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Point Defence Bug |
Banshee Grand Admiral Raven Warriors
Joined: August 28, 2001 Posts: 2181 From: Philadelphia, PA
| Posted: 2004-05-04 00:29  
Shift Space... long favoured way of Vets to make sure you always do that little bit of damage with your torps...
and now, nearly TWO YEARS later it still hasnt been fixed so that it doesnt toggle your Point Defence aswell.
Yes i can understand it is very low priority, but two years? i think your starting to take the mikey with this one a bit now.
Please fix it.
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AdmBito Grand Admiral Sundered Weimeriners
Joined: October 04, 2002 Posts: 1249 From: Its hard out here for a pimp
| Posted: 2004-05-04 00:49  
I agree, its terrible to be in a big fight with millions of fighters/missiles buzzing around, only to have your PD turn off and on constantly. Please fix it. Oh, and the lag too. And Shig said he wanted a pony.
Bito
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Puppies gotta die, too.
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2004-05-04 01:15  
i have a suggestion that might help you Dev.
Shift-spacebar = torp detonation
ctrl-b = PD switch NOT toggle
Switch = each lazers PD setting is flipped
Toggle = all PD on, all PD off.
and shift-click for indavidual PD.... players tent to turn PD on before hand anyways so it wont b a problem.
Anyways i was just enlightend about the shift-space for torp dets, but i was unaware of the PD bug... and i paid for it. i learned the hard way on this one, losing a AC and almost losing another when i Should have been in no danger at all.
thx if u read this.
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2004-05-04 07:02  
Shift-Weapon Group Number
Shift-Weapon Group Number
Shift-Weapon Group Number
Shift-Weapon Group Number
Shift-Space toggling PD is, technically, not an implementation Bug, but by Design.
Wheter that Design makes sense or not of course is highly questionable.
Design issue:
- There is no need to Toggle Secondary mode of all Components bound to "Space". It causes confusion with the Users.
-> Disable the keybinding for it. 2 Line Hack.
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Patriarch Cadet
Joined: November 26, 2003 Posts: 252 From: Germany
| Posted: 2004-05-04 07:23  
Quote:
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Shift-spacebar = torp detonation
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Good to know, will test it as soon as i am online, be careful Zirmi!
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jefferson clay {F-WWOW} Cadet
Joined: March 03, 2004 Posts: 39 From: Paris, France GMT+1
| Posted: 2004-05-04 08:45  
Good to finally know torp detonation messes up PD, I was often wondering why my PD would just collapse in the middle of a fight ...
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Enjoy, this is only a game ...
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Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2004-05-04 10:31  
LOL
Okay, sorry, it just strikes me as funny how people still think of this. Okay, heres the deal:
Shift-space changes the mode on all weapons on your ship. The alternate mode for beams is point defense. No other weapons have an alternate mode, though you can still gave the mode switch command (note: this is intentional, as we wish to keep the option to add new modes on the other weapons). When a weapon switches mode, the projectiles associated with it are terminated. This is so that the current projectiles do not take on attributes of the previous mode, which would be bad.
Anywho, technically, the way you fix this "bug" is to simply eliminate the shift-space ability to detonate projectiles. This is, of course, not desireable. While manual detonation was never intended, we do like it being present in the game, as it adds a skill level to the game.
In order to do as you would request, we would have to spend the time to recode a surprisingly complex part of the game engine. This would take time, which is our constant enemy. Since we have far more important tasks on hand, I would not count on this being addressed for a long time yet.
_________________ ...and lo, He looked upon His creation, and said, "Fo shizzle."
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2004-05-04 11:08  
In the meantime, yes, you can Shift-detonate individual weapon groupings now.
Torpedoes set to 2? Shift+2 to detonate them.
That simple.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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