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An Idea for Fleets.. |
L|ghT Cadet
Joined: July 23, 2004 Posts: 55 From: USA
| Posted: 2004-08-23 19:10  
I was thinking.... maybe fleets could set a time for new recruits that wish to join, like a little contract forcing them to stay in the fleet if they wish to join for a certain amount of days, before they get the option to leave, and after they sign that agreement, they cannot leave the fleet, unless that time is up, no matter what.
Same with creating a fleet, it should have a set time for new fleets.... like a month before the leader can leave, or disban the fleet.
Because, this way, people will actually think about joining a fleet, and not just join any fleet they want and leave the next day and go to a different one.
Just an idea... I'll add more if I think of anything.
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Deviance is a crime.
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Forseth (Ret) Fleet Admiral
Joined: June 01, 2003 Posts: 828 From: Forseth
| Posted: 2004-08-24 02:37  
it would deffinatley cut down on the fleet hoppers, and make them stay long enough to maybe get to know the fleet a bit more. i like the idea m8, and id like to see it in action. even for a short period of time.
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Hellza - Dark Master Fleet Admiral Praetorian Wolves
Joined: June 06, 2004 Posts: 498
| Posted: 2004-08-29 09:34  
i totally agree. other games i play already have this option installed anyhow. good idea
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Banshee Grand Admiral Raven Warriors
Joined: August 28, 2001 Posts: 2181 From: Philadelphia, PA
| Posted: 2004-08-29 11:12  
me likey!
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Kaine Darkheart -SO- Grand Admiral Deicide
Joined: March 30, 2002 Posts: 458 From: Oshkosh, Wisconsin
| Posted: 2004-08-29 11:16  
Very good idea indeed but i have a minor variation to it...
Have a contract type but, if the person wants out they can get out, at a price or conquence.... such as credits lost or ships taken away.... something like that, or a blemish on the profile/record
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Webstar Cadet
Joined: March 28, 2004 Posts: 110 From: Liverpool, England
| Posted: 2004-08-29 11:17  
so do i, *me points at the dev team and says why didnt u think of that*
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