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An Idea for Planet managment |
Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2004-07-28 20:57  
I don't know if it's been suggested or if it may have been part of the game before, but i have an idea that would help manage planets better. That is master switches for all the structures. When I'm at a planet, i turn off the sensors. But what if an enemy bomber comes in? I have to hurry and switch them back on. What if there is a plague, and I'm in the middle of combat? Instead of fighting, i have to start turning off defenses and such, so the planet won't get ticked off and revolt.
So my idea is this. Down by where it says all your options for a planet that is targeted, there could be a management tab, or just have the available options showing. A single switch to turn off or on all buildings of same type. Not domes or maybe food, but defenses, sensors, anti-sensors, research, and maybe dictors and or shields.
Just a thought. Please don't leave stupid spamming comments. Only critics, comments and criticisms please. I'm not whinning about anything, just offering a suggestion that would help speed up actions for planets and make them a little more easy to manipulate.
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Quistis {C?} Cadet Evil Empires Inc.
Joined: April 06, 2002 Posts: 1536
| Posted: 2004-07-28 21:28  
Love this idea
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Philky!
Joined: July 19, 2004 Posts: 90
| Posted: 2004-07-28 21:35  
I think it is a good idea also.
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Dark_vorbum {C?} Fleet Admiral ExtraTerrestrial Space Bums
Joined: November 05, 2002 Posts: 160
| Posted: 2004-07-28 21:45  
yeah i like this idea
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2004-07-28 21:47  
meko agrees
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Binks 1st Rear Admiral
Joined: November 28, 2003 Posts: 469
| Posted: 2004-07-28 21:50  
/sign
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Fatal Command (CO) Chief Marshal Fatal Squadron
Joined: November 27, 2002 Posts: 1159 From: Back in Texas and noticing some ppl are like canoes.....they need to be paddled.
| Posted: 2004-07-28 22:44  
how about making first click only shut down only the 1 building...but a double click shuts down all of that type...and vice versa
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2004-07-28 23:17  
There's a nice idea..
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2004-07-29 15:11  
PJ has a good idea there. That may be an easier fix. Would like to hear a DEV team member's opin on this tho.
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