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On 2004-02-23 08:56, Juxtapose wrote: Next add to the game Base Faction Governments This is the unchangeable default modifier for any planet being ruled by one of the factions. UGTO Imperial: Strong Central Government, weak Planet Government. By itself, Trade efficiency is 110%, planet attitude is 75%, production is 100%. ICC Confederation: Weak Central Government, strong Planet Government. Trade efficiency is 75%, planet attitude is 110% and production is 100% K’Luth Hive: Equal Central and Planet Government. Trade is 100%, planet attitude is 125% (they like being bugs) and production is 75%.
do away with large payouts on Missions Completed Make getting credits contingent on belonging to a Clan and making sure you have an empire to support your ships.
On 2004-02-23 08:56, Juxtapose wrote: Plunder: The planet and its population are exploited for Hundreds of Thousands of Credits. Your invading troops burn and ransack, rape and pillage. Art, valuables, gold fillings and gems are taken to add to your Clan’s coffers. Cities are smashed and looted. Livestock is slaughtered in the field alongside the people who tend them. When you have finally squeezed the last drop out of the planet (it takes 30 minutes to completely plunder a Large Planet), any survivors of your crimes lay huddled in dark caves.
On 2004-02-23 15:52, TheEvilGriffin wrote: Impresive Jux, i got tell ya when i first saw your name at the top i was rdy for a good laugh, definetly not what was expected.
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