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[FAQ
Forum Index » » Developer Feedback » » stations jumping
 Author stations jumping
Shadow Strike
Cadet

Joined: April 23, 2004
Posts: 2
Posted: 2004-07-13 09:50   
stations should be alowed to jump but u could let other players tow them while jumping and cos they r so slow may be u mv players could tow them along wit a moded ship

[ This Message was edited by: shadow strike on 2004-07-13 09:53 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-07-13 10:14   
no they shouldnt be able too...

they used to be able too...
.
NO

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[ This Message was edited by: BackSlash on 2004-07-13 10:31 ]
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2004-07-13 12:22   
tractor scouts make great tugs
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-07-13 15:27   
we Can tug station now... its called tractor scouts =) many of them
_________________


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BackAlley
Marshal
Galactic Navy


Joined: September 24, 2002
Posts: 203
From: Pittsburgh,Pa. USA
Posted: 2004-07-14 01:14   
I liked it better when they could jump.
A station was something to fear in the old days.
If you were camping at a planet, you had to be careful
not to be too close together.
If you were close together,A station could jump in,self destruct and half your fleet was gone or damaged real bad.
I couldn't wait to become a Fleet Admiral just to be able to fly a station.
Now its suicide to be in one.
When I see a station now theres no fear,just excitment that I can get free pres
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-07-14 01:41   
i must agree with backally that when i see s shroomie i yell with joy hop in a AC and charge.
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Fatal Command (CO)
Chief Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1159
From: Back in Texas and noticing some ppl are like canoes.....they need to be paddled.
Posted: 2004-07-14 21:35   
stations are easiest ship in game to kill...
getting to be no practical use as they...
1) can BARELY repair faster than a a hvy supply...
2)only carry 2 inf more than a hvy tranny.....
3) last but not least..cant run away....which means they die..
and dont give me the "support" crap.3 cruisers can run in and out and hit em from max range while the "Fleet" tries (and fails) to protect em.
Backslash is right when he said they were feared before this version.......never knew when or where they would show up.as they would just appear....Now,with only POS wormholes, you have time for the 3 S's and still kill em before they reach the planet.SO,using a station is bacically just a waste of pres on your part.....a gain of pres on theirs.and if its an ICC station......well........you know........no use saying it.

_(edited for spelling)________________


[ This Message was edited by: plungedjet_01*AD*(LAGSUCKS) on 2004-07-14 22:30 ]
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  Email Fatal Command (CO)
Hybok
Vice Admiral

Joined: January 28, 2004
Posts: 121
Posted: 2004-07-15 08:41   
there should be 2 types of stations one with jumping as well as one with a WH
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philll
Admiral

Joined: September 13, 2003
Posts: 268
Posted: 2004-07-15 10:26   
i agree i was junped by stations plenty of times and i always got masacered i think we should make stations jump capable again
or maybe even a wh drive and an antimatter jump drive
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