Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +21.6 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » [Suggestion]Wormhole disruption device
 Author [Suggestion]Wormhole disruption device
Taelron
Grand Admiral

Joined: October 06, 2001
Posts: 1035
From: SF Bay Area,
Posted: 2004-03-03 15:24   
Here is another idea...

We have jump disrupters and now wormholes can by pass that...

So how about a Wormhole Collapsing Device (WCD) which isnt carried by any ship by default, has to be bought from factories on planets after its researched... Its a slow charge device that can collapse any temporary wormholes... And disable the static wormholes for 5 minutes.

The idea behind this is, the attacking fleet creates a wormhole, then start heading to it. Your fleet happens to be near the planet when you see the flash of the wormhole. You target the wormhole and collapse it. This way you can stop the invasion completely, or slow it because only 2 or 3 ships get through before its gone, suddenly they went from having a large invasion force to 3 loan destroyers cut off from their supporting heavy ships in enemy territory...
_________________


Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2004-03-03 16:11   
Perhaps a little addon to the current planetary Dictors.

Level 2 Dictor.
Planetary Distortion field.

Power -30
Workers -2
Metals - Thats up to you DEV's
Tech - 70 ** make lvl 1 tech 50-60 **
Range 1250Gu * little upgrade *

Effect.
Jumpdrive:
When a Jumping ship hits the field its jump procedure is aborted and drawn out of Tach space and returned to normal.
There it need to recharge the drive and move out of the field in order to make another succesfull jump.

Wormhole:
The standard wormhole device has a variance of 1000Gu.
Meaning that any WH can form whithin a 1000Gu radius of the targeted spot.
The LVL2 Dictor will increase that variance by 2 fold.
meaning that creating a WH near a planet whit that building will increase the inaccuracy of a WH.



So YES it can get you close to a planet BUT be prepared if you end up 2K away from it.
_________________

- Axi

Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2004-03-03 16:48   
Bleh, nah. Wormholes are inaccurate enough as it is.
_________________


Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-03-03 17:00   
Perhaps, making it so wormholes take damage like ships, enough damage and it collapses..

Easier to do..
_________________


  Goto the website of Faustus
Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2004-03-03 18:01   
Maybe... it would make more sense if they lasted longer than 2 minutes...
_________________


Josef
Marshal

Joined: February 15, 2002
Posts: 833
From: The Internet
Posted: 2004-03-03 19:41   
I like the damage idea alot!
_________________
Fleet @0. Simply the best.

Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-03-04 05:06   
Quote:

On 2004-03-03 17:00, Faustus wrote:
Perhaps, making it so wormholes take damage like ships, enough damage and it collapses..

Easier to do..



I too like this idea!

I can wait to ambush the enemy by destroying their escape wormhole.
_________________


  Goto the website of Barthezzz
Strategery
Grand Admiral
Sundered Weimeriners


Joined: December 07, 2002
Posts: 522
From: Straight Outta Boston!
Posted: 2004-03-04 05:12   
All good ideas. Damage idea seems best. I definately like the wormhole concept. But it has a major negative factor as well: fleets can get deep within enemy territory, quite quick and easily. Maybe too easily...
_________________

[S.W] Grand Admiral Strategery
ICC Master Battle Strategist (ret.)
Proud Commander of the C.S.S. Ticonderoga


  Email Strategery
Undergamer
Fleet Admiral

Joined: March 12, 2002
Posts: 45
Posted: 2004-03-04 05:21   
You cant just shoot at it with an alpha strike and kill it. I mean the missles and torpedo's would just go through to the other side. Its not like they would explode when they hit.

What about beams? Two alpha strikes of 5-7 Cl500's wouldnt be bad. I mean we cant make it totaly vulnerable or invulnerable. Its too good of a weapon to toast like that. It should be so one or two ships cant seal it without taking alot of damage.

Another idea might be to make the wormholes damage themselves enough for two minutes. For every second after 1 minute it will destabalize by 1% and continue to damage itself throwing off your exit vector by about 100 gu to a max of 1000 gu, on top of the inaccuracy of the original wormhole.
_________________


Page created in 0.015373 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR