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[FAQ
Forum Index » » Developer Feedback » » An Idea for Planet managment
 Author An Idea for Planet managment
Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2004-07-28 20:57   
I don't know if it's been suggested or if it may have been part of the game before, but i have an idea that would help manage planets better. That is master switches for all the structures. When I'm at a planet, i turn off the sensors. But what if an enemy bomber comes in? I have to hurry and switch them back on. What if there is a plague, and I'm in the middle of combat? Instead of fighting, i have to start turning off defenses and such, so the planet won't get ticked off and revolt.

So my idea is this. Down by where it says all your options for a planet that is targeted, there could be a management tab, or just have the available options showing. A single switch to turn off or on all buildings of same type. Not domes or maybe food, but defenses, sensors, anti-sensors, research, and maybe dictors and or shields.

Just a thought. Please don't leave stupid spamming comments. Only critics, comments and criticisms please. I'm not whinning about anything, just offering a suggestion that would help speed up actions for planets and make them a little more easy to manipulate.
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Quistis {C?}
Cadet
Evil Empires Inc.

Joined: April 06, 2002
Posts: 1536
Posted: 2004-07-28 21:28   
Love this idea
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Philky!


Joined: July 19, 2004
Posts: 90
Posted: 2004-07-28 21:35   
I think it is a good idea also.
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Dark_vorbum {C?}
Fleet Admiral
ExtraTerrestrial Space Bums

Joined: November 05, 2002
Posts: 160
Posted: 2004-07-28 21:45   
yeah i like this idea
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-07-28 21:47   
meko agrees
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Binks
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2004-07-28 21:50   
/sign
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Fatal Command (CO)
Chief Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1159
From: Back in Texas and noticing some ppl are like canoes.....they need to be paddled.
Posted: 2004-07-28 22:44   
how about making first click only shut down only the 1 building...but a double click shuts down all of that type...and vice versa
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2004-07-28 23:17   
There's a nice idea..
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2004-07-29 15:11   
PJ has a good idea there. That may be an easier fix. Would like to hear a DEV team member's opin on this tho.
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