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Pulse Beam DBs should be |
Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2004-02-11 10:06  
Just a thought, but I think the easiest implementation of "advanced" DBs- and one that would be necessary for ICC to compete in 1.481- would be to seperate out the Pulse Beam defense base as an advanced item, and have ICC equipped with some version or another of the basic defense base.
This would (a) allow the ICC to shoot down infantry pods while (b) still maintaining an advanced faction-tech DB and (c) make it so basic ICC planets arn't invulnerable to all but the heaviest bombing runs.
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[ This Message was edited by: Sandalpocalypse on 2004-02-11 22:26 ]
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Grimith Grand Admiral Templar Knights
Joined: August 09, 2003 Posts: 836 From: Your local future farm.
| Posted: 2004-02-11 14:47  
Quote:
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On 2004-02-11 10:06, Sandalpocalypse wrote:
(c) make it so basic ICC planets arn't invulnerable to all but the heaviest bombing runs.
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~What? You don't like it when the bombing runs required to take a heavily shielded ICC planet end up dropping some people out of the game that forget to turn their cameras away from it?
[ This Message was edited by: Grimith *The Demo Master* on 2004-02-11 14:47 ]
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2004-02-11 16:49  
I think it fits pretty well.
-ICC defense Effective vs. bombs, weak vs. inf
-UGTO defense Medium vs bombs medium vs inf
-K'luth defense Weak vs bombs Effective against inf
Could have Light and Heavy defense designed to destroy bombs/inf pods, but with the strain on building limits the last thing we need is More different types a structures.
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bobamelius2000@yahoo.com
Sig hosting available
[ This Message was edited by: Bobamelius on 2004-02-11 16:54 ]
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Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2004-02-11 17:03  
If it wern't so much
ICC- "Maxim Gun vs Tribal Warriors" vs bombs; Pathetic vs Inf
sure.
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Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2004-02-11 17:53  
Quote:
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On 2004-02-11 16:49, Bobamelius wrote:
I think it fits pretty well.
-ICC defense Effective vs. bombs, weak vs. inf
-UGTO defense Medium vs bombs medium vs inf
-K'luth defense Weak vs bombs Effective against inf
Could have Light and Heavy defense designed to destroy bombs/inf pods, but with the strain on building limits the last thing we need is More different types a structures.
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Ok, correct me if im not understanding the big pictue. But what happens when the KLuth cap a ICC world and have the best of both worlds?
or does that ICC defensive ability go away when the KLuth cap it?
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Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2004-02-11 20:17  
Well, I'm guessing, Char, that it will stay the same. As the same advantages and disadvantages will remain.
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Fleet Admiral Tbone
Commander of the NSS Red Lobster
[ This Message was edited by: Tbone [NSS Pandora's Box] on 2004-02-11 20:17 ]
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