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Bring an end to SY jumping |
Tzunamii {Cmdr} Cadet
Joined: February 07, 2004 Posts: 28
| Posted: 2004-06-20 08:17  
Well, I've had just enough with this SY jumping.
Getting a new ship at a SY when you get attacked is not SY jumping, but doing infinite re-spawning with a new ship at a SY-planet when attacked is.
The UGTO is blaming the ICC for it and vice versa. I don't care which faction is doing it cuz it's borderlining abuse anyhow.
This must come to an end.
I know this has been discussed before the last patch, but as nothing has changed I want to illuminate the issue again so it will be addressed in this patch.
My suggestion is two timers on every SY. One for "garage'd" ships and one for new spawns. Let's say 2 mins for the first and 4 mins for the second.
This will enhance the tactical thinking of every player as they won't be able to use the SY as today.
Regards,
/Tzunamii.
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< Ecce homo. Asinus asinorum in saecula saeculorum. Pax Vobiscum. Esto perpetua >
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Xilaratu Cadet
Joined: May 06, 2004 Posts: 745 From: Florida
| Posted: 2004-06-20 08:25  
It all depends.... and allthough its a very workable idea.... it'd be the same as the whole "Death Timer" thing [OLD OLD topic, back in 1480 with kami].
I wouldn't mind it
-Darkspacian
_________________ Move like water.
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Tzunamii {Cmdr} Cadet
Joined: February 07, 2004 Posts: 28
| Posted: 2004-06-20 10:52  
Not quite...
My proposal does not mean u have to wait X seconds after you died to spawn a ship. If you died - you should be able to spawn a new ship if your last spawn (read: timer) has counted down.
In other words, not a timer on your death/spawn. It's a huge difference.
Regards,
/Tzunamii.
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< Ecce homo. Asinus asinorum in saecula saeculorum. Pax Vobiscum. Esto perpetua >
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Baron Von Virtu Cadet
Joined: November 01, 2003 Posts: 58
| Posted: 2004-06-20 11:51  
Four minutes?!? 30 seconds to a minute if that idea is ever used. What about the people who don't want to play Darkspace in "EvE Time".
What we SHOULD do is make SY's unuseable when enemy troops are on a planet or if the planet is getting bombed.
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DangerBabe Cadet
Joined: December 21, 2002 Posts: 429 From: Charlotte, NC
| Posted: 2004-06-20 11:58  
Quote:
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On 2004-06-20 11:51, Baron Von Virtu [Rogue for Mod!] wrote:
What we SHOULD do is make SY's unuseable when enemy troops are on a planet or if the planet is getting bombed.
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I like this idea!
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Dempster Grand Admiral
Joined: August 03, 2003 Posts: 668
| Posted: 2004-06-20 12:07  
lol..... i thought thats what `BLOCKADE` was for...
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DangerBabe Cadet
Joined: December 21, 2002 Posts: 429 From: Charlotte, NC
| Posted: 2004-06-20 12:14  
Quote:
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On 2004-06-20 12:07, GingerBreadMan! wrote:
lol..... i thought thats what `BLOCKADE` was for...
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So you're saying that in the current version of the game, if the ICC are attacking a UGTO SY planet, the ICC can "blockade" the UGTO planet (while it's still under UGTO control) and prevent UGTO players from spawning at that planet's SY?
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Baron Von Virtu Cadet
Joined: November 01, 2003 Posts: 58
| Posted: 2004-06-20 12:36  
Quote:
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On 2004-06-20 12:07, GingerBreadMan! wrote:
lol..... i thought thats what `BLOCKADE` was for...
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That's what I thought too for a while. Then apparently found out that it didnt work...
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2004-06-20 13:47  
what the blockade status currently does is stop the transfer of resources to or from a blockaded planet by the automated starport system, which will eventually curtail the rapid spawning of stations, dreads and cruisers from a planet as it runs out of resorces
theres a more in-depth thread around here somewhere, if anyone cares to dig thru old posts
...
back to the topic at hand
could take a page out of Enemy Territory or UT2k4 for the respawn timer
can choose a new ship, but cant acutaly pull it out of the yard untill the timer runs down, every 1-2 minutes or so, maybe introduce some method of decreasing the time a little bit (say, presence or lack of a command dread?)
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Dempster Grand Admiral
Joined: August 03, 2003 Posts: 668
| Posted: 2004-06-20 17:19  
thats a load of bs, every planet in the mv has so many metals it would be days, WEEKS before that would happen
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Jar Jar Binks Grand Admiral
Joined: December 25, 2001 Posts: 556
| Posted: 2004-06-20 17:24  
Quote:
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On 2004-06-20 17:19, GingerBreadMan! wrote:
thats a load of bs, every planet in the mv has so many metals it would be days, WEEKS before that would happen
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lol, guess u werent in Tau Ceti when ICC attacked UGTO yesterday... when i logged on we had 2 SY planets there and we lost all resources in about 20 minutes...
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Fornax Marshal Raven Warriors
Joined: April 30, 2002 Posts: 906 From: Jacksonville, FL
| Posted: 2004-06-20 17:28  
A week or so ago, the ICC maintained a presence in Cyg despite a 30+ hour continuous assault. While I do not know what others did, I know I personally shipped in at least 75K hydrogen just so we could spawn new construction.
Nax
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2004-06-20 18:11  
like i said, eventually
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Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2004-06-20 19:35  
Shipyard planets are the most important planets in the game.
Because of this, they need to be the best defended.
Currently, the only way a planet can withstand a concerted effort by a single player attacking it, is to have one or more players defending it.
Because of this, all planet defense revolves around players defending them.
Because of this, the logically increased defensive capacity of a shipyard planet is expressed solely through the ability of players to respawn new ships there rapidly.
Include a shipyard timer, and you seriously reduce the ability for a shipayrd planet to defend itself, lowering it to the level of a standard planet, or less due to the resource occupation (power and pop) of the shipyard itself.
Basically, inducing a respawn timer on a shipyard planet will make shipyard planets very weak. It is because of this, that I have to oppose the inclusion of any limitation on the respawn capacity of a shipyard.
_________________ ...and lo, He looked upon His creation, and said, "Fo shizzle."
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Malarthi Cadet
Joined: March 17, 2004 Posts: 113
| Posted: 2004-06-20 21:45  
[ This Message was edited by: MYS Leader 1 on 2004-06-29 17:04 ]
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