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Starport Efficiency! |
AdmBito Grand Admiral Sundered Weimeriners
Joined: October 04, 2002 Posts: 1249 From: Its hard out here for a pimp
| Posted: 2004-09-16 19:49  
just an observation, I suppose, but why don't all the items of one kind meld/gell/combine to form Captain Planet in a starport? This is odd....
Yatzie!
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2004-09-16 20:08  
lag. coding error. too much of the same item.
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Xilaratu Cadet
Joined: May 06, 2004 Posts: 745 From: Florida
| Posted: 2004-09-16 20:59  
Um, can you even equip active shields?
Edit: My BB code sucks.
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[Dev]Gideon: It's simple. My job is to make DS better. Your job is to tell me how much my improvements make the game suck.
[ This Message was edited by: The Darkspacian {I need a router!} on 2004-09-16 20:59 ]
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2004-09-16 21:19  
We can...
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Darkspace: Twilight
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Xilaratu Cadet
Joined: May 06, 2004 Posts: 745 From: Florida
| Posted: 2004-09-16 21:31  
Was that fixed in 1.482?
In 1.481 I didn't think reactive shield were disequipable.
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Grimith Grand Admiral Templar Knights
Joined: August 09, 2003 Posts: 836 From: Your local future farm.
| Posted: 2004-09-16 22:24  
They were always unequippable. What changed from 1.480 to 1.481 and beyond was that shields had to be turned off before they could be removed and replaced with Active Shields.
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CowboyFunk Vice Admiral
Joined: December 28, 2003 Posts: 145 From: ?
| Posted: 2004-09-16 22:27  
Why is there that much stuff in the first place?
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2004-09-16 22:28  
Its the ICC main factory planet... what you expect, clenliness?
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Darkspace: Twilight
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