, 2004
Posts: 130
From: eindhoven, the netherlands
Posted: 2004-09-18 09:34   
if the starport is gone they are all gone
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Lunatiq
Grand Admiral
Templar Knights


Joined: May 30, 2002
Posts: 292
From: Phoenix, AZ
Posted: 2004-09-18 12:16   
Ok, so I get the sabotage point and I like the idea of either limits or selector buttons. What bugs me (for ICC) is seeing reactive shields in 15 different bundles from 2 to 12, and i have to mouse over them to find the ACTIVE ones... and if no one is going to use CL300s, why keep them floating around?

So maybe items can only be scrapped by fleet members who control the planet (and by rank it is controlled). Impose limits based on tech level of the item (reverse, so lower tech holds fewer, higher tech == more desirable, holds more items).

Does that fix it all?
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Lunatiq - "You must be white..."

Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2004-09-18 12:25   
Why not just make it so that you can scrap Excess parts for Raw materials?
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Dempster
Grand Admiral

Joined: August 03, 2003
Posts: 668
Posted: 2004-09-18 14:20   
i dont see the point of sabo-ing INSIDE a port when all u have to do is scrap it
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Wyke {ThorsHammer}
Cadet

Joined: February 22, 2003
Posts: 416
Posted: 2004-09-18 14:28   

A recycling plant to do this has been suggested before, though in a future version, items wont be obselete, as such, just different, e.g. like IE drives are more robust, AME drives generate less energy but keep more speed. etc. More like like Torps are now.

What ever happens like that the order items appear in the stock pile should be fixed, so they are always in the same place, instead of moving around. Ive lost count of the number of times Ive bough the wrong item because the order suddenly changed as i tried to buy an item.
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Drow
Fleet Admiral

Joined: June 06, 2003
Posts: 449
From: USA, WI
Posted: 2004-09-18 14:39   
Limit it to 1K of that part, in 1 slot. any over is lost. If you sell over that limit you get the money, but the part is lost. You about never have 1k of what you realy want, like active shields and such, so all you loose is the junk no one wants anyway.

no scraping, no sabatog, just simple. The real problem seams that over 1k part it adds another slot for that part. yeah, anoying as heck to try to find a part with 6 slots of the same part ya dont want.

as for resources, about the only time you need them is if you flaten a planet. would seem more prudent to mine/trade resources from elsware to get it.
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NightDragon
Cadet

Joined: May 26, 2002
Posts: 893
Posted: 2004-09-18 15:45   
i think the main problem with the idea is the fact that there are greifers who will scrap even teh good items too

i like the idea of the limit, but what will happen to the stuff once its full?

what about if you have a time delay scrap/recycle, say 1 item per 10 mins(which will be automaticly done), or whatever seems fitting, so even if some greifer sets it to AME's then there is still time to set it to whatever

but i think then there will be need to be a new infomation type so that all you gotta do is click on a planet and see what is being recycled, i mean there is ALOT of planets in the MV

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This is not offical staff comment. Just a guy tring to have a good time.

"Experience is a tough teacher. She gives the test first and the lesson after."
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[ This Message was edited by: NightDragon on 2004-09-18 15:46 ]
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2004-09-18 22:19   
The problem isn't so much what happens when you have a max item in a stack... but GETTING all the items to stack!

If you're ICC, goto the home system & then take a look at Zanny's starport... there are about a dozen stacks of shields. 1 of them Active, and 11 Reactive.

Don't even delete them, just get them to STACK properly!
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