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cant undock ship |
Eagleranger Admiral
Joined: September 26, 2002 Posts: 342 From: Ozark mountains
| Posted: 2004-03-15 10:24  
well i understand the fix on ship yards but now i have 4 expensive modd ships that i dont have access to, due to the fact i chose to dock at a planet before signing off .
now i can only get these ships out at only those planets and seeing the enemy has these planets now what .
there should still be a way to use my ships even if it means spawning at the jump gate but at this point they are usless and to remove them is to loss credits used to modd them
_________________ never test the depth of the water with both feet.
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Eagleranger Admiral
Joined: September 26, 2002 Posts: 342 From: Ozark mountains
| Posted: 2004-03-15 10:51  
bump
_________________ never test the depth of the water with both feet.
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2004-03-15 12:37  
Agreed - you should be able to spawn at the home gate if the planet's SY was captured. Even without her captain, the crew of a ship would have the good sense to get their ship out of there before losing it to the SY.
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Darkspace: Twilight
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Vesuvius Fleet Admiral
Joined: February 09, 2002 Posts: 335
| Posted: 2004-03-15 13:42  
Yes, let's get this fixed. I'm all for realism when it makes a game more fun or interesting but this is approaching tedium. Heck, if the ship is captured with the SY you should at least make it available to the occupying forces. If the crew scuttled her then remove it from the storage list.
I'm pretty sure it's just a bug so I would advise logging off in a safe spot instead of returning to the SY until we hear something official on this. Faustus is still fixing things on the fly and we can only expect a few rough spots. I don't mind beta testing like this as long as it isn't broke beyond playability.
IMO the biggest MV bug right now (and historically) is imbalance in the number of players and I don't think Faustus can do anything about that. Big battle lag is a problem but hopefully his collision-thingy fixes that up.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2004-03-15 16:35  
I think he can either give wormhole cruisers to the other two factions, or just let all the ICC newbies blow up their comrades enough to make the veteran ICC players abandon the faction
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Ceridan Cadet
Joined: May 24, 2003 Posts: 608 From: Canada
| Posted: 2004-03-15 17:11  
Quote:
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On 2004-03-15 16:35, MrSparkle wrote:
I think he can either give wormhole cruisers to the other two factions, or just let all the ICC newbies blow up their comrades enough to make the veteran ICC players abandon the faction
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Jump cruiser's WH is not the same one than the Station's WH(JC goes less farther). I dont see them often. I think station's ones are better anyway
_________________ -1st Rear Admiral Ceridan
stuck in Univercity limbo
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2004-03-15 17:39  
Next update, you'll be able to spawn your ship if it's location gets captured..
-Richard
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Blue Ice 2nd Rear Admiral
Joined: March 03, 2004 Posts: 43 From: Orange, NJ, USA
| Posted: 2004-03-15 17:46  
yea and also when you dock a shipyard and come on the next mornin to find out some nub scrapped the shipyard is not fun... had to scrap some stuff then rebuild, not fun wastin 20min to do it all. somethin else to work on... if you care
_________________ ~Blue Ice~
When will the ICE strike you?
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