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[FAQ
Forum Index » » Developer Feedback » » Marine Frigate
 Author Marine Frigate
Lupino
Cadet

Joined: March 23, 2002
Posts: 359
Posted: 2004-06-05 22:24   
Developed specifically to board and capture enemy ships, Marine Frigates carry specialized Marine Breeching Pods, which are faster and more heavily armored then normal infantry pods. Marines recieve a special bonus when attacking an enemy ship to reflect their special training, and are availible only on Marine Frigs.

ICC Marine Frigate
Three Light Beam weapons (same placement as Sensor Frig)
1 Full shield, 1 aft 1 fore shield
Two IE engines

UGTO Marine Frigate
1 Light Beam weapon
2 Photon Weapons
1 EMP weapon
2 Full light armor
Three IE Engines

K'Luth Marine Frigate
1 Disruptor
2 AM Torps
1 Full light armor
Two IE Engines
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2004-06-05 22:30   
what would stop people from taking the inf on the Marine Frigate and dropping onto planets to be used by other ships?


Overall, good idea, except for that little problem
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-Pojo
Cadet

Joined: January 11, 2004
Posts: 68
From: GMT -5
Posted: 2004-06-05 22:40   
Maybe the bonus could be calculated the instant the Frigate loads the troops onto an enemy ship...since they would be using breaching charges...
That way, they are not some special troops that can be dropped on planets and given to other larger ships.

I guess another possibility would be to turn them into heavy infantry the second the touch a planets surface...
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Bad_Skeelz
Cadet

Joined: October 18, 2002
Posts: 359
From: The Lobby
Posted: 2004-06-05 22:54   
Meh, we already have Marine ships. Their called heavy transports.
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Dempster
Grand Admiral

Joined: August 03, 2003
Posts: 668
Posted: 2004-06-06 03:34   
true
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2004-06-06 04:01   
Sounds like Homeworld 2 to me.

the idea though is good, perhaps boost the Heavy transports in weapons so that the heavy version can double as deepspace capture ship.

perhaps remove 2 inf slots for the extra weapons.


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- Axi

-Viper-
Fleet Admiral

Joined: July 26, 2001
Posts: 55
From: UK
Posted: 2004-06-06 07:17   
As long as filling your ship with friendly inf still counters enemy inf..
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[Free]Dop-erwt
Cadet

Joined: March 04, 2004
Posts: 130
From: eindhoven, the netherlands
Posted: 2004-06-06 10:02   
how about a trannie for each faction that is geared towards capping ships, with tractor beams and beam weapons and maybe ecm and higher speed
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-06-09 18:00   
Viper, that is still in effect....


Marine frigate = GREAT IDEA.... id never fly anythign else.


wow the joy of cappign stations when its not noticing the little twirp running aroudn it.......


as for the inf bonus, the computers know where the inf pods are "landing" so make all ship verbs have a distictively different code than planets..... if they already dont.... making the infantry "heavy" or "boarding inf" dependign on thier destination
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