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[FAQ
Forum Index » » Developer Feedback » » Cloud Bombing/Defense Bases Post-Lag Patch
 Author Cloud Bombing/Defense Bases Post-Lag Patch
AdmBito
Grand Admiral
Sundered Weimeriners


Joined: October 04, 2002
Posts: 1249
From: Its hard out here for a pimp
Posted: 2004-09-08 23:45   


  • With the reduced server usage with the interdictor fix, AI trannys disappearing, and .482 being released, along with other fixes, will it be possible for the Dev team to put cloud bombing, with multiple bombs, reloaded from supply ship, back in the game?

    With the lag patch working, and many other fixes supposedly cutting down on server/CPU usage, why can a small event not prevalent (read: not happening constantly, like a spawned asteroid field would be), be instituted back in the game? Who doesn't miss huge, unstoppable clouds of bombs,, rolling towards a planet like a locomotive, waiting to purge the popultation like Aspargus does to Rogue Spear's colon?

  • Defense bases could all be increased in power--not offensively, but defensively. Put a few extra beams on a defense base, and, if the rumblings I have heard about upping the count of structures on a planet are true, this would be enough to adequately defend aginst a lone bomber---add one or more bomber, and support, and any planet or planets standing would be toast.


Bito

*Not a petition. Get out some coffee and discuss. And saying something is "stupid" is not a way to discuss...
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-09-09 00:17   
i never got to see true cloud bombing.

defence bases are more like pee shooters now (defensivewize)

i say, Great idea lad!

specially the part about more structurs per planet
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twitch
Grand Admiral

Joined: February 24, 2003
Posts: 89
From: twitch
Posted: 2004-09-09 01:31   
this is a great idea, it would give the ugto command dread a purpose again...i mean after they stopped the ability to cloud bomb properly its only real use has been to uise them in mass numbers with lots of ecm, can be effective but still nothing special.
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Hellza - Dark Master
Fleet Admiral
Praetorian Wolves


Joined: June 06, 2004
Posts: 498
Posted: 2004-09-09 03:43   
i like, i like. more bombs seens as everyone slagged my ultimate bomb off lol id be happy with thousands of smaller ones Mwahahahahahahahahaa
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[Free]Dop-erwt
Cadet

Joined: March 04, 2004
Posts: 130
From: eindhoven, the netherlands
Posted: 2004-09-09 05:38   
actually before the changing of drives caused the bombs to go bang i actually made quite a few big clowds

offcourse till someone pointed out that doing so was an exploit :S
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$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2004-09-09 07:55   
Hey! Maybe the Command dread will be mildly useful now....
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-09-09 07:58   
I loved cloud bombing...but you'd have to look away from planets with shields because everyone looking at the planet would crash for some reason.
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Hellza - Dark Master
Fleet Admiral
Praetorian Wolves


Joined: June 06, 2004
Posts: 498
Posted: 2004-09-09 08:42   
Backslash that crashing thing when looking at the planets is known as the "Darkspace medusa syndrome" or DMS for short lol lol lol
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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2004-09-09 10:11   
Cloud bombing is gone.

We've already been spending time on balancing bombing without it.

Sorry, but it's not coming back.
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