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DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » cant undock ship
 Author cant undock ship
Eagleranger
Admiral

Joined: September 26, 2002
Posts: 342
From: Ozark mountains
Posted: 2004-03-15 10:24   
well i understand the fix on ship yards but now i have 4 expensive modd ships that i dont have access to, due to the fact i chose to dock at a planet before signing off .

now i can only get these ships out at only those planets and seeing the enemy has these planets now what .

there should still be a way to use my ships even if it means spawning at the jump gate but at this point they are usless and to remove them is to loss credits used to modd them
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Eagleranger
Admiral

Joined: September 26, 2002
Posts: 342
From: Ozark mountains
Posted: 2004-03-15 10:51   
bump

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never test the depth of the water with both feet.
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2004-03-15 12:37   
Agreed - you should be able to spawn at the home gate if the planet's SY was captured. Even without her captain, the crew of a ship would have the good sense to get their ship out of there before losing it to the SY.
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Vesuvius
Fleet Admiral

Joined: February 09, 2002
Posts: 335
Posted: 2004-03-15 13:42   
Yes, let's get this fixed. I'm all for realism when it makes a game more fun or interesting but this is approaching tedium. Heck, if the ship is captured with the SY you should at least make it available to the occupying forces. If the crew scuttled her then remove it from the storage list.

I'm pretty sure it's just a bug so I would advise logging off in a safe spot instead of returning to the SY until we hear something official on this. Faustus is still fixing things on the fly and we can only expect a few rough spots. I don't mind beta testing like this as long as it isn't broke beyond playability.

IMO the biggest MV bug right now (and historically) is imbalance in the number of players and I don't think Faustus can do anything about that. Big battle lag is a problem but hopefully his collision-thingy fixes that up.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2004-03-15 16:35   
I think he can either give wormhole cruisers to the other two factions, or just let all the ICC newbies blow up their comrades enough to make the veteran ICC players abandon the faction
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Ceridan
Cadet

Joined: May 24, 2003
Posts: 608
From: Canada
Posted: 2004-03-15 17:11   
Quote:

On 2004-03-15 16:35, MrSparkle wrote:
I think he can either give wormhole cruisers to the other two factions, or just let all the ICC newbies blow up their comrades enough to make the veteran ICC players abandon the faction




Jump cruiser's WH is not the same one than the Station's WH(JC goes less farther). I dont see them often. I think station's ones are better anyway
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-03-15 17:39   
Next update, you'll be able to spawn your ship if it's location gets captured..

-Richard
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Blue Ice
2nd Rear Admiral

Joined: March 03, 2004
Posts: 43
From: Orange, NJ, USA
Posted: 2004-03-15 17:46   
yea and also when you dock a shipyard and come on the next mornin to find out some nub scrapped the shipyard is not fun... had to scrap some stuff then rebuild, not fun wastin 20min to do it all. somethin else to work on... if you care
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