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stations jumping |
Shadow Strike Cadet
Joined: April 23, 2004 Posts: 2
| Posted: 2004-07-13 09:50  
stations should be alowed to jump but u could let other players tow them while jumping and cos they r so slow may be u mv players could tow them along wit a moded ship
[ This Message was edited by: shadow strike on 2004-07-13 09:53 ]
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-07-13 10:14  
no they shouldnt be able too...
they used to be able too...
.
NO
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[ This Message was edited by: BackSlash on 2004-07-13 10:31 ]
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2004-07-13 12:22  
tractor scouts make great tugs
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2004-07-13 15:27  
we Can tug station now... its called tractor scouts =) many of them
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BackAlley Marshal Galactic Navy
Joined: September 24, 2002 Posts: 203 From: Pittsburgh,Pa. USA
| Posted: 2004-07-14 01:14  
I liked it better when they could jump.
A station was something to fear in the old days.
If you were camping at a planet, you had to be careful
not to be too close together.
If you were close together,A station could jump in,self destruct and half your fleet was gone or damaged real bad.
I couldn't wait to become a Fleet Admiral just to be able to fly a station.
Now its suicide to be in one.
When I see a station now theres no fear,just excitment that I can get free pres
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2004-07-14 01:41  
i must agree with backally that when i see s shroomie i yell with joy hop in a AC and charge.
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Fatal Command (CO) Chief Marshal Fatal Squadron
Joined: November 27, 2002 Posts: 1159 From: Back in Texas and noticing some ppl are like canoes.....they need to be paddled.
| Posted: 2004-07-14 21:35  
stations are easiest ship in game to kill...
getting to be no practical use as they...
1) can BARELY repair faster than a a hvy supply...
2)only carry 2 inf more than a hvy tranny.....
3) last but not least..cant run away....which means they die..
and dont give me the "support" crap.3 cruisers can run in and out and hit em from max range while the "Fleet" tries (and fails) to protect em.
Backslash is right when he said they were feared before this version.......never knew when or where they would show up.as they would just appear....Now,with only POS wormholes, you have time for the 3 S's and still kill em before they reach the planet.SO,using a station is bacically just a waste of pres on your part.....a gain of pres on theirs.and if its an ICC station......well........you know........no use saying it.
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[ This Message was edited by: plungedjet_01*AD*(LAGSUCKS) on 2004-07-14 22:30 ]
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Hybok Vice Admiral
Joined: January 28, 2004 Posts: 121
| Posted: 2004-07-15 08:41  
there should be 2 types of stations one with jumping as well as one with a WH
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philll Admiral
Joined: September 13, 2003 Posts: 268
| Posted: 2004-07-15 10:26  
i agree i was junped by stations plenty of times and i always got masacered i think we should make stations jump capable again
or maybe even a wh drive and an antimatter jump drive
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